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  1. Getting a rule to loop over and over until a condition is met.

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · August 2012
    the program notices a change in condition of an attribute and triggering of a rule. Especially when you make a rule based on a condition of anything as MotherHoose described, it is looped (scanned) a
  2. Gamesalad 0.10.0 Bug

    scrapee_net
    by scrapee_net · August 2012
    That doesnt look to be a bug. Check if the attribute Movable is unselected in the Actor.
  3. Getting a rule to loop over and over until a condition is met.

    MotherHoose
    by MotherHoose · August 2012
    gameAttributes: playerX; playerY
  4. Getting a rule to loop over and over until a condition is met.

    gyroscope
    by gyroscope · August 2012
    One way I'd do this is make a two new attributes, the first one a boolean to act as a toggle; and a second one an integer for the loop. Set this to the amount of times your actor goes back and forth
  5. How can I change a value between -1 & 1 with math ?

    GSAnimator
    by GSAnimator · August 2012
    Now I have a button and an attribute in my game I want that if I click the button change the attribute to 1 and click again it change to -1
  6. System Time Help

    dropout
    by dropout · August 2012
    So ill explain what I'm trying to achieve. The game will save the system time to an attribute regularly . so that when the game is reopened it checks the time last saved and compares it with current t
  7. Tweetsheet not posting images

    ck
    by ck · August 2012
    (Quote)
  8. Maths/logic for smooth scrolling up and down of text? (Not using scrollbar)

    RThurman
    by RThurman · August 2012
    Make an attribute called 'offset' (type = integer or real)
  9. rotating, destroying actor

    RThurman
    by RThurman · August 2012
    By constraining actors, I meant using a constrain behavior to constantly update an actor's X coordinate, Y coordinate, and rotation -- to another actor's x, y and rotation. It will constantly do it j
  10. I want a monster only collidable if it dies, not if just hit, how to do?

    robertkdale
    by robertkdale · August 2012
    Create a game attribute
  11. rotating, destroying actor

    RThurman
    by RThurman · August 2012
    Your first idea is technically do-able. However, constraining at least three actors to a central actor can really start sucking up the processing power. And the frame rate starts to go south pretty
  12. How to change table values that show images with the change of an attribute.

    carlblanchet
    by carlblanchet · August 2012
    Title pretty much says it all. Is there a video tutorial out there showing how to do so? Or if it is simple enough to explain in words that would be in great help to me!
  13. Tweetsheet not posting images

    Chobbiface
    by Chobbiface · August 2012
    I've not had a problem tweeting a single image directly, but tweeting an image with an attribute doesn't work. Support are aware.
  14. rotating, destroying actor

    RThurman
    by RThurman · August 2012
    The only other way I can think of is to constrain colored actors to the sides of the shapes -- so that you could check to if certain colored actors are colliding.
  15. Constrain spawned actor

    RThurman
    by RThurman · August 2012
    In Actor 1: (Make an attribute called newAngle. It can be type index, angle, real, or integer.
  16. No index attribute in tables - how to keep integer always positive?

    DanielDoe
    by DanielDoe · August 2012
    I found something like min / max in expression ediitor. max set the minimal number that can an attribute contain. Very usefull! E.x. Change attribute:Life > max(1, 50-100) - the attribute Life
  17. what expression should I try?

    simo103
    by simo103 · August 2012
    @GhostShipApps ... I would think that if you wanted an exact change in B related to A then have Attribute OLDA and NEWA and make b=b+(OLDA-NEWA) so for example.
  18. 'Tiling' platforms - random gaps between Actors

    rhinokey
    by rhinokey · August 2012
    if you have a left middle and end like i do you could make the middle and end platforms move slightly faster but constrain to the correct movement as soon as they bump into the leading platform to mak
  19. what expression should I try?

    GhostShipApps
    by GhostShipApps · August 2012
    You are totally right and can be solved that way, but at the same time I am trying to learn how to do inverse proportion in the expression editor. Basically to make an attribute increase or decrease i
  20. No index attribute in tables - how to keep integer always positive?

    DanielDoe
    by DanielDoe · August 2012
    How to keep attributes that goes into integer table always positive?
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