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GameSalad Heads are awesome!
by GuaveMedia ·In the actor make an self attribute called "Shots". Set this one to 2. THen, when overlaps with bullet -> change self.Shots to self.Shots -1.. -
iAP attribute not saving.
by Braydon_SFX ·Have you tried putting the save attribute in a timer? -
iAP attribute not saving.
by GuaveMedia ·I also put a save attribute rule. But the game doesn't save the attribute. I spelled the key correctly. -
Setting start camera-position
by Mr Hanson ·Then in that timer change attribute scene.camera.origin.x TO scene.camera.origin.x -1. -
multi touch
by digitalzero ·OKAY so i see its only happening when the self.attribute moveable is checked -
change image when touched and then change it again
by Mr Hanson ·create a game attribute called 'Touch count" and a Boolean attribute called "Can touch" and set it as true. -
flipping an actor horizontally
by carlblanchet ·You can go straight in the graphics attribute of the actor and check flip horizontally, or if you want to use the same actor for both you can use the interpolate behaviour: self.graphics.flip horizont -
Arrgh, can we use self.name?
by Chimoru ·Ahoy matees, I have me a question. Can we use the scurvy self.name in a rule to change an attribute? Seems like we should be able to fer it can be referenced in a display text, but none of the rules I -
Enemy Sees You
by ashtmj ·you need to make 2 real global attributes named -
Attention - It is possible now to make iPhone 5 games
by AcceleratedGames ·Rule if attribute (Devices/Screen/Size/Width or Height (depends on your game orientation)) is 480 (old iPhone): -
Cant get Seamless Background to be Seamless
by jasdip ·Change Attribute --> self.motion.linear velocity.Y -270 -
loading error
by sparx13 ·I looked through the whole two scenes, the level select and level 1 but didn't find anything missing an attribute. -
Scrollable Background on Loop
by MobileRocketGames ·rule:attribute: self.position.X =< -100 -
My health bar colour formula is doing my nut...
by stuicy ·Now just so I get it straight in my head, why did it only work when there was a second attribute - or switch as you said - added to the mix? Why didn't it work as it was? -
My health bar colour formula is doing my nut...
by gyroscope ·Make a boolean as a switch; make it true just after your Rule change attribute game.health, (which you surely have), so: -
My health bar colour formula is doing my nut...
by stuicy ·I have a health bar, game.health is the game attribute and max health is 10. -
Actor falls though moving platform
by RThurman ·When (Actor1.Y - Platform.Y) < 50, then change attribute self.motion.linear velocity.Y to 400. -
increase speed for a time Help
by RThurman ·Create a boolean game attribute called 'speedMeUp' and set it to false. -
Setting start camera-position
by Braydon_SFX ·Then, create a boolean global attribute. Call it "MoveCamera" or something else you like. -
Level Spawning/ Survival Mode
by skippertech ·(Quote)