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  1. is this possible?

    jonmulcahy
    by jonmulcahy · September 2012
    Change attribute game.streak to 0
  2. is this possible?

    Adamgopro
    by Adamgopro · September 2012
    basically how do i reset an attribute back to 0
  3. Constrain to mouse and keep collision but also offset touch?

    cox0685
    by cox0685 · September 2012
    I am trying to control an actor with touch. I encountered what seems to be a common problem of the constrain rules overriding the collision rules which resulted in my actor passing through obstacles.
  4. collide with enemies...

    quantumsheep
    by quantumsheep · September 2012
    With regard to enemy collisions - if they're getting hit while a little way away from the player ship, either the player ship or the enemies may have blank 'space' between the graphic and the edge of
  5. GameSalad Heads are awesome!

    quantumsheep
    by quantumsheep · September 2012
    A quick and dirty way to do it is have a global attribute called 'LIVE' (for live round if you will!).
  6. Anyone else missing actors all of a sudden?

    viking
    by viking · September 2012
    I tried a few different things to debug the problem including adding a constrain on the alpha data for each icon to a global attribute and display it with a debug text actor so I could check if the al
  7. Using the "If OldVariable != Variable then {do stuff; OldVariable = Variable)" trick

    jonmulcahy
    by jonmulcahy · September 2012
    I the actor that changes color create a local attribute called currentHitPooints
  8. Setting start camera-position

    gyroscope
    by gyroscope · September 2012
    Change attribute scene.Camera.Origin.X to 980
  9. Help with actor behaviour

    neoman
    by neoman · September 2012
    I created a boolean attribute "touch" then set a rule which changed it to true when the actor was pressed then I created another rule to constrain the actor bar to the mouse or touch
  10. Help with actor behaviour

    carlblanchet
    by carlblanchet · September 2012
    Try making a boolean attribute, lets call it Touch, that is changed to true the first time the bar actor is pressed. When Touch is true constraint the bar to the mouse.
  11. Orbit problem- How to start orbiting anywhere?

    Mr Hanson
    by Mr Hanson · September 2012
    Constrain Attribute self.position.x to 100*cos(self.time*-200%360)+game.sunX
  12. Frozen program

    ozymandiaspoem
    by ozymandiaspoem · September 2012
    I made a floor for my shoot-em-up using the Windows template and following the directions in the Collisions & Walls video, and as I was previewing the game I couldn't move my ship. I tried to
  13. Making an actor touchable then not touchable.

    Jaysta
    by Jaysta · September 2012
    yep thats what I did made it a self attribute. That actor works perfect as I dont want the user to move it again.
  14. Making an actor touchable then not touchable.

    carlblanchet
    by carlblanchet · September 2012
    In this case make it a self attribute as @Jaysta said. This way you won't have to make a game attribute for each actor.
  15. Making an actor touchable then not touchable.

    Mr Hanson
    by Mr Hanson · September 2012
    My suggestion would be to make a boolean attribute call self.Can move and set it to true.
  16. Making an actor touchable then not touchable.

    carlblanchet
    by carlblanchet · September 2012
    Make a boolean attribute. Make the attribute to true. If attribute is true, when touch is pressed, do the mouse constraint. When touch is released on the actor, change attribute to false.
  17. My health bar colour formula is doing my nut...

    gyroscope
    by gyroscope · September 2012
    Change attribute game.health to game.health-1
  18. constrained actor question

    digitalzero
    by digitalzero · September 2012
    okay so i am having great difficulty with this... if an actor is constrained to your touch is there any way that it can still collide with non moveable objects?... i think that i have tried everything
  19. increase speed for a time Help

    famekrafts
    by famekrafts · September 2012
    on touch release, make speed attribute say attribute "speed" = speed + 20. so if by default you gave 400 it will add 20 every time you touch and release the screen. If you give only
  20. My health bar colour formula is doing my nut...

    stuicy
    by stuicy · September 2012
    But it won't work for me... my attribute game.health is decreased when two actors touch by changing attribute game.health to game.health-1. But when I use interpolate instead of change attribute, th
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