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Problems Triggering Different Animations for Platformer Style Game
by grierdill ·using a new "Animation" actor constrained to the "Player". I can get one or two animations triggering properly by unlocking the "Animation" actor -
Attribute/scene changing issue
by ShurikenCrazyGames ·I have 5 scenes in my game. All work correctly except for the main gameplay scene. Actors in this one scene are able to receive events like touch, mouse, etc. and are able to execute any behavior EXCE -
Advice for movement of an actor on a boardgame style map
by jasdip ·My initial thoughts were to have each map area as an individual actor, then allocate each actor a self attribute giving a unique id. -
Cant move any farther
by skippertech ·(Quote) -
Cant move any farther
by gyroscope ·In your Left button, add Change Attribute FaceRight to false and in your Right Button add to the rules there Change Attribute FaceRight to true. -
Need help making an actor non-collidable when player touches it.
by ironDan ·You can make a self attribute (boolean) call it collide and make a rule that says when self.collide is false and add a collide with whatever it is you want to collide with rule inside that rule. Then -
Constrain spawned actor
by RThurman ·-- Make two attributes bossX and bossY (type = real) -
Need help making an actor non-collidable when player touches it.
by The_Gamesalad_Guru ·You can't change the physics engine parameters when code is active in gamesalad. You would need to do a work around with another type of attribute. -
Help: climbing a slope
by MotherHoose ·constrain playerActor's rotation to slopeRotation -
How to pause a timer?
by Braydon_SFX ·Create a boolean attribute called Paused. -
Constraining one actor to follow another one
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Constraining one actor to follow another one
by markb ·I'm trying to use the constrain attribute to keep two actors moving together, but there doesn't seem to be an option to do so. The only actor that shows up in the pulldown menu is the one I have selec -
Spawned actors and animate image
by MotherHoose ·gameAttribute: index type … spawnCount -
Help With Detecting Color Matched Actors
by Hapy00 ·Then, Change Attribute - Write self.Position X and self.Position Y to the Color Match Table. -
IAP problem to adhoc
by glynius ·problem solved, i had to do exactly what cookbook was saying about and using tables and save attribute, i pressed the "e" and it worked without any problem. -
Constrain spawned actor
by Piman ·I have actor 1 that spawns another actor, and I want this to be somewhere in actor one's circle radius. (Somewhere around it). When when actor 1 is moved, I want actor 2 to stay in that same place whe -
Screen shake effect not working
by patapple ·An actor collide with another and it turn the game shake attribute to true. -
Flicking An Object Question.
by UberAirship ·Attribute self.TouchGrounded is True -
moving platform
by gotyours ·it goes flying across the screen, i have tried constrain the x for the platform but no luck, any help would be great, thanks -
Screen shake effect not working
by mithrawept ·Are you applying the constrain in the scene or from a game wide actor? Interpolating the camera origin can only be done at scene level. If you create a blank actor, add the actor to the scene, then pu