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  1. Type word to change attribute

    gyroscope
    by gyroscope · August 2012
    Hi, yes, as @simo103 said. A way to do this is to make 2 Text attributes; call the first one QuestCurr and the other AnswerCurr
  2. Type word to change attribute

    Esayem
    by Esayem · August 2012
    Is it possible to type a word to change an attribute to true?
  3. what expression should I try?

    gyroscope
    by gyroscope · August 2012
    Change Attribute GremlinsVsSanta to random(0,1000000)
  4. Gamesalad not animating actor?

    MeaningfulGames
    by MeaningfulGames · August 2012
    Anyone have any suggestions as to how you combat this? It may be a setting or attribute I used that may be the cause of this.
  5. Spawner increase enemies spawned over time Please Help!!!

    carlblanchet
    by carlblanchet · August 2012
    One way would be to make an AmountSpawned integer attribute that increases by one every time the spawner spawns an actor, and then in the spawner you can make a rule
  6. what expression should I try?

    GhostShipApps
    by GhostShipApps · August 2012
    I have an attribute called "GremlinsVsSanta" that goes random from 0 to one million (999,999 to be exact)
  7. i need some help with tables.

    guilleface
    by guilleface · August 2012
    hi all, so i have a table with 5 columns all tex attributes and say i have the word "house" each letter on a different column
  8. 'Tiling' platforms - random gaps between Actors

    TesseractEngine
    by TesseractEngine · August 2012
    @rhinokey Hmm! Wonder what I'm doing wrong, then. Yeah, I am using Constrain.
  9. 'Tiling' platforms - random gaps between Actors

    rhinokey
    by rhinokey · August 2012
    are you using constrain attribute to make them move? or change attribute? i use constrain to keep any random weirdness from slowing them down. i also use constrain on y to keep them from movin down wh
  10. 'Tiling' platforms - random gaps between Actors

    TesseractEngine
    by TesseractEngine · August 2012
    So, to clarify...I'm not using Tile in any of the Actor attributes. I'm trying to 'tile' Actors by placing them one after the other. There's no gaps appearing within any Actor, the gaps are between Ac
  11. Problems Triggering Different Animations for Platformer Style Game

    grierdill
    by grierdill · August 2012
    Yah, that's kind of what I was thinking. So instead of say "when RIGHT is pressed, move right" say, "when RIGHT is pressed, attribute Run Right is true, and when Run Right i
  12. Need help making an actor non-collidable when player touches it.

    pepemoreno
    by pepemoreno · August 2012
    I can turn off the collision on the actor that is being touched. The problem is the items still on the conveyor belt will collide with it because their attribute is not changing. (Note that they are d
  13. 'Tiling' platforms - random gaps between Actors

    rhinokey
    by rhinokey · August 2012
    on second thought, for the lin x i am not setting it in its motion panel, i am using a constrain atribute maybe the constrain is why i get no gaps
  14. Need help making an actor non-collidable when player touches it.

    DeadlySeriousMedia
    by DeadlySeriousMedia · August 2012
    If you use a global boolean all the actors would stop colliding when one is grabbed because they all adhere to the on global attribute, however, if you make the attribute for the actor only, no matter
  15. Retaining data after exiting game and few more questions

    karuzo
    by karuzo · August 2012
    After posting my questions I can across "Save Attribute" which seems simpler to use instead of tables (?).
  16. Screen shake effect not working

    patapple
    by patapple · August 2012
    @uptimistik sorry man, but your project works perfectly but if I copy EXACTLY the same rules in my project they don't work. I saw that my shake attribute is triggered to "true" and a
  17. problem with rows

    MotherHoose
    by MotherHoose · August 2012
    gameAttribute: index type … name it X
  18. Advice for movement of an actor on a boardgame style map

    MotherHoose
    by MotherHoose · August 2012
    … where the player is:  gameAttributes: playerX and playerY
  19. Scene Copier?

    simo103
    by simo103 · August 2012
    of. It is more complicated than it seems as each attribute, actor etc is given identifying numbers by GS and just sticking two scenes into one would likely screw up all those numbers as some may be t
  20. how do i stop replicating?

    TesseractEngine
    by TesseractEngine · August 2012
    You need a Game attribute to track the maximum number of hearts. Call it maxHearts, for example. Set it to 6. Now, in your behaviours that add a heart for eating a fish, add a Rule at the start saying
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