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  1. Need Help with my 3 buttons problem

    kianziack
    by kianziack · March 2017
    change attribute
  2. Tank Movement

    quinn221
    by quinn221 · March 2017
    That works...but it added an extra problem. When I fire the gun, sometimes the bullets only fly to the right and don't follow the cannon when it moves....strange
  3. Tank Movement

    Socks
    by Socks · March 2017
    Constrain turret.x to 50*cos(tank rotation+90)+tank X
  4. Tank Movement

    quinn221
    by quinn221 · March 2017
    One question on this... I am not sure what you mean by (tank rotation+90)
  5. Tank Movement

    Socks
    by Socks · March 2017
    Constrain turret.x to 50*cos(tank rotation+90)+tank X
  6. Tank Movement

    quinn221
    by quinn221 · March 2017
    Thanks so much...works great. Now I just have to nail down my gun. Weed stuff is happening when I flip my graphics
  7. Tank Movement

    imjustmike
    by imjustmike · March 2017
    Set up your rule to trigger the flight with an attribute. I'd use an integer (rather than a boolean because it gives you more flexibility later on) called game.flight. When you hit the powerup/get eno
  8. Tank Movement

    quinn221
    by quinn221 · March 2017
    Thanks for the quick reply.
  9. Tank Movement

    imjustmike
    by imjustmike · March 2017
    Don't have any examples to hand - the simple thing is to constrain the turret angle to the tank angle. You could simply delay this with timers and angle thresholds, but there's probably a way to do th
  10. Tank Movement

    quinn221
    by quinn221 · March 2017
    (Quote)
  11. Tank Movement

    imjustmike
    by imjustmike · March 2017
    You can easily stop the sliding down by changing the friction in the physics attributes. Whacking it up to 300 did the job, but you should play around to find the best number.
  12. IAP won't work on test flight

    tommyallan2000
    by tommyallan2000 · March 2017
    yeah, i've tried putting the request data in pretty much every place, but nothing seemed to work, I even put on an on screen box to show the variable for the callback attribute and it successfully get
  13. how to make my actor move on swipe left and right like the game subway surfer

    tatiang
    by tatiang · March 2017
    There are many tutorial videos that explain how to use swipe controls in GameSalad. Just about every one of them has an attribute that stores the swipe direction. Once you have that direction, you c
  14. Smartest way to do this?

    tatiang
    by tatiang · March 2017
    If your question is how to concatenate (join) the text strings, you would do it like this assuming your button actor has a self.value attribute set to 1, 2, 3, or 4:
  15. Smartest way to do this?

    tatiang
    by tatiang · March 2017
    Just concatenate the inputs onto a blank text string (attribute) and check that string against the correct answer. So for each button press, the string changes:
  16. Animating "change image"

    Socks
    by Socks · March 2017
    you wanted it to loop at 30fps then you would constrain self.image to . . .
  17. Animating "change image"

    pHghost
    by pHghost · March 2017
    Three game attributes:
  18. keyboard functionality up, down states as aposed to press and release

    pHghost
    by pHghost · March 2017
    As @Hoodloc recommends, you need an attribute to control this.
  19. Animating "change image"

    Socks
    by Socks · March 2017
    Can you post a shot of your constrain behaviour . . .
  20. Animating "change image"

    pHghost
    by pHghost · March 2017
    (Quote)
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