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  1. falling correctly after jumping

    tenrdrmer
    by tenrdrmer · September 2012
    yes instead of move use change attribute and and change the self.motion.linearvelocity.x to self.motion.linearvelocity.x + 50 or something like that. The point is the move behavior calculates and x
  2. Level Spawning/ Survival Mode

    Braydon_SFX
    by Braydon_SFX · September 2012
    Sure - Just change the attribute (X and Y) of the platforms to a random position on the screen after it is out of view.
  3. falling correctly after jumping

    slumdog10
    by slumdog10 · September 2012
    how do you mean using velocity x . i have game attributes ( left, right, up, down, and jump) then i have controls so when you touch inside left arrow it changes game.left attribute to left instead of
  4. loading error

    AcceleratedGames
    by AcceleratedGames · September 2012
    I have had this problem and I also have a solution. The problem is somewhere in one of the actors on that scene, one of the behaviors, not rules, is missing an attribute.
  5. How to disable touch if actor is behind the other actor?

    3itg
    by 3itg · September 2012
    make an integer as a game.attribute, ima call it Game.SmashNumber
  6. Actor falls though moving platform

    dwibre
    by dwibre · September 2012
    When Attribute game.jump is true
  7. platform/actor & jumping

    paulofuertes
    by paulofuertes · September 2012
    if gamejump <= 2, then change attribute game.jump to game.jump+1
  8. Simple way to delete many rows in a single behavior?

    IsabelleK
    by IsabelleK · September 2012
    I have an self integer attribute called MyNumber. I want to remove the row, number self.MyNumber, and each next row.
  9. Reset problems with scenes...

    3itg
    by 3itg · September 2012
    Make boolean game attribute. we will call it game.reset
  10. Debugging bullets?

    3itg
    by 3itg · September 2012
    Now when an AI or the Player runs collides with AI1Bullet it takes damage = game.AI1BulletDmg (game attribute declared by AI1).
  11. Save boolean attribute when the game is closed?

    IsabelleK
    by IsabelleK · September 2012
    Save attribute game.X
  12. Save boolean attribute when the game is closed?

    champ442
    by champ442 · September 2012
    I have my game and when level 1 is done, then a boolean attribute change to true, and then if i touch the level 2 and the boolean attribute is true then change scene, can i do so that i saved when i c
  13. actor rotate problem

    RThurman
    by RThurman · September 2012
    Use two constrain behaviors to 'pin' the actor to the x and y position you want:
  14. Is there a way to keep track of Accuracy in a shmup?

    carlblanchet
    by carlblanchet · September 2012
    Making 2 integer attributes, 1 called ShotsFired, and the other called TargetsHit. As well as 1 index attribute called Accuracy.
  15. Behaviors of the apple GC on android

    MarkOnTheIron
    by MarkOnTheIron · September 2012
    Make a "gameCenter" attribute and just wrap your Game Center behaviours in a Rule that says: if gameCenter is 1 then fire Game Center rule.
  16. Help Stamina/energy bar needed

    tatiang
    by tatiang · September 2012
    You've asked two questions: how to limit firing speed and how to have an energy bar. You can limit firing speed by having a game boolean attribute game.ReadyToFire to true and doing When [button is p
  17. popup point and close popup

    peafone
    by peafone · September 2012
    - Change attribute popup to true
  18. How to make a health bar on top of random spawned actor?

    williamt2706
    by williamt2706 · September 2012
    How to make a health bar on top of random spawned actor? i Watched the video about how to make a health bar and how to constrain a specific actor to specific point, and i get it done before. But now I
  19. actor rotate problem

    RThurman
    by RThurman · September 2012
    Change Attribute: self.Motion.Angular Velocity To: 20
  20. idea help

    andrewm2211
    by andrewm2211 · September 2012
    You circle captain planet as you are soaring through the air giving him one last chance to surrender, but at the worse possible timing you find out the horse has been trained for drassage, and while h
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