-
Rotate To Face
by wij_man ·Can I control the speed of acceleration? Using the acceleration attribute it feels too much as is it's being controlled by it's mass rather than a control mechanism. By this I mean that I feel as th -
Rotate To Face
by RThurman ·-- Change Attribute: Self.Motion.LinearVelocity.X To: 200 -
Rotate To Face
by RThurman ·One way that does not involve constraining the rotation is: -
Working with Tables
by ironDan ·Yes, all you need to do is create a Self Attribute and a Rule that States if Self Attribute = TableCellValue,Tablename,row,column then do whatever. -
Change attribute not working???
by wij_man ·I'm going to ask something obvious here. But did you constrain your attribute using the drop down? I did something like this before where the constrain wasn't working but I'd typed it out (without t -
how to make a good timer?
by ironDan ·You can create a self attribute (real) and call it Timer and then in a rule say when self.timer = self.time%0.2 is just like using a Timer behavior set at every 0.2 seconds except it will be better on -
Rotate To Face
by wij_man ·I have a rectangular actor (player) which is controlled using the keyboard. I'm using constrain to constrain my players rotation to "vectorToAngle( self.Motion.Linear Velocity.X , self.Motio -
How important do you feel the integration of Push Notifications is?
by Fabri Damazio ·(Quote) -
Help with attributes
by Fabri Damazio ·attribute counter -
How important do you feel the integration of Push Notifications is?
by shark1505 ·Well I don't see how push notifications would be hard to implement. Unlike custom collisions, if you allocated all of GameTeamOne to push notifications for two days, it would be in GS. The code requir -
setting actor as not movable and move it while the run time
by gyroscope ·Change Attribute self.Motion.Linear Velocity.Y to 100 -
Help with attributes
by thedog ·ok that didnt work can you help this is what it says on one of the items it says when actor collides with ball destroy actor and change attribute: game.Brick to Game.Brick+1 its the same thing with ot -
Change attribute not working???
by eric.ojha ·I'm have a global integer attribute selecting a number from 1-30. -
How to create a Mute button ...
by shark1505 ·Create a game integer attribute called gameMusic and give it the value of 1. Then use the expression editor for all of your play music/play sound and say volume = gameMusic. -
How to create a Mute button ...
by dkurien ·I am using Game Salad Creator for Windows. On pressing the Mute button, I'm trying to "Change Attribute": -
How to do a camera shake effect?
-
Constrain a line to an actor question...
by delorianhayze ·I need a basic line to be able to constrain and/or move with my actor from a center point. Think the slingshot ropes in angry birds. I'm sure there's a million templates out there but since they're do -
Moving actor
by wij_man ·motion, on the first actor you will need to Constrain your new attributes to player.motion.x and player.motion.y, in actor2 you will need to constrain player.motion.x and player.motion.y to your glob -
camera switching
by MotherHoose ·add a gameAttribute: index type … cameraActive -
Detect Collision on actor (from direction)
by MotherHoose ·add gameAttributes to store hitValues