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Compared 2 table attributes
by micksolo ·At the moment you cannot compared 2 table attributes. For example: -
how to move one actor with another (x.y)?
by Braydon_SFX ·You'll have to create a global attribute (real) or two and o into your plane and say: -
How do I Spawn Multiple Actors at multiple locations as I progress upwards
by mhmma ·you have to make 2 game attributes ... -
how does an enemy move to the players direction - not following him?
by decaoeu ·Then Create a rule in the player that says when TRIGGER is true, change attribute, Player X to Self.Postion X. Do the same thing for the Y position. -
Is there a way to constrain an actor to a specific grid?
by tatiang ·I'm not sure about that one. You'll probably need to create the walls and use @tshirtbooth's demo here: http://gshelper.com/constrain-to-mouse-and-keep-collision-gamesalad. -
Check if Keyboard Input Value is allowed
by BluSpyder ·Ok. Yeah I already do have +/- buttons that constrain the value, it was just the keyboard input that for some reason won't constrain after input. But in some cases it could get to the thousands, so i -
Is there a way to constrain an actor to a specific grid?
by msoulam ·Hi there, I have been struggling with this for a while. I have an actor who is dragged by touch. I want it to go anywhere on the screen but be restricted to specific points. -
Large amount of data in Tables - Missing data when playing can anyone help?
by KiwiLee ·Then the attribute game.word is checked against this ATTRIBUTE using the contains. To put your table values into the ATTRIBUTE just use CHANGE ATTRIBUTE game.word list = tablecellvalue(table,row,col) -
Large amount of data in Tables - Missing data when playing can anyone help?
by dugistheking ·Many thanks. but Im not sure this helps. The player must get a specific words correct in with the right letters. We would have to make an attribute for each word!? -
Check if Keyboard Input Value is allowed
by tatiang ·There's no way to check keyboard input on the fly (while typing). You can use a custom keyboard, but I think in this case it would be best to have +/- buttons and a DisplayText behavior to show the c -
Collision Particle
by creativeapps ·I used other rule change attribute self.color.alpha to 0 once its collide and it works and hide player -
When to use "Preload art"?
by BlazingApplications ·When would you have to check the preload art attribute? Could you always leave it unchecked, and not have to worry about it? -
Check if Keyboard Input Value is allowed
by BluSpyder ·I've tried setting a behavior on an actor on the scene to constrain the value to the value's max limit if the value is over the max, but it doesn't change it after the keyboard input is entered, even -
How do check if actor has stopped moving
by sydthecat ·Ok, I made a boolean attribute (stopped) ,where when velosity x and y =0 then stopped = true. -
How do check if actor has stopped moving
by sydthecat ·I tried doing an attribute rule where checking if max speed = 0 but that doesn't seem to work. -
spawining an actor smack dab in the middle of the screen LOL
by 3xL ·Is there gonna be camera movement goin on? Cause if so, u can constrained said actor to te center of the camera. He's gonna have be unlocked prototype and invisible until u call him tho. Cause regular -
spawining an actor smack dab in the middle of the screen LOL
by digitalzero ·im not too much worried about the spawning thing... because its another actor that triggers that actor so it would have to be an attribute that triggers it... -
MY FLOW FREE INSPIRED GAME (DEVELOPMENT THREAD)
by EIGHTHSIN ·Bear in mind everything is going to take place in 1 scene! That's Levels and Menu, consider a 10x10 grid, which would be my worst case in terms of number of actors on the scene at any time, can anyone -
How do I Spawn Multiple Actors at multiple locations as I progress upwards
by hzapps ·Any thoughts also on how to put a delay between how often I can throw grenades, like 3 seconds? Timer to change an attribute? -
Actor wont recycle to random point
by MobileRocketGames ·Delete your change attribute behavior and create a new one.