GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. IAPP purchase set up - sandbox testing - Purchase worked but boolean switch not changing!

    ecscess
    by ecscess · September 2012
    Apparently, if the scene doesn't change, the attribute will not be saved, so, make a thank you or success scene and set it to in-app purchase item attribute.
  2. Interpolating Score question

    Mr Hanson
    by Mr Hanson · September 2012
    You could just place them where you want. Change their alpha to zero. Then make a self.attribute for the score actors. And say if score is great than self.attribute than change alpha to one.
  3. Interpolating Score question

    MeaningfulGames
    by MeaningfulGames · September 2012
    for example, it displays "0000" at the beginning of the game. slowly as the score builds up, the div attribute allows the placeholder to work, eventually going up to a score of say &
  4. Scrollable Background on Loop

    3xL
    by 3xL · September 2012
    if you have some sort of gravity on, that you constrain the scrolling items y position so that it doesn't "fall" off the scene
  5. Using the "If OldVariable != Variable then {do stuff; OldVariable = Variable)" trick

    jonmulcahy
    by jonmulcahy · September 2012
    the global attribute is needed so all actors can easily track the hitpoints.
  6. *****Question about math ******

    GSAnimator
    by GSAnimator · September 2012
    (Quote)
  7. GameSalad resetting attribute randomly?

    PineappleMedia
    by PineappleMedia · September 2012
    I have actors with health and max_health attributes. Tapping these actors will load another scene, where you can upgrade the actor's max_health. The actor itself will set its health to its new max_hea
  8. IAPP purchase set up - sandbox testing - Purchase worked but boolean switch not changing!

    IcedB
    by IcedB · September 2012
    When testing the app in the viewer and I click the Iapp button and then press "Success" the attribute is triggered. It appears to just not work when sandboxing in the ad hoc build
  9. IAPP purchase set up - sandbox testing - Purchase worked but boolean switch not changing!

    IcedB
    by IcedB · September 2012
    the override button is pressed it switches the attribute to true, so the attribute is definitely functioning correctly. I'm using 0.0.94 and I presume that version has no bugs in IAP?
  10. *****Question about math ******

    Yovanny369
    by Yovanny369 · September 2012
    Instead of using "(attribute +1)% X"
  11. IAPP purchase set up - sandbox testing - Purchase worked but boolean switch not changing!

    GuaveMedia
    by GuaveMedia · September 2012
    Are you sure that the Boolean isn't on? I would display the attribute and then see what happens when you purchase it. From the rule it all seems to be correct...
  12. *****Question about math ******

    GSAnimator
    by GSAnimator · September 2012
    I knew this math "(attribute+1)%X " ..I can get a loop between 1, 2, 3, .....X .. but how can I use a math to get loop between X....3, 2, 1
  13. *****Question about math ******

    ultima
    by ultima · September 2012
    (i'm not sure why but simply because sometimes GS does weird things when too many things are running and skip 0 and go straight to -1 without running the change attribute)
  14. *****Question about math ******

    GSAnimator
    by GSAnimator · September 2012
    Sorry, what I mean is that I want create a loop change between 4, 3, 2, 1 when the attribute is 1 then change back to 4
  15. *****Question about math ******

    GuaveMedia
    by GuaveMedia · September 2012
    I think you have to explain it a little bit better. Basically when you want an attribute to go from 4 to 3 etc. use a timer, every 1sec. change attribute to attribute -1
  16. *****Question about math ******

    GSAnimator
    by GSAnimator · September 2012
    Can anyone tell me how do I use math to change attribute between ....4, 3, 2, 1
  17. is this possible?

    thilanwij
    by thilanwij · September 2012
    Basically, u just set a rule if the thing you're controlling hits the wrong object, change the attribute (of the streak) to 0 (streak score = 0). If it hits the right object, change attribute: streak
  18. A game and a book

    quantumsheep
    by quantumsheep · September 2012
    Next select the attribute PageNumber you made earlier.
  19. recharging meter...

    digitalzero
    by digitalzero · September 2012
    so I'm developing a really weird game where you are a nose and you have to sniff up different types of donuts and avoid things like bombs spikes and dynamite there are going to be different things yo
  20. Constrain to mouse and keep collision but also offset touch?

    UtopianGames
    by UtopianGames · September 2012
    Can you constrain to mouse x + 20 if self position > or mouse - 20 if self position < ?
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla