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  1. Rotate To Face

    wij_man
    by wij_man · August 2012
    Can I control the speed of acceleration? Using the acceleration attribute it feels too much as is it's being controlled by it's mass rather than a control mechanism. By this I mean that I feel as th
  2. Rotate To Face

    RThurman
    by RThurman · August 2012
    -- Change Attribute: Self.Motion.LinearVelocity.X To: 200
  3. Rotate To Face

    RThurman
    by RThurman · August 2012
    One way that does not involve constraining the rotation is:
  4. Working with Tables

    ironDan
    by ironDan · August 2012
    Yes, all you need to do is create a Self Attribute and a Rule that States if Self Attribute = TableCellValue,Tablename,row,column then do whatever.
  5. Change attribute not working???

    wij_man
    by wij_man · August 2012
    I'm going to ask something obvious here. But did you constrain your attribute using the drop down? I did something like this before where the constrain wasn't working but I'd typed it out (without t
  6. how to make a good timer?

    ironDan
    by ironDan · August 2012
    You can create a self attribute (real) and call it Timer and then in a rule say when self.timer = self.time%0.2 is just like using a Timer behavior set at every 0.2 seconds except it will be better on
  7. Rotate To Face

    wij_man
    by wij_man · August 2012
    I have a rectangular actor (player) which is controlled using the keyboard. I'm using constrain to constrain my players rotation to "vectorToAngle( self.Motion.Linear Velocity.X , self.Motio
  8. How important do you feel the integration of Push Notifications is?

    Fabri Damazio
    by Fabri Damazio · August 2012
    (Quote)
  9. Help with attributes

    Fabri Damazio
    by Fabri Damazio · August 2012
    attribute counter
  10. How important do you feel the integration of Push Notifications is?

    shark1505
    by shark1505 · August 2012
    Well I don't see how push notifications would be hard to implement. Unlike custom collisions, if you allocated all of GameTeamOne to push notifications for two days, it would be in GS. The code requir
  11. setting actor as not movable and move it while the run time

    gyroscope
    by gyroscope · August 2012
    Change Attribute self.Motion.Linear Velocity.Y to 100
  12. Help with attributes

    thedog
    by thedog · August 2012
    ok that didnt work can you help this is what it says on one of the items it says when actor collides with ball destroy actor and change attribute: game.Brick to Game.Brick+1 its the same thing with ot
  13. Change attribute not working???

    eric.ojha
    by eric.ojha · August 2012
    I'm have a global integer attribute selecting a number from 1-30.
  14. How to create a Mute button ...

    shark1505
    by shark1505 · August 2012
    Create a game integer attribute called gameMusic and give it the value of 1. Then use the expression editor for all of your play music/play sound and say volume = gameMusic.
  15. How to create a Mute button ...

    dkurien
    by dkurien · August 2012
    I am using Game Salad Creator for Windows. On pressing the Mute button, I'm trying to "Change Attribute":
  16. How to do a camera shake effect?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · August 2012
    I haven't watched the video so I'm not sure, but is it possible it's an Attribute he added at some point so it's not actually built into Gamesalad? So it would be an Attribute that you would add and k
  17. Constrain a line to an actor question...

    delorianhayze
    by delorianhayze · August 2012
    I need a basic line to be able to constrain and/or move with my actor from a center point. Think the slingshot ropes in angry birds. I'm sure there's a million templates out there but since they're do
  18. Moving actor

    wij_man
    by wij_man · August 2012
    motion, on the first actor you will need to Constrain your new attributes to player.motion.x and player.motion.y, in actor2 you will need to constrain player.motion.x and player.motion.y to your glob
  19. camera switching

    MotherHoose
    by MotherHoose · August 2012
    add a gameAttribute: index type … cameraActive
  20. Detect Collision on actor (from direction)

    MotherHoose
    by MotherHoose · August 2012
    add gameAttributes to store hitValues
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