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  1. Skipping scenes?

    Braydon_SFX
    by Braydon_SFX · August 2012
    If attribute game.level1 is true, when touch is pressed,
  2. How to save level attribute

    GuaveMedia
    by GuaveMedia · August 2012
    save attribute game.level1Done, key: level1
  3. Match table cell values

    master200012
    by master200012 · August 2012
    create an attribute (real or text or whatever)
  4. How to save level attribute

    beastyfurkan
    by beastyfurkan · August 2012
    First what I did was when ball actor overlaps or collide with finish line for level one, destroy level 2 lock image but now what should I put in save attribute and load attribute.
  5. How to save every time a level is unlocked with tables.

    robertkdale
    by robertkdale · August 2012
    I know that once a table saves an attribute it saves it forever. As a result once a player
  6. One behavior to act each time an attribute is changed.

    mighty_pooh
    by mighty_pooh · August 2012
    But this only works the first time my random attribute changes. After that i stays at the same location.
  7. Move 2 actors and keep distance

    gyroscope
    by gyroscope · August 2012
    I only guessed you'd put the constrain in the follower, you could have just as well put it in the leader actor....
  8. Copying a scene - how to make it independent?

    gyroscope
    by gyroscope · August 2012
    The reason why changing attributes affects both scenes (or all scenes) will be because you made those particular attributes game attributes.
  9. Move 2 actors and keep distance

    glynius
    by glynius · August 2012
    Thanks for answering, the problem is that when i put the constrain to the follower, if i don't set the distance, it jumps to the middle of the Leader. Probably i am doing something wrong i guess...
  10. Move 2 actors and keep distance

    gyroscope
    by gyroscope · August 2012
    In your leader actor, in the When touch is pressed Rule add Change Attribute Follow to true
  11. Can I infinitely toggle attribute without a timer?

    gyroscope
    by gyroscope · August 2012
    Change attribute to true
  12. Give Points to player, who moves

    tatiang
    by tatiang · August 2012
    It sounds like you want the player's points to be constrained to the height of the player's actor. If that's incorrect, let me know. Otherwise, just do:
  13. Can I infinitely toggle attribute without a timer?

    Chobbiface
    by Chobbiface · August 2012
    Make an integer attribute 'toggle'. Leave the value as 0
  14. Can I infinitely toggle attribute without a timer?

    eric.ojha
    by eric.ojha · August 2012
    I have an attribute named "toggle" that is boolean set to TRUE.
  15. Player not respawn, but moving back to the startpoint

    Chobbiface
    by Chobbiface · August 2012
    I would record your player's starting position into an attribute 'self.startX' and 'startY' if needed. Then rule, if attribute Lives <0, change attribute position X/Y to 'startX'/'startY'
  16. Player not respawn, but moving back to the startpoint

    Stoneclipse
    by Stoneclipse · August 2012
    try using change attribute self.position x and self.position y back to the starting x and y coordinates.
  17. Is this a collide bug or something? (hovering actors)

    OskarDeveloper
    by OskarDeveloper · August 2012
    I have noticed a bug or something with the collisions in gamesalad.. when i want a movable actor to collide with a solid actor it always hover one pixel over the solid actor! Also sometimes i land nor
  18. Player not respawn, but moving back to the startpoint

    MarcoCol
    by MarcoCol · August 2012
    "Change Attribute" = Lifes -1, then move to
  19. Copying a scene - how to make it independent?

    Anteeks
    by Anteeks · August 2012
    I did a copy of one of my scenes as it was easier than to do the whole thing again. However, when I create, or edit an attribute in the copied scene, the changes are mirrored in the original scene.
  20. How to make a bullet fire the other way?

    gamedivision
    by gamedivision · August 2012
    If your spawning actors which really you shouldn't,in your bullet actor 2rules when actor faces left change attribute motion linear velocity x -200 or whatever your speed is,and right change attribut
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