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  1. Problems Triggering Different Animations for Platformer Style Game

    grierdill
    by grierdill · August 2012
    using a new "Animation" actor constrained to the "Player". I can get one or two animations triggering properly by unlocking the "Animation" actor
  2. Attribute/scene changing issue

    ShurikenCrazyGames
    by ShurikenCrazyGames · August 2012
    I have 5 scenes in my game. All work correctly except for the main gameplay scene. Actors in this one scene are able to receive events like touch, mouse, etc. and are able to execute any behavior EXCE
  3. Advice for movement of an actor on a boardgame style map

    jasdip
    by jasdip · August 2012
    My initial thoughts were to have each map area as an individual actor, then allocate each actor a self attribute giving a unique id.
  4. Cant move any farther

    skippertech
    by skippertech · August 2012
    (Quote)
  5. Cant move any farther

    gyroscope
    by gyroscope · August 2012
    In your Left button, add Change Attribute FaceRight to false and in your Right Button add to the rules there Change Attribute FaceRight to true.
  6. Need help making an actor non-collidable when player touches it.

    ironDan
    by ironDan · August 2012
    You can make a self attribute (boolean) call it collide and make a rule that says when self.collide is false and add a collide with whatever it is you want to collide with rule inside that rule. Then
  7. Constrain spawned actor

    RThurman
    by RThurman · August 2012
    -- Make two attributes bossX and bossY (type = real)
  8. Need help making an actor non-collidable when player touches it.

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · August 2012
    You can't change the physics engine parameters when code is active in gamesalad. You would need to do a work around with another type of attribute.
  9. Help: climbing a slope

    MotherHoose
    by MotherHoose · August 2012
    constrain playerActor's rotation to slopeRotation
  10. How to pause a timer?

    Braydon_SFX
    by Braydon_SFX · August 2012
    Create a boolean attribute called Paused.
  11. Constraining one actor to follow another one

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · August 2012
    clay-communications.com/jamie/constrain-actors-together.zip
  12. Constraining one actor to follow another one

    markb
    by markb · August 2012
    I'm trying to use the constrain attribute to keep two actors moving together, but there doesn't seem to be an option to do so. The only actor that shows up in the pulldown menu is the one I have selec
  13. Spawned actors and animate image

    MotherHoose
    by MotherHoose · August 2012
    gameAttribute: index type … spawnCount
  14. Help With Detecting Color Matched Actors

    Hapy00
    by Hapy00 · August 2012
    Then, Change Attribute - Write self.Position X and self.Position Y to the Color Match Table.
  15. IAP problem to adhoc

    glynius
    by glynius · August 2012
    problem solved, i had to do exactly what cookbook was saying about and using tables and save attribute, i pressed the "e" and it worked without any problem.
  16. Constrain spawned actor

    Piman
    by Piman · August 2012
    I have actor 1 that spawns another actor, and I want this to be somewhere in actor one's circle radius. (Somewhere around it). When when actor 1 is moved, I want actor 2 to stay in that same place whe
  17. Screen shake effect not working

    patapple
    by patapple · August 2012
    An actor collide with another and it turn the game shake attribute to true.
  18. Flicking An Object Question.

    UberAirship
    by UberAirship · August 2012
    Attribute self.TouchGrounded is True
  19. moving platform

    gotyours
    by gotyours · August 2012
    it goes flying across the screen, i have tried constrain the x for the platform but no luck, any help would be great, thanks
  20. Screen shake effect not working

    mithrawept
    by mithrawept · August 2012
    Are you applying the constrain in the scene or from a game wide actor? Interpolating the camera origin can only be done at scene level. If you create a blank actor, add the actor to the scene, then pu
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