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Weird issue.... with interpolate and jumping....
by SlickZero ·When attribute.main actor is touching platform -
Trying to get a spawning actor to wait X seconds before spawning other actors
by Braydon_SFX ·Rule: When attribute game.Start is true, -
Yes you CAN Search Tables (under 50 cells)
by JGary321 ·Step 1: Create 3 self.attributes -
TableCellValue as Rule condition & having change attribute problem
by micksolo ·The best way around it is like you mentioned, create a new attribute and constrain it to the value of that cell, then you can compare the 2. -
Trying to get a spawning actor to wait X seconds before spawning other actors
by Kangavark ·i've got a boolean 'gameStart' attribute that is activated when the player presses start and begins to play, so is there a way to create a rule that tells the Spawning actor to wait 15 seconds after ' -
TableCellValue as Rule condition & having change attribute problem
by TheGabfather ·(1) Is it possible to use a TableCellValue as the attribute to be checked with using Rules? -
Weird issue.... with interpolate and jumping....
by PixelPun ·I have a platform that my actor jumps on multiple times. The actor that jumps is dependent on this platform because it changes attributes on the jumping actor so it knows when it's ok to jump. Everyth -
Advanced Tables
by slattzo2000 ·Yeah -- the whole "derive actor attribute from table value" for use in tables is rough on the brain -
Cannon Explosion Effects Won't Sync with it's tip (rotation constraint problem)
by delorianhayze ·in your own value. Also a heads up I have a REAL attribute called "CANNONangle." This attribute is a vectortoangle value of the cannon's direction via the users tap on screen (i.e. -
how to give a hover effect to buttons for ios? (solved)
by famekrafts ·Crap, I can use constrain attribute to both and it works fine (Image) -
how to give a hover effect to buttons for ios? (solved)
by famekrafts ·spoken soon. That otherwise behavior will keep making it smaller and smaller. So there I added constrain attribute to the normal size and its working now -
Cannon Explosion Effects Won't Sync with it's tip (rotation constraint problem)
by delorianhayze ·Hey all! Quick question. I've got a cannon that rotates (like the hands of a clock). When I fire the cannon I want the explosion effect (actor) to be constrained to the tip of the cannon. I've got an -
Problem with connecting two actors
by slattzo2000 ·Do collisions get detected when on diff layers (haven't tried yet) -
solved: timers, camera offset and spawning
by jonmulcahy ·I've tried putting just an attribute in that area and updating it outside of the timer, but nothing seems to work. -
✮✮✮ GS Pre-Load now updated to 0.10.00 ✮✮✮
by UtopianGames ·GameSalad Production tool which enables users to easily turn ON/OFF every Pre-Load Art attribute and turn ON/OFF every Is Moveable attribute -
How to make an actor animate in according to direction when using constrain attribute.
by sandman ·But it only works if the actor is constrained to the touch by the "move to" attribute. -
Tip - How to have sounds play in sync. Even if the events that trigger them are not accurate.
by HoneyTribeStudios ·So when your object is touched have it trigger a boolean attribute. Let's call it self.trigger -
weird collision issue (VIDEO)
by POM ·I say that's probably a human error cause I have LOTS of collisions in my project and I don't see the anomalies you show. -
Swiping Menu for ios : touch button problem
by famekrafts ·In the the video it was done for mouse position x, which is there but for touches there is Touch 1 expression which isn't the same as event "touch" in the when attribute condition. -
Spawning with a timer problem
by tatiang ·Also, there's no need for self.startTime. It's a little cleaner to just do change attribute self.endTime (I actually called it self.spawnTime this time around) to self.Time+random(1,3) and then check