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Actor wont recycle to random point
by LooseMoose ·I even tried this rule.. when self.position.y < 0 change attribute self.positon.y to random(0,480) -
PRE-MADE MENUS WITH BUILT IN BUTTONS (with links to scenes or urls)
by deny ·within menus (like flash) each button should constrain position automatically to the menu -
Magnet Effect (Video Included)
by Braydon_SFX ·I guess you could constrain the players X and Y to the magnets X and Y when its within a certain area. Then, change a boolean to true when you tap on the magnet, then the player can continue. -
Rotate Together (Video Included)
by EIGHTHSIN ·You can only set a boolean attribute to true, change the game.rotate attribute to a boolean and try the above again, it will work -
Rotate Together (Video Included)
by EIGHTHSIN ·You need a global variable to control individual actors, set up a game attribute called rotate, then within both actors create a rule that says, -
Every 3 times activate action how?
by xforce ·change attribute game.attribute to game.attribute+1 -
Every 3 times activate action how?
by Tucc ·-change attribute game.integer to game.integer+3 -
reset the countdown timer
by kesh17aki ·attribute game.My Timer > 0 -
Stoping the timer if the game is completed
by tatiang ·I'm not sure I understand what you're asking. Are you wanting game.My Timer to stop being constrained to your equation after it reaches zero? I set up the same rules but without the Change Scene beh -
Stoping the timer if the game is completed
by kesh17aki ·hi,, i would like to ask how to stop the timer if the game is completed. i have 2 real attributes: My Timer=1 and Start Time=0 below is my code for my actor timer. -
How Do I use the Display Text Behavior?
by lycettebros ·Place an actor on the stage and drop a "Display Text" attribute onto the actor. -
Sound/Music?
by gyroscope ·Your prob. A: changing volume of sound or music should be no problem using the Device attribute providing the value is between 0 and 1 -
Sound/Music?
by elektrospieler ·Problem A: I tried to change it's volume by using the device-audio-attribute, but it didn't work out… no matter if I tried it with the music- or sound-effect-attribute. -
make a "S" movement for an actor
by gyroscope ·Change Attribute self.Motion.Linear Velocity.Y to -170 ------ as an example value -
More problems with my upcoming game.. Head is flying away.. (video included)
by LumpApps ·Radius should be the distance from the center in the car to the center on the head. So if your head imhas an x offset of 32 and a y offset of 16 you put this in the appropriate constrain. -
More problems with my upcoming game.. Head is flying away.. (video included)
by LumpApps ·Did you have the cars position (x and Y) and its angle (rotation) constrained to game.attributes? Also constrain the heads self.rotation to the cars rotation. -
Animation Best Practice?
by MarkOnTheIron ·The "Mod" attribute is a self attribute and I've set it at 0.02. On this example the animation is composed of 12 frames and it runs at 20 fps (one frame every 0.05 seconds). -
Animation Best Practice?
by TotalityNode ·"I've been able to create iterations as quick as every 0.04 seconds with this sort of calculation with no issue, fast enough for very smooth programatic animation or constrain-like updates on -
More problems with my upcoming game.. Head is flying away.. (video included)
by The_Gamesalad_Guru ·Also uncheck moveable and don't us collision on the head. Just let the head be linked to the car. When you constrain a position you don't need it to be moveable. I have feeling it's going wrong during -
Points calculating (left lifes, rest-time, Bonus) = Score
by MarcoCol ·Then I said after the actor reach the end of the level, that "My Timer" (integer; which is the current Level-Time) will be changed (attribute) into the "TimerLvl1"