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  1. Compared 2 table attributes

    micksolo
    by micksolo · September 2012
    At the moment you cannot compared 2 table attributes. For example:
  2. how to move one actor with another (x.y)?

    Braydon_SFX
    by Braydon_SFX · September 2012
    You'll have to create a global attribute (real) or two and o into your plane and say:
  3. How do I Spawn Multiple Actors at multiple locations as I progress upwards

    mhmma
    by mhmma · September 2012
    you have to make 2 game attributes ...
  4. how does an enemy move to the players direction - not following him?

    decaoeu
    by decaoeu · September 2012
    Then Create a rule in the player that says when TRIGGER is true, change attribute, Player X to Self.Postion X. Do the same thing for the Y position.
  5. Is there a way to constrain an actor to a specific grid?

    tatiang
    by tatiang · September 2012
    I'm not sure about that one. You'll probably need to create the walls and use @tshirtbooth's demo here: http://gshelper.com/constrain-to-mouse-and-keep-collision-gamesalad.
  6. Check if Keyboard Input Value is allowed

    BluSpyder
    by BluSpyder · September 2012
    Ok. Yeah I already do have +/- buttons that constrain the value, it was just the keyboard input that for some reason won't constrain after input. But in some cases it could get to the thousands, so i
  7. Is there a way to constrain an actor to a specific grid?

    msoulam
    by msoulam · September 2012
    Hi there, I have been struggling with this for a while. I have an actor who is dragged by touch. I want it to go anywhere on the screen but be restricted to specific points.
  8. Large amount of data in Tables - Missing data when playing can anyone help?

    KiwiLee
    by KiwiLee · September 2012
    Then the attribute game.word is checked against this ATTRIBUTE using the contains. To put your table values into the ATTRIBUTE just use CHANGE ATTRIBUTE game.word list = tablecellvalue(table,row,col)
  9. Large amount of data in Tables - Missing data when playing can anyone help?

    dugistheking
    by dugistheking · September 2012
    Many thanks. but Im not sure this helps. The player must get a specific words correct in with the right letters. We would have to make an attribute for each word!?
  10. Check if Keyboard Input Value is allowed

    tatiang
    by tatiang · September 2012
    There's no way to check keyboard input on the fly (while typing). You can use a custom keyboard, but I think in this case it would be best to have +/- buttons and a DisplayText behavior to show the c
  11. Collision Particle

    creativeapps
    by creativeapps · September 2012
    I used other rule change attribute self.color.alpha to 0 once its collide and it works and hide player
  12. When to use "Preload art"?

    BlazingApplications
    by BlazingApplications · September 2012
    When would you have to check the preload art attribute? Could you always leave it unchecked, and not have to worry about it?
  13. Check if Keyboard Input Value is allowed

    BluSpyder
    by BluSpyder · September 2012
    I've tried setting a behavior on an actor on the scene to constrain the value to the value's max limit if the value is over the max, but it doesn't change it after the keyboard input is entered, even
  14. How do check if actor has stopped moving

    sydthecat
    by sydthecat · September 2012
    Ok, I made a boolean attribute (stopped) ,where when velosity x and y =0 then stopped = true.
  15. How do check if actor has stopped moving

    sydthecat
    by sydthecat · September 2012
    I tried doing an attribute rule where checking if max speed = 0 but that doesn't seem to work.
  16. spawining an actor smack dab in the middle of the screen LOL

    3xL
    by 3xL · September 2012
    Is there gonna be camera movement goin on? Cause if so, u can constrained said actor to te center of the camera. He's gonna have be unlocked prototype and invisible until u call him tho. Cause regular
  17. spawining an actor smack dab in the middle of the screen LOL

    digitalzero
    by digitalzero · September 2012
    im not too much worried about the spawning thing... because its another actor that triggers that actor so it would have to be an attribute that triggers it...
  18. MY FLOW FREE INSPIRED GAME (DEVELOPMENT THREAD)

    EIGHTHSIN
    by EIGHTHSIN · September 2012
    Bear in mind everything is going to take place in 1 scene! That's Levels and Menu, consider a 10x10 grid, which would be my worst case in terms of number of actors on the scene at any time, can anyone
  19. How do I Spawn Multiple Actors at multiple locations as I progress upwards

    hzapps
    by hzapps · September 2012
    Any thoughts also on how to put a delay between how often I can throw grenades, like 3 seconds? Timer to change an attribute?
  20. Actor wont recycle to random point

    MobileRocketGames
    by MobileRocketGames · September 2012
    Delete your change attribute behavior and create a new one.
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