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Getting a rule to loop over and over until a condition is met.
by The_Gamesalad_Guru ·the program notices a change in condition of an attribute and triggering of a rule. Especially when you make a rule based on a condition of anything as MotherHoose described, it is looped (scanned) a -
Gamesalad 0.10.0 Bug
by scrapee_net ·That doesnt look to be a bug. Check if the attribute Movable is unselected in the Actor. -
Getting a rule to loop over and over until a condition is met.
by MotherHoose ·gameAttributes: playerX; playerY -
Getting a rule to loop over and over until a condition is met.
by gyroscope ·One way I'd do this is make a two new attributes, the first one a boolean to act as a toggle; and a second one an integer for the loop. Set this to the amount of times your actor goes back and forth -
How can I change a value between -1 & 1 with math ?
by GSAnimator ·Now I have a button and an attribute in my game I want that if I click the button change the attribute to 1 and click again it change to -1 -
System Time Help
by dropout ·So ill explain what I'm trying to achieve. The game will save the system time to an attribute regularly . so that when the game is reopened it checks the time last saved and compares it with current t -
Tweetsheet not posting images
by ck ·(Quote) -
Maths/logic for smooth scrolling up and down of text? (Not using scrollbar)
by RThurman ·Make an attribute called 'offset' (type = integer or real) -
rotating, destroying actor
by RThurman ·By constraining actors, I meant using a constrain behavior to constantly update an actor's X coordinate, Y coordinate, and rotation -- to another actor's x, y and rotation. It will constantly do it j -
I want a monster only collidable if it dies, not if just hit, how to do?
by robertkdale ·Create a game attribute -
rotating, destroying actor
by RThurman ·Your first idea is technically do-able. However, constraining at least three actors to a central actor can really start sucking up the processing power. And the frame rate starts to go south pretty -
How to change table values that show images with the change of an attribute.
by carlblanchet ·Title pretty much says it all. Is there a video tutorial out there showing how to do so? Or if it is simple enough to explain in words that would be in great help to me! -
Tweetsheet not posting images
by Chobbiface ·I've not had a problem tweeting a single image directly, but tweeting an image with an attribute doesn't work. Support are aware. -
rotating, destroying actor
by RThurman ·The only other way I can think of is to constrain colored actors to the sides of the shapes -- so that you could check to if certain colored actors are colliding. -
Constrain spawned actor
by RThurman ·In Actor 1: (Make an attribute called newAngle. It can be type index, angle, real, or integer. -
No index attribute in tables - how to keep integer always positive?
by DanielDoe ·I found something like min / max in expression ediitor. max set the minimal number that can an attribute contain. Very usefull! E.x. Change attribute:Life > max(1, 50-100) - the attribute Life -
what expression should I try?
by simo103 ·@GhostShipApps ... I would think that if you wanted an exact change in B related to A then have Attribute OLDA and NEWA and make b=b+(OLDA-NEWA) so for example. -
'Tiling' platforms - random gaps between Actors
by rhinokey ·if you have a left middle and end like i do you could make the middle and end platforms move slightly faster but constrain to the correct movement as soon as they bump into the leading platform to mak -
what expression should I try?
by GhostShipApps ·You are totally right and can be solved that way, but at the same time I am trying to learn how to do inverse proportion in the expression editor. Basically to make an attribute increase or decrease i -
No index attribute in tables - how to keep integer always positive?
by DanielDoe ·How to keep attributes that goes into integer table always positive?