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is this possible?
by jonmulcahy ·Change attribute game.streak to 0 -
is this possible?
by Adamgopro ·basically how do i reset an attribute back to 0 -
Constrain to mouse and keep collision but also offset touch?
by cox0685 ·I am trying to control an actor with touch. I encountered what seems to be a common problem of the constrain rules overriding the collision rules which resulted in my actor passing through obstacles. -
collide with enemies...
by quantumsheep ·With regard to enemy collisions - if they're getting hit while a little way away from the player ship, either the player ship or the enemies may have blank 'space' between the graphic and the edge of -
GameSalad Heads are awesome!
by quantumsheep ·A quick and dirty way to do it is have a global attribute called 'LIVE' (for live round if you will!). -
Anyone else missing actors all of a sudden?
by viking ·I tried a few different things to debug the problem including adding a constrain on the alpha data for each icon to a global attribute and display it with a debug text actor so I could check if the al -
Using the "If OldVariable != Variable then {do stuff; OldVariable = Variable)" trick
by jonmulcahy ·I the actor that changes color create a local attribute called currentHitPooints -
Setting start camera-position
by gyroscope ·Change attribute scene.Camera.Origin.X to 980 -
Help with actor behaviour
by neoman ·I created a boolean attribute "touch" then set a rule which changed it to true when the actor was pressed then I created another rule to constrain the actor bar to the mouse or touch -
Help with actor behaviour
by carlblanchet ·Try making a boolean attribute, lets call it Touch, that is changed to true the first time the bar actor is pressed. When Touch is true constraint the bar to the mouse. -
Orbit problem- How to start orbiting anywhere?
by Mr Hanson ·Constrain Attribute self.position.x to 100*cos(self.time*-200%360)+game.sunX -
Frozen program
by ozymandiaspoem ·I made a floor for my shoot-em-up using the Windows template and following the directions in the Collisions & Walls video, and as I was previewing the game I couldn't move my ship. I tried to -
Making an actor touchable then not touchable.
by Jaysta ·yep thats what I did made it a self attribute. That actor works perfect as I dont want the user to move it again. -
Making an actor touchable then not touchable.
by carlblanchet ·In this case make it a self attribute as @Jaysta said. This way you won't have to make a game attribute for each actor. -
Making an actor touchable then not touchable.
by Mr Hanson ·My suggestion would be to make a boolean attribute call self.Can move and set it to true. -
Making an actor touchable then not touchable.
by carlblanchet ·Make a boolean attribute. Make the attribute to true. If attribute is true, when touch is pressed, do the mouse constraint. When touch is released on the actor, change attribute to false. -
My health bar colour formula is doing my nut...
by gyroscope ·Change attribute game.health to game.health-1 -
constrained actor question
by digitalzero ·okay so i am having great difficulty with this... if an actor is constrained to your touch is there any way that it can still collide with non moveable objects?... i think that i have tried everything -
increase speed for a time Help
by famekrafts ·on touch release, make speed attribute say attribute "speed" = speed + 20. so if by default you gave 400 it will add 20 every time you touch and release the screen. If you give only -
My health bar colour formula is doing my nut...
by stuicy ·But it won't work for me... my attribute game.health is decreased when two actors touch by changing attribute game.health to game.health-1. But when I use interpolate instead of change attribute, th