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falling correctly after jumping
by tenrdrmer ·yes instead of move use change attribute and and change the self.motion.linearvelocity.x to self.motion.linearvelocity.x + 50 or something like that. The point is the move behavior calculates and x -
Level Spawning/ Survival Mode
by Braydon_SFX ·Sure - Just change the attribute (X and Y) of the platforms to a random position on the screen after it is out of view. -
falling correctly after jumping
by slumdog10 ·how do you mean using velocity x . i have game attributes ( left, right, up, down, and jump) then i have controls so when you touch inside left arrow it changes game.left attribute to left instead of -
loading error
by AcceleratedGames ·I have had this problem and I also have a solution. The problem is somewhere in one of the actors on that scene, one of the behaviors, not rules, is missing an attribute. -
How to disable touch if actor is behind the other actor?
by 3itg ·make an integer as a game.attribute, ima call it Game.SmashNumber -
Actor falls though moving platform
by dwibre ·When Attribute game.jump is true -
platform/actor & jumping
by paulofuertes ·if gamejump <= 2, then change attribute game.jump to game.jump+1 -
Simple way to delete many rows in a single behavior?
by IsabelleK ·I have an self integer attribute called MyNumber. I want to remove the row, number self.MyNumber, and each next row. -
Reset problems with scenes...
by 3itg ·Make boolean game attribute. we will call it game.reset -
Debugging bullets?
by 3itg ·Now when an AI or the Player runs collides with AI1Bullet it takes damage = game.AI1BulletDmg (game attribute declared by AI1). -
Save boolean attribute when the game is closed?
by IsabelleK ·Save attribute game.X -
Save boolean attribute when the game is closed?
by champ442 ·I have my game and when level 1 is done, then a boolean attribute change to true, and then if i touch the level 2 and the boolean attribute is true then change scene, can i do so that i saved when i c -
actor rotate problem
by RThurman ·Use two constrain behaviors to 'pin' the actor to the x and y position you want: -
Is there a way to keep track of Accuracy in a shmup?
by carlblanchet ·Making 2 integer attributes, 1 called ShotsFired, and the other called TargetsHit. As well as 1 index attribute called Accuracy. -
Behaviors of the apple GC on android
by MarkOnTheIron ·Make a "gameCenter" attribute and just wrap your Game Center behaviours in a Rule that says: if gameCenter is 1 then fire Game Center rule. -
Help Stamina/energy bar needed
by tatiang ·You've asked two questions: how to limit firing speed and how to have an energy bar. You can limit firing speed by having a game boolean attribute game.ReadyToFire to true and doing When [button is p -
popup point and close popup
by peafone ·- Change attribute popup to true -
How to make a health bar on top of random spawned actor?
by williamt2706 ·How to make a health bar on top of random spawned actor? i Watched the video about how to make a health bar and how to constrain a specific actor to specific point, and i get it done before. But now I -
actor rotate problem
by RThurman ·Change Attribute: self.Motion.Angular Velocity To: 20 -
idea help
by andrewm2211 ·You circle captain planet as you are soaring through the air giving him one last chance to surrender, but at the worse possible timing you find out the horse has been trained for drassage, and while h