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  1. More problems with my upcoming game.. Head is flying away.. (video included)

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · September 2012
    Also uncheck moveable and don't us collision on the head. Just let the head be linked to the car. When you constrain a position you don't need it to be moveable. I have feeling it's going wrong during
  2. Points calculating (left lifes, rest-time, Bonus) = Score

    MarcoCol
    by MarcoCol · September 2012
    Then I said after the actor reach the end of the level, that "My Timer" (integer; which is the current Level-Time) will be changed (attribute) into the "TimerLvl1"
  3. More problems with my upcoming game.. Head is flying away.. (video included)

    LumpApps
    by LumpApps · September 2012
    Hi there, you have used a constrain to the cars position X and Y. So what is happening now is correct. What you want to do is use a sin and cos to have the head rotate with the car.
  4. Destroy after Change Size

    pinkio75
    by pinkio75 · September 2012
    3 Rule: when Attribute Size Height or Width is=0.5
  5. Destroy after Change Size

    OskarDeveloper
    by OskarDeveloper · September 2012
    Do like this, Delete the timer and add this rule: When attribute self.size = what ever the size is then it is big
  6. Tip - How to have multiple music tracks that loop between scenes without starting and stopping again

    HoneyTribeStudios
    by HoneyTribeStudios · September 2012
    of the layers tab) include the following change attribute:
  7. iAP question...help appreciated

    gurechan
    by gurechan · September 2012
    Basically, if you have an attribute "bought" then this should only be triggered/set via the successful purchase through iAP. This would be the "success" screen you
  8. No Sound on Device?

    BoyGeniusStudios
    by BoyGeniusStudios · September 2012
    (Quote)
  9. No Sound on Device?

    gyroscope
    by gyroscope · September 2012
    Change Attribute game.G_music to 1
  10. Custom Font Numbers score

    tenrdrmer
    by tenrdrmer · September 2012
    Constrain self.image to game.score..".png"
  11. 2 in 1 score, help needed.

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · September 2012
    Yep it should be a change attribute scorelevel to Rpoints +item points.
  12. Timer Decrement

    daramc
    by daramc · September 2012
    i could follow it except for the first rule in the spawner. The Attribute "self.mod1 > self.Time%self.spawnTimer" part.
  13. No Sound on Device?

    BoyGeniusStudios
    by BoyGeniusStudios · September 2012
    (Quote)
  14. move an actor : add speed subtract speed

    Tokuhara
    by Tokuhara · September 2012
    Create a real attribute inside your actor and call it speed with value of 100
  15. Thinking how to improve.

    3itg
    by 3itg · September 2012
    I don't know if this would be resource heavy like a constrain or not. But if not, number 2 is great idea that would improve games made in gamesalad.
  16. No Sound on Device?

    gyroscope
    by gyroscope · September 2012
    Change attribute game.G_music to 1
  17. No Sound on Device?

    BoyGeniusStudios
    by BoyGeniusStudios · September 2012
    So I have a button that toggles music in my game and it works fine on my MBP, and I also have a change attribute game.music to 1. All the sounds and music and fine on my MBP, but on my iPhone they are
  18. 2 in 1 score, help needed.

    feroman
    by feroman · September 2012
    Because the behavior "change attribute" can not do (PtsScore + = ItemScore ScoreLevel), I did the opposite it is not correct, it makes sense.
  19. Custom Font Numbers score

    tenrdrmer
    by tenrdrmer · September 2012
    You have to place a second digit actor and adjust the divisor attribute to reflect the correct digit you are calling for.
  20. iAP question...help appreciated

    gurechan
    by gurechan · September 2012
    Where are you sending the user if they cancel? Be sure to send them to a screen that doesn't contain the rule to set the attribute to true. Ideally you would send them to a specific "cancelle
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