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  1. GameSalad Heads are awesome!

    GuaveMedia
    by GuaveMedia · September 2012
    In the actor make an self attribute called "Shots". Set this one to 2. THen, when overlaps with bullet -> change self.Shots to self.Shots -1..
  2. iAP attribute not saving.

    Braydon_SFX
    by Braydon_SFX · September 2012
    Have you tried putting the save attribute in a timer?
  3. iAP attribute not saving.

    GuaveMedia
    by GuaveMedia · September 2012
    I also put a save attribute rule. But the game doesn't save the attribute. I spelled the key correctly.
  4. Setting start camera-position

    Mr Hanson
    by Mr Hanson · September 2012
    Then in that timer change attribute scene.camera.origin.x TO scene.camera.origin.x -1.
  5. multi touch

    digitalzero
    by digitalzero · September 2012
    OKAY so i see its only happening when the self.attribute moveable is checked
  6. change image when touched and then change it again

    Mr Hanson
    by Mr Hanson · September 2012
    create a game attribute called 'Touch count" and a Boolean attribute called "Can touch" and set it as true.
  7. flipping an actor horizontally

    carlblanchet
    by carlblanchet · September 2012
    You can go straight in the graphics attribute of the actor and check flip horizontally, or if you want to use the same actor for both you can use the interpolate behaviour: self.graphics.flip horizont
  8. Arrgh, can we use self.name?

    Chimoru
    by Chimoru · September 2012
    Ahoy matees, I have me a question. Can we use the scurvy self.name in a rule to change an attribute? Seems like we should be able to fer it can be referenced in a display text, but none of the rules I
  9. Enemy Sees You

    ashtmj
    by ashtmj · September 2012
    you need to make 2 real global attributes named
  10. Attention - It is possible now to make iPhone 5 games

    AcceleratedGames
    by AcceleratedGames · September 2012
    Rule if attribute (Devices/Screen/Size/Width or Height (depends on your game orientation)) is 480 (old iPhone):
  11. Cant get Seamless Background to be Seamless

    jasdip
    by jasdip · September 2012
    Change Attribute --> self.motion.linear velocity.Y -270
  12. loading error

    sparx13
    by sparx13 · September 2012
    I looked through the whole two scenes, the level select and level 1 but didn't find anything missing an attribute.
  13. Scrollable Background on Loop

    MobileRocketGames
    by MobileRocketGames · September 2012
    rule:attribute: self.position.X =< -100
  14. My health bar colour formula is doing my nut...

    stuicy
    by stuicy · September 2012
    Now just so I get it straight in my head, why did it only work when there was a second attribute - or switch as you said - added to the mix? Why didn't it work as it was?
  15. My health bar colour formula is doing my nut...

    gyroscope
    by gyroscope · September 2012
    Make a boolean as a switch; make it true just after your Rule change attribute game.health, (which you surely have), so:
  16. My health bar colour formula is doing my nut...

    stuicy
    by stuicy · September 2012
    I have a health bar, game.health is the game attribute and max health is 10.
  17. Actor falls though moving platform

    RThurman
    by RThurman · September 2012
    When (Actor1.Y - Platform.Y) < 50, then change attribute self.motion.linear velocity.Y to 400.
  18. increase speed for a time Help

    RThurman
    by RThurman · September 2012
    Create a boolean game attribute called 'speedMeUp' and set it to false.
  19. Setting start camera-position

    Braydon_SFX
    by Braydon_SFX · September 2012
    Then, create a boolean global attribute. Call it "MoveCamera" or something else you like.
  20. Level Spawning/ Survival Mode

    skippertech
    by skippertech · September 2012
    (Quote)
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