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Type word to change attribute
by gyroscope ·Hi, yes, as @simo103 said. A way to do this is to make 2 Text attributes; call the first one QuestCurr and the other AnswerCurr -
Type word to change attribute
by Esayem ·Is it possible to type a word to change an attribute to true? -
what expression should I try?
by gyroscope ·Change Attribute GremlinsVsSanta to random(0,1000000) -
Gamesalad not animating actor?
by MeaningfulGames ·Anyone have any suggestions as to how you combat this? It may be a setting or attribute I used that may be the cause of this. -
Spawner increase enemies spawned over time Please Help!!!
by carlblanchet ·One way would be to make an AmountSpawned integer attribute that increases by one every time the spawner spawns an actor, and then in the spawner you can make a rule -
what expression should I try?
by GhostShipApps ·I have an attribute called "GremlinsVsSanta" that goes random from 0 to one million (999,999 to be exact) -
i need some help with tables.
by guilleface ·hi all, so i have a table with 5 columns all tex attributes and say i have the word "house" each letter on a different column -
'Tiling' platforms - random gaps between Actors
by TesseractEngine ·@rhinokey Hmm! Wonder what I'm doing wrong, then. Yeah, I am using Constrain. -
'Tiling' platforms - random gaps between Actors
by rhinokey ·are you using constrain attribute to make them move? or change attribute? i use constrain to keep any random weirdness from slowing them down. i also use constrain on y to keep them from movin down wh -
'Tiling' platforms - random gaps between Actors
by TesseractEngine ·So, to clarify...I'm not using Tile in any of the Actor attributes. I'm trying to 'tile' Actors by placing them one after the other. There's no gaps appearing within any Actor, the gaps are between Ac -
Problems Triggering Different Animations for Platformer Style Game
by grierdill ·Yah, that's kind of what I was thinking. So instead of say "when RIGHT is pressed, move right" say, "when RIGHT is pressed, attribute Run Right is true, and when Run Right i -
Need help making an actor non-collidable when player touches it.
by pepemoreno ·I can turn off the collision on the actor that is being touched. The problem is the items still on the conveyor belt will collide with it because their attribute is not changing. (Note that they are d -
'Tiling' platforms - random gaps between Actors
by rhinokey ·on second thought, for the lin x i am not setting it in its motion panel, i am using a constrain atribute maybe the constrain is why i get no gaps -
Need help making an actor non-collidable when player touches it.
by DeadlySeriousMedia ·If you use a global boolean all the actors would stop colliding when one is grabbed because they all adhere to the on global attribute, however, if you make the attribute for the actor only, no matter -
Retaining data after exiting game and few more questions
by karuzo ·After posting my questions I can across "Save Attribute" which seems simpler to use instead of tables (?). -
Screen shake effect not working
by patapple ·@uptimistik sorry man, but your project works perfectly but if I copy EXACTLY the same rules in my project they don't work. I saw that my shake attribute is triggered to "true" and a -
problem with rows
by MotherHoose ·gameAttribute: index type … name it X -
Advice for movement of an actor on a boardgame style map
by MotherHoose ·… where the player is: gameAttributes: playerX and playerY -
Scene Copier?
by simo103 ·of. It is more complicated than it seems as each attribute, actor etc is given identifying numbers by GS and just sticking two scenes into one would likely screw up all those numbers as some may be t -
how do i stop replicating?
by TesseractEngine ·You need a Game attribute to track the maximum number of hearts. Call it maxHearts, for example. Set it to 6. Now, in your behaviours that add a heart for eating a fish, add a Rule at the start saying