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  1. Actor wont recycle to random point

    LooseMoose
    by LooseMoose · September 2012
    I even tried this rule.. when self.position.y < 0 change attribute self.positon.y to random(0,480)
  2. PRE-MADE MENUS WITH BUILT IN BUTTONS (with links to scenes or urls)

    deny
    by deny · September 2012
    within menus (like flash) each button should constrain position automatically to the menu
  3. Magnet Effect (Video Included)

    Braydon_SFX
    by Braydon_SFX · September 2012
    I guess you could constrain the players X and Y to the magnets X and Y when its within a certain area. Then, change a boolean to true when you tap on the magnet, then the player can continue.
  4. Rotate Together (Video Included)

    EIGHTHSIN
    by EIGHTHSIN · September 2012
    You can only set a boolean attribute to true, change the game.rotate attribute to a boolean and try the above again, it will work
  5. Rotate Together (Video Included)

    EIGHTHSIN
    by EIGHTHSIN · September 2012
    You need a global variable to control individual actors, set up a game attribute called rotate, then within both actors create a rule that says,
  6. Every 3 times activate action how?

    xforce
    by xforce · September 2012
    change attribute game.attribute to game.attribute+1
  7. Every 3 times activate action how?

    Tucc
    by Tucc · September 2012
    -change attribute game.integer to game.integer+3
  8. reset the countdown timer

    kesh17aki
    by kesh17aki · September 2012
    attribute game.My Timer > 0
  9. Stoping the timer if the game is completed

    tatiang
    by tatiang · September 2012
    I'm not sure I understand what you're asking. Are you wanting game.My Timer to stop being constrained to your equation after it reaches zero? I set up the same rules but without the Change Scene beh
  10. Stoping the timer if the game is completed

    kesh17aki
    by kesh17aki · September 2012
    hi,, i would like to ask how to stop the timer if the game is completed. i have 2 real attributes: My Timer=1 and Start Time=0 below is my code for my actor timer.
  11. How Do I use the Display Text Behavior?

    lycettebros
    by lycettebros · September 2012
    Place an actor on the stage and drop a "Display Text" attribute onto the actor.
  12. Sound/Music?

    gyroscope
    by gyroscope · September 2012
    Your prob. A: changing volume of sound or music should be no problem using the Device attribute providing the value is between 0 and 1
  13. Sound/Music?

    elektrospieler
    by elektrospieler · September 2012
    Problem A: I tried to change it's volume by using the device-audio-attribute, but it didn't work out… no matter if I tried it with the music- or sound-effect-attribute.
  14. make a "S" movement for an actor

    gyroscope
    by gyroscope · September 2012
    Change Attribute self.Motion.Linear Velocity.Y to -170 ------ as an example value
  15. More problems with my upcoming game.. Head is flying away.. (video included)

    LumpApps
    by LumpApps · September 2012
    Radius should be the distance from the center in the car to the center on the head. So if your head imhas an x offset of 32 and a y offset of 16 you put this in the appropriate constrain.
  16. More problems with my upcoming game.. Head is flying away.. (video included)

    LumpApps
    by LumpApps · September 2012
    Did you have the cars position (x and Y) and its angle (rotation) constrained to game.attributes? Also constrain the heads self.rotation to the cars rotation.
  17. Animation Best Practice?

    MarkOnTheIron
    by MarkOnTheIron · September 2012
    The "Mod" attribute is a self attribute and I've set it at 0.02. On this example the animation is composed of 12 frames and it runs at 20 fps (one frame every 0.05 seconds).
  18. Animation Best Practice?

    TotalityNode
    by TotalityNode · September 2012
    "I've been able to create iterations as quick as every 0.04 seconds with this sort of calculation with no issue, fast enough for very smooth programatic animation or constrain-like updates on
  19. More problems with my upcoming game.. Head is flying away.. (video included)

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · September 2012
    Also uncheck moveable and don't us collision on the head. Just let the head be linked to the car. When you constrain a position you don't need it to be moveable. I have feeling it's going wrong during
  20. Points calculating (left lifes, rest-time, Bonus) = Score

    MarcoCol
    by MarcoCol · September 2012
    Then I said after the actor reach the end of the level, that "My Timer" (integer; which is the current Level-Time) will be changed (attribute) into the "TimerLvl1"
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