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  1. How to Make our Games Work with the iPhone 5

    IsabelleK
    by IsabelleK · September 2012
    Rule if attribute (Devices/Screen/Size/Width or Height (depends on your game orientation)) is 480 (old iPhone):
  2. TableCellValue as Rule condition & having change attribute problem

    TheGabfather
    by TheGabfather · September 2012
    true or false. And will definitely try out using constrain attributes when I get the chance.
  3. Weird issue.... with interpolate and jumping....

    SlickZero
    by SlickZero · September 2012
    When attribute.main actor is touching platform
  4. Trying to get a spawning actor to wait X seconds before spawning other actors

    Braydon_SFX
    by Braydon_SFX · September 2012
    Rule: When attribute game.Start is true,
  5. Yes you CAN Search Tables (under 50 cells)

    JGary321
    by JGary321 · September 2012
    Step 1: Create 3 self.attributes
  6. TableCellValue as Rule condition & having change attribute problem

    micksolo
    by micksolo · September 2012
    The best way around it is like you mentioned, create a new attribute and constrain it to the value of that cell, then you can compare the 2.
  7. Trying to get a spawning actor to wait X seconds before spawning other actors

    Kangavark
    by Kangavark · September 2012
    i've got a boolean 'gameStart' attribute that is activated when the player presses start and begins to play, so is there a way to create a rule that tells the Spawning actor to wait 15 seconds after '
  8. TableCellValue as Rule condition & having change attribute problem

    TheGabfather
    by TheGabfather · September 2012
    (1) Is it possible to use a TableCellValue as the attribute to be checked with using Rules?
  9. Weird issue.... with interpolate and jumping....

    PixelPun
    by PixelPun · September 2012
    I have a platform that my actor jumps on multiple times. The actor that jumps is dependent on this platform because it changes attributes on the jumping actor so it knows when it's ok to jump. Everyth
  10. Advanced Tables

    slattzo2000
    by slattzo2000 · September 2012
    Yeah -- the whole "derive actor attribute from table value" for use in tables is rough on the brain
  11. Cannon Explosion Effects Won't Sync with it's tip (rotation constraint problem)

    delorianhayze
    by delorianhayze · September 2012
    in your own value. Also a heads up I have a REAL attribute called "CANNONangle." This attribute is a vectortoangle value of the cannon's direction via the users tap on screen (i.e.
  12. how to give a hover effect to buttons for ios? (solved)

    famekrafts
    by famekrafts · September 2012
    Crap, I can use constrain attribute to both and it works fine (Image)
  13. how to give a hover effect to buttons for ios? (solved)

    famekrafts
    by famekrafts · September 2012
    spoken soon. That otherwise behavior will keep making it smaller and smaller. So there I added constrain attribute to the normal size and its working now
  14. Cannon Explosion Effects Won't Sync with it's tip (rotation constraint problem)

    delorianhayze
    by delorianhayze · September 2012
    Hey all! Quick question. I've got a cannon that rotates (like the hands of a clock). When I fire the cannon I want the explosion effect (actor) to be constrained to the tip of the cannon. I've got an
  15. Problem with connecting two actors

    slattzo2000
    by slattzo2000 · September 2012
    Do collisions get detected when on diff layers (haven't tried yet)
  16. solved: timers, camera offset and spawning

    jonmulcahy
    by jonmulcahy · September 2012
    I've tried putting just an attribute in that area and updating it outside of the timer, but nothing seems to work.
  17. ✮✮✮ GS Pre-Load now updated to 0.10.00 ✮✮✮

    UtopianGames
    by UtopianGames · September 2012
    GameSalad Production tool which enables users to easily turn ON/OFF every Pre-Load Art attribute and turn ON/OFF every Is Moveable attribute
  18. How to make an actor animate in according to direction when using constrain attribute.

    sandman
    by sandman · September 2012
    But it only works if the actor is constrained to the touch by the "move to" attribute.
  19. Tip - How to have sounds play in sync. Even if the events that trigger them are not accurate.

    HoneyTribeStudios
    by HoneyTribeStudios · September 2012
    So when your object is touched have it trigger a boolean attribute. Let's call it self.trigger
  20. weird collision issue (VIDEO)

    POM
    by POM · September 2012
    I say that's probably a human error cause I have LOTS of collisions in my project and I don't see the anomalies you show.
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