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Setting start camera-position
by Braydon_SFX ·Then, create a boolean global attribute. Call it "MoveCamera" or something else you like. -
Level Spawning/ Survival Mode
by skippertech ·(Quote) -
falling correctly after jumping
by tenrdrmer ·yes instead of move use change attribute and and change the self.motion.linearvelocity.x to self.motion.linearvelocity.x + 50 or something like that. The point is the move behavior calculates and x -
Level Spawning/ Survival Mode
by Braydon_SFX ·Sure - Just change the attribute (X and Y) of the platforms to a random position on the screen after it is out of view. -
falling correctly after jumping
by slumdog10 ·how do you mean using velocity x . i have game attributes ( left, right, up, down, and jump) then i have controls so when you touch inside left arrow it changes game.left attribute to left instead of -
loading error
by AcceleratedGames ·I have had this problem and I also have a solution. The problem is somewhere in one of the actors on that scene, one of the behaviors, not rules, is missing an attribute. -
How to disable touch if actor is behind the other actor?
by 3itg ·make an integer as a game.attribute, ima call it Game.SmashNumber -
Actor falls though moving platform
by dwibre ·When Attribute game.jump is true -
platform/actor & jumping
by paulofuertes ·if gamejump <= 2, then change attribute game.jump to game.jump+1 -
Simple way to delete many rows in a single behavior?
by IsabelleK ·I have an self integer attribute called MyNumber. I want to remove the row, number self.MyNumber, and each next row. -
Reset problems with scenes...
by 3itg ·Make boolean game attribute. we will call it game.reset -
Debugging bullets?
by 3itg ·Now when an AI or the Player runs collides with AI1Bullet it takes damage = game.AI1BulletDmg (game attribute declared by AI1). -
Save boolean attribute when the game is closed?
by IsabelleK ·Save attribute game.X -
Save boolean attribute when the game is closed?
by champ442 ·I have my game and when level 1 is done, then a boolean attribute change to true, and then if i touch the level 2 and the boolean attribute is true then change scene, can i do so that i saved when i c -
actor rotate problem
by RThurman ·Use two constrain behaviors to 'pin' the actor to the x and y position you want: -
Is there a way to keep track of Accuracy in a shmup?
by carlblanchet ·Making 2 integer attributes, 1 called ShotsFired, and the other called TargetsHit. As well as 1 index attribute called Accuracy. -
Behaviors of the apple GC on android
by MarkOnTheIron ·Make a "gameCenter" attribute and just wrap your Game Center behaviours in a Rule that says: if gameCenter is 1 then fire Game Center rule. -
Help Stamina/energy bar needed
by tatiang ·You've asked two questions: how to limit firing speed and how to have an energy bar. You can limit firing speed by having a game boolean attribute game.ReadyToFire to true and doing When [button is p -
popup point and close popup
by peafone ·- Change attribute popup to true -
How to make a health bar on top of random spawned actor?
by williamt2706 ·How to make a health bar on top of random spawned actor? i Watched the video about how to make a health bar and how to constrain a specific actor to specific point, and i get it done before. But now I