GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. More problems with my upcoming game.. Head is flying away.. (video included)

    LumpApps
    by LumpApps · September 2012
    Hi there, you have used a constrain to the cars position X and Y. So what is happening now is correct. What you want to do is use a sin and cos to have the head rotate with the car.
  2. Destroy after Change Size

    pinkio75
    by pinkio75 · September 2012
    3 Rule: when Attribute Size Height or Width is=0.5
  3. Destroy after Change Size

    OskarDeveloper
    by OskarDeveloper · September 2012
    Do like this, Delete the timer and add this rule: When attribute self.size = what ever the size is then it is big
  4. Tip - How to have multiple music tracks that loop between scenes without starting and stopping again

    HoneyTribeStudios
    by HoneyTribeStudios · September 2012
    of the layers tab) include the following change attribute:
  5. iAP question...help appreciated

    gurechan
    by gurechan · September 2012
    Basically, if you have an attribute "bought" then this should only be triggered/set via the successful purchase through iAP. This would be the "success" screen you
  6. No Sound on Device?

    BoyGeniusStudios
    by BoyGeniusStudios · September 2012
    (Quote)
  7. No Sound on Device?

    gyroscope
    by gyroscope · September 2012
    Change Attribute game.G_music to 1
  8. Custom Font Numbers score

    tenrdrmer
    by tenrdrmer · September 2012
    Constrain self.image to game.score..".png"
  9. 2 in 1 score, help needed.

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · September 2012
    Yep it should be a change attribute scorelevel to Rpoints +item points.
  10. Timer Decrement

    daramc
    by daramc · September 2012
    i could follow it except for the first rule in the spawner. The Attribute "self.mod1 > self.Time%self.spawnTimer" part.
  11. No Sound on Device?

    BoyGeniusStudios
    by BoyGeniusStudios · September 2012
    (Quote)
  12. move an actor : add speed subtract speed

    Tokuhara
    by Tokuhara · September 2012
    Create a real attribute inside your actor and call it speed with value of 100
  13. Thinking how to improve.

    3itg
    by 3itg · September 2012
    I don't know if this would be resource heavy like a constrain or not. But if not, number 2 is great idea that would improve games made in gamesalad.
  14. No Sound on Device?

    gyroscope
    by gyroscope · September 2012
    Change attribute game.G_music to 1
  15. No Sound on Device?

    BoyGeniusStudios
    by BoyGeniusStudios · September 2012
    So I have a button that toggles music in my game and it works fine on my MBP, and I also have a change attribute game.music to 1. All the sounds and music and fine on my MBP, but on my iPhone they are
  16. 2 in 1 score, help needed.

    feroman
    by feroman · September 2012
    Because the behavior "change attribute" can not do (PtsScore + = ItemScore ScoreLevel), I did the opposite it is not correct, it makes sense.
  17. Custom Font Numbers score

    tenrdrmer
    by tenrdrmer · September 2012
    You have to place a second digit actor and adjust the divisor attribute to reflect the correct digit you are calling for.
  18. iAP question...help appreciated

    gurechan
    by gurechan · September 2012
    Where are you sending the user if they cancel? Be sure to send them to a screen that doesn't contain the rule to set the attribute to true. Ideally you would send them to a specific "cancelle
  19. Can I infinitely toggle attribute without a timer?

    gyroscope
    by gyroscope · September 2012
    Hi Eric, in my rush a week or so ago, I put a change attribute without saying which one in my example, although if you guessed that - which I'm sure you did - then I'm not certain why it's not working
  20. Timer Decrement

    daramc
    by daramc · September 2012
    I just want to double check with you that - spawnTimer that you mention on every line is the actors attribute (self.spawnTimer) and not a game attribute at certain parts.
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla