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is this possible?
by carlblanchet ·Make a "best streak" attribute. If "current streak" is > "best streak", change attribute "best streak" to "curre -
is this possible?
by Adamgopro ·is there a way to save attribute of the highest streak i got in the current round? -
is this possible?
by jonmulcahy ·Change attribute game.streak to 0 -
is this possible?
by Adamgopro ·basically how do i reset an attribute back to 0 -
Constrain to mouse and keep collision but also offset touch?
by cox0685 ·I am trying to control an actor with touch. I encountered what seems to be a common problem of the constrain rules overriding the collision rules which resulted in my actor passing through obstacles. -
collide with enemies...
by quantumsheep ·With regard to enemy collisions - if they're getting hit while a little way away from the player ship, either the player ship or the enemies may have blank 'space' between the graphic and the edge of -
GameSalad Heads are awesome!
by quantumsheep ·A quick and dirty way to do it is have a global attribute called 'LIVE' (for live round if you will!). -
Anyone else missing actors all of a sudden?
by viking ·I tried a few different things to debug the problem including adding a constrain on the alpha data for each icon to a global attribute and display it with a debug text actor so I could check if the al -
Using the "If OldVariable != Variable then {do stuff; OldVariable = Variable)" trick
by jonmulcahy ·I the actor that changes color create a local attribute called currentHitPooints -
Setting start camera-position
by gyroscope ·Change attribute scene.Camera.Origin.X to 980 -
Help with actor behaviour
by neoman ·I created a boolean attribute "touch" then set a rule which changed it to true when the actor was pressed then I created another rule to constrain the actor bar to the mouse or touch -
Help with actor behaviour
by carlblanchet ·Try making a boolean attribute, lets call it Touch, that is changed to true the first time the bar actor is pressed. When Touch is true constraint the bar to the mouse. -
Orbit problem- How to start orbiting anywhere?
by Mr Hanson ·Constrain Attribute self.position.x to 100*cos(self.time*-200%360)+game.sunX -
Frozen program
by ozymandiaspoem ·I made a floor for my shoot-em-up using the Windows template and following the directions in the Collisions & Walls video, and as I was previewing the game I couldn't move my ship. I tried to -
Making an actor touchable then not touchable.
by Jaysta ·yep thats what I did made it a self attribute. That actor works perfect as I dont want the user to move it again. -
Making an actor touchable then not touchable.
by carlblanchet ·In this case make it a self attribute as @Jaysta said. This way you won't have to make a game attribute for each actor. -
Making an actor touchable then not touchable.
by Mr Hanson ·My suggestion would be to make a boolean attribute call self.Can move and set it to true. -
Making an actor touchable then not touchable.
by carlblanchet ·Make a boolean attribute. Make the attribute to true. If attribute is true, when touch is pressed, do the mouse constraint. When touch is released on the actor, change attribute to false. -
My health bar colour formula is doing my nut...
by gyroscope ·Change attribute game.health to game.health-1 -
constrained actor question
by digitalzero ·okay so i am having great difficulty with this... if an actor is constrained to your touch is there any way that it can still collide with non moveable objects?... i think that i have tried everything