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  1. Tank Movement

    quinn221
    by quinn221 · March 2017
    One question on this... I am not sure what you mean by (tank rotation+90)
  2. Tank Movement

    Socks
    by Socks · March 2017
    Constrain turret.x to 50*cos(tank rotation+90)+tank X
  3. Tank Movement

    quinn221
    by quinn221 · March 2017
    Thanks so much...works great. Now I just have to nail down my gun. Weed stuff is happening when I flip my graphics
  4. Tank Movement

    imjustmike
    by imjustmike · March 2017
    Set up your rule to trigger the flight with an attribute. I'd use an integer (rather than a boolean because it gives you more flexibility later on) called game.flight. When you hit the powerup/get eno
  5. Tank Movement

    quinn221
    by quinn221 · March 2017
    Thanks for the quick reply.
  6. Tank Movement

    imjustmike
    by imjustmike · March 2017
    Don't have any examples to hand - the simple thing is to constrain the turret angle to the tank angle. You could simply delay this with timers and angle thresholds, but there's probably a way to do th
  7. Tank Movement

    quinn221
    by quinn221 · March 2017
    (Quote)
  8. Tank Movement

    imjustmike
    by imjustmike · March 2017
    You can easily stop the sliding down by changing the friction in the physics attributes. Whacking it up to 300 did the job, but you should play around to find the best number.
  9. IAP won't work on test flight

    tommyallan2000
    by tommyallan2000 · March 2017
    yeah, i've tried putting the request data in pretty much every place, but nothing seemed to work, I even put on an on screen box to show the variable for the callback attribute and it successfully get
  10. how to make my actor move on swipe left and right like the game subway surfer

    tatiang
    by tatiang · March 2017
    There are many tutorial videos that explain how to use swipe controls in GameSalad. Just about every one of them has an attribute that stores the swipe direction. Once you have that direction, you c
  11. Smartest way to do this?

    tatiang
    by tatiang · March 2017
    If your question is how to concatenate (join) the text strings, you would do it like this assuming your button actor has a self.value attribute set to 1, 2, 3, or 4:
  12. Smartest way to do this?

    tatiang
    by tatiang · March 2017
    Just concatenate the inputs onto a blank text string (attribute) and check that string against the correct answer. So for each button press, the string changes:
  13. Animating "change image"

    Socks
    by Socks · March 2017
    you wanted it to loop at 30fps then you would constrain self.image to . . .
  14. Animating "change image"

    pHghost
    by pHghost · March 2017
    Three game attributes:
  15. keyboard functionality up, down states as aposed to press and release

    pHghost
    by pHghost · March 2017
    As @Hoodloc recommends, you need an attribute to control this.
  16. Animating "change image"

    Socks
    by Socks · March 2017
    Can you post a shot of your constrain behaviour . . .
  17. Animating "change image"

    pHghost
    by pHghost · March 2017
    (Quote)
  18. Completely stopping an actor in its place

    pHghost
    by pHghost · February 2017
    see the actor stopping. In such a case, a constrain should be sufficient. You can put the constrain in a timer, for X seconds (or split seconds), just long enough to make sure the projectile either p
  19. Completely stopping an actor in its place

    Armelline
    by Armelline · February 2017
    when the collision is detected, and then constrain the position to that X and Y position you recorded.
  20. Completely stopping an actor in its place

    msx88
    by msx88 · February 2017
    Hi Armelline, it doesn't start again after its hit. And yes, I'm using constrain attribute for the linear velocities I mentioned above. Thx.
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