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Question about physics setting "moveable"
by tenrdrmer ·No Moveable is one of the handful of attributes that cannot be changed at runtime. Interpolate could work depending on your situation. You can also use a time and a change attribute and adjust the x a -
Collision Detection rule between specific actors
by kevinpk ·Wow that was quick. Thanks for your comment uptimistik. I have a follow up question though. In your example would I need to a separate collision rule for each box too? I want to find out the colli -
Collision Detection rule between specific actors
by kevinpk ·I've tried using tags but those refer to all boxes or all bricks --- I can't limit to specific instance of each. The collide or overlap rule seems to apply to prototypes and not specific instances in -
Rotating an actor with another actor.
by MotherHoose ·1 gameAttribute: boolean type … rotate? -
★★★ 2 Free DBA Multi Touch Templates ★★★
by The_Gamesalad_Guru ·Yeah I've been working on this multi touch code for awhile. I haven't seen your template yet so I'm not sure how similar it is but basically I use the touch count in parallel with an actor pressed cou -
Rotating an actor with another actor.
by mighty_pooh ·Create attribute mySpeed tryed index and integer same !@#$% realy. -
the behavior "display text" cannt show the text
by qingfuliu ·i add a attribute time1(real), and set time1=game.time;Then i create a actor and set it behavior "display text" and made text=time1. In my macbook it worked well.but when i test the -
Subtracts and sums, Liters simulation
by tatiang ·Since you're re-using a difference formula repeatedly, you could do a Change Attribute game.transferAmount to game.5Lcont-game.3Lcap and just use game.transferAmount in place of each (5Lcont-3Lcap) ab -
Detecting which side of a solid rectangle actor the player actor has collided with
by JosephM ·I'd like to write this to an attribute so I can make some events only happen when the player collides with the top, or the left side etc. -
Adding 1 score to another
by The_Gamesalad_Guru ·Adding scores is simple math so each should be stored as separate game level attributes. So when the bonus round is over and before you change the scene have a change attribute game.score to game.scor -
Adding 1 score to another
by Jaysta ·I have tried creating a temp bonus score attribute, then sending the the bonus score to that, to then add to main score but not working. -
Lightspeed Bit Bit - First time FREE on the Apple App Store!
by Braydon_SFX ·@flapair - or only constrain to mouse position X and Y when touch is pressed. -
Rotating an actor with another actor.
by MotherHoose ·gameAttribute: rotationSpeed … index type -
Give Points to player, who moves
by tatiang ·Your Constrain Attribute behavior is not using the formula I suggested, which should be self.position.Y - self.Start-PlayerY. Your screenshot shows game.Current-PlayerY - self.position.Y, which would -
Player not respawn, but moving back to the startpoint
by MarcoCol ·I add four buttons for moving. Each change an attribute, when tapping. -
How to keep an actor at a constant speed?
by Stoneclipse ·In the character actor, have a rule says when moveright is true, constrain self.movement.linear.x to, for example 80(depends on how fast you want your actor to move), otherwise x = 0. Then when movele -
Load Attribute and Save Attribute not working
by GamePizza ·Created a test project that has only load and save attribute behavior and it works as expected. -
actor not recognized value from table?
by guilleface ·i exported a .csv file, so say i have a actor to constrain image from a column, so i have a word 'house", but is not changing its image, but it will if i retyped the word "house& -
How do I keep the original proportions of my actors when I drag them onto the stage?
by RAS_Bryan ·When you create a new actor, it's default size is 120 by 120. You can change the values of the prototype size so that when you drag to the canvas the actors are that size. When you change the image of -
Problem with using the timer behavior inside a rule
by Braydon_SFX ·Try manually returning the attribute back? After 5 seconds, change attribute game.playersspeed to whatever.