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  1. Power Ups

    quantumsheep
    by quantumsheep · August 2012
    Have a rule in the power up that when it collides with the player actor, change an attribute, let's say 'Powerup' to 'true'.
  2. Random text and tables

    imjustmike
    by imjustmike · August 2012
    Essentially, I want to be able display stock phrases (saved in a table) that include a saved attribute (potentially in a different table).
  3. Question about physics setting "moveable"

    tenrdrmer
    by tenrdrmer · August 2012
    No Moveable is one of the handful of attributes that cannot be changed at runtime. Interpolate could work depending on your situation. You can also use a time and a change attribute and adjust the x a
  4. Collision Detection rule between specific actors

    kevinpk
    by kevinpk · August 2012
    Wow that was quick. Thanks for your comment uptimistik. I have a follow up question though. In your example would I need to a separate collision rule for each box too? I want to find out the colli
  5. Collision Detection rule between specific actors

    kevinpk
    by kevinpk · August 2012
    I've tried using tags but those refer to all boxes or all bricks --- I can't limit to specific instance of each. The collide or overlap rule seems to apply to prototypes and not specific instances in
  6. Rotating an actor with another actor.

    MotherHoose
    by MotherHoose · August 2012
    1 gameAttribute: boolean type … rotate?
  7. ★★★ 2 Free DBA Multi Touch Templates ★★★

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · August 2012
    Yeah I've been working on this multi touch code for awhile. I haven't seen your template yet so I'm not sure how similar it is but basically I use the touch count in parallel with an actor pressed cou
  8. Rotating an actor with another actor.

    mighty_pooh
    by mighty_pooh · August 2012
    Create attribute mySpeed tryed index and integer same !@#$% realy.
  9. the behavior "display text" cannt show the text

    qingfuliu
    by qingfuliu · August 2012
    i add a attribute time1(real), and set time1=game.time;Then i create a actor and set it behavior "display text" and made text=time1. In my macbook it worked well.but when i test the
  10. Subtracts and sums, Liters simulation

    tatiang
    by tatiang · August 2012
    Since you're re-using a difference formula repeatedly, you could do a Change Attribute game.transferAmount to game.5Lcont-game.3Lcap and just use game.transferAmount in place of each (5Lcont-3Lcap) ab
  11. Detecting which side of a solid rectangle actor the player actor has collided with

    JosephM
    by JosephM · August 2012
    I'd like to write this to an attribute so I can make some events only happen when the player collides with the top, or the left side etc.
  12. Adding 1 score to another

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · August 2012
    Adding scores is simple math so each should be stored as separate game level attributes. So when the bonus round is over and before you change the scene have a change attribute game.score to game.scor
  13. Adding 1 score to another

    Jaysta
    by Jaysta · August 2012
    I have tried creating a temp bonus score attribute, then sending the the bonus score to that, to then add to main score but not working.
  14. Lightspeed Bit Bit - First time FREE on the Apple App Store!

    Braydon_SFX
    by Braydon_SFX · August 2012
    @flapair - or only constrain to mouse position X and Y when touch is pressed.
  15. Rotating an actor with another actor.

    MotherHoose
    by MotherHoose · August 2012
    gameAttribute: rotationSpeed … index type
  16. Give Points to player, who moves

    tatiang
    by tatiang · August 2012
    Your Constrain Attribute behavior is not using the formula I suggested, which should be self.position.Y - self.Start-PlayerY. Your screenshot shows game.Current-PlayerY - self.position.Y, which would
  17. Player not respawn, but moving back to the startpoint

    MarcoCol
    by MarcoCol · August 2012
    I add four buttons for moving. Each change an attribute, when tapping.
  18. How to keep an actor at a constant speed?

    Stoneclipse
    by Stoneclipse · August 2012
    In the character actor, have a rule says when moveright is true, constrain self.movement.linear.x to, for example 80(depends on how fast you want your actor to move), otherwise x = 0. Then when movele
  19. Load Attribute and Save Attribute not working

    GamePizza
    by GamePizza · August 2012
    Created a test project that has only load and save attribute behavior and it works as expected.
  20. actor not recognized value from table?

    guilleface
    by guilleface · August 2012
    i exported a .csv file, so say i have a actor to constrain image from a column, so i have a word 'house", but is not changing its image, but it will if i retyped the word "house&
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