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setting actor as not movable and move it while the run time
by aliali ·Change Attribute self.Motion.Linear Velocity.Y to 100 -
setting actor as not movable and move it while the run time
by gyroscope ·Make an integer attribute, let's call it CountDrop, and set its value to 1. -
setting actor as not movable and move it while the run time
by aliali ·I tried to use Constrain Attribute (set X , Y) but it did not give reality in moving, not like when you set the actor movable you can see reality in dropping from up to down and collision . -
Assigning a Custom Font to the text within a table
by tatiang ·You can't currently parse a word in a table (or in a text attribute for that matter), so this would be quite difficult to set up. You'd need each letter in a separate cell and then you'd need a loopi -
How to make a random animation play for x amount of seconds
by 0oHamzaho0 ·(Quote) -
Question about constraining hit area to actor
by grierdill ·platforms is wonky) and my question is what to constrain to who. Should the hit area have most of the actor behaviors, like movement jump etc, and then just have the animations dropped on top (easier -
IAP problem to adhoc
by glynius ·i have all the settings for IAP (non consumable) in gamesalad, i use table and change a boolean attribute to table coll-row, -
Resolving change scene issue
by KCD ·Are certain attributes disabled when I copy a scene over? -
Move to with 'Tags'
by gyroscope ·As your group of actors all perform the same action (moving to a certain location) when another actor is destroyed, a simple boolean attribute would work to trigger them into action. Although this doe -
Collide with everything in game?
by GuaveMedia ·I did it like in your project. But sometimes they still collide and the self attribute "Overlapping" displays false, but they definitely overlap. I created a tag and moved in all th -
Move to with 'Tags'
by Esayem ·I'm wondering if it is possible to use the 'move to' attribute with a Tag. I have a group of actors that need to move to a certain location when another actor is destroyed. Was hoping there was a way -
Collide with everything in game?
by GuaveMedia ·I have 8 different actors in the scene. Their position is chosen randomly. The attribute "startGame" is set to true after 0.5 sec. -
Collide with everything in game?
by GuaveMedia ·I am a bit stucked right now. I have many actors that get their position randomly. So, to avoid collisions I set up a -
Blurry text?
by Hymloe ·I've just had 10 Constrain rules in there, to resize the camera, and to resize and reposition the two actors that display the readout text. That seemed to be totally killing the game. Oh well. -
iPhone 4 resolution
by karuzo ·1. When I enter into a scene attribute, why would it indicate display size of 480x320, which is not retina? -
swipe angle (question)
by RThurman ·Make three attributes: swipeAngle, beginX and beginY -
Music not playing
by LooseMoose ·I have an m4a music file and created an actor on my home screen with the 'play music' attribute and selected my track. But when I preview my game there is no music on my home screen? All of the sounds -
making actors colision volume smaller than actor
by grierdill ·here's my question though. So if you create a new actor that's smaller to deal with collisions, does that mean you have to make a ton of attributes in your scene to deal with every kind of collision s -
TweetSheet and an attribute
by singhmrp ·where game.Score is an attribute. -
Constrain attribute bug found. Sample project attached.
by ORBZ ·You can't constrain an attribute to itself and expect to have predictable behavior.