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Tank Movement
by quinn221 ·One question on this... I am not sure what you mean by (tank rotation+90) -
Tank Movement
by Socks ·Constrain turret.x to 50*cos(tank rotation+90)+tank X -
Tank Movement
by quinn221 ·Thanks so much...works great. Now I just have to nail down my gun. Weed stuff is happening when I flip my graphics -
Tank Movement
by imjustmike ·Set up your rule to trigger the flight with an attribute. I'd use an integer (rather than a boolean because it gives you more flexibility later on) called game.flight. When you hit the powerup/get eno -
Tank Movement
by quinn221 ·Thanks for the quick reply. -
Tank Movement
by imjustmike ·Don't have any examples to hand - the simple thing is to constrain the turret angle to the tank angle. You could simply delay this with timers and angle thresholds, but there's probably a way to do th -
Tank Movement
by quinn221 ·(Quote) -
Tank Movement
by imjustmike ·You can easily stop the sliding down by changing the friction in the physics attributes. Whacking it up to 300 did the job, but you should play around to find the best number. -
IAP won't work on test flight
by tommyallan2000 ·yeah, i've tried putting the request data in pretty much every place, but nothing seemed to work, I even put on an on screen box to show the variable for the callback attribute and it successfully get -
how to make my actor move on swipe left and right like the game subway surfer
by tatiang ·There are many tutorial videos that explain how to use swipe controls in GameSalad. Just about every one of them has an attribute that stores the swipe direction. Once you have that direction, you c -
Smartest way to do this?
by tatiang ·If your question is how to concatenate (join) the text strings, you would do it like this assuming your button actor has a self.value attribute set to 1, 2, 3, or 4: -
Smartest way to do this?
by tatiang ·Just concatenate the inputs onto a blank text string (attribute) and check that string against the correct answer. So for each button press, the string changes: -
Animating "change image"
by Socks ·you wanted it to loop at 30fps then you would constrain self.image to . . . -
Animating "change image"
by pHghost ·Three game attributes: -
keyboard functionality up, down states as aposed to press and release
by pHghost ·As @Hoodloc recommends, you need an attribute to control this. -
Animating "change image"
by Socks ·Can you post a shot of your constrain behaviour . . . -
Animating "change image"
by pHghost ·(Quote) -
Completely stopping an actor in its place
by pHghost ·see the actor stopping. In such a case, a constrain should be sufficient. You can put the constrain in a timer, for X seconds (or split seconds), just long enough to make sure the projectile either p -
Completely stopping an actor in its place
by Armelline ·when the collision is detected, and then constrain the position to that X and Y position you recorded. -
Completely stopping an actor in its place
by msx88 ·Hi Armelline, it doesn't start again after its hit. And yes, I'm using constrain attribute for the linear velocities I mentioned above. Thx.