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  1. joystick and collisions

    campamentoweb
    by campamentoweb · August 2012
    I would do the following:
  2. Constrain attribute bug found. Sample project attached.

    scrapee_net
    by scrapee_net · August 2012
    Hello. I found a bug in the Constrain attribute behavior. I have an actor that spawns another actor every X seconds.
  3. Rotation Bug. Gamesalad doesn't respect "Rotation" attribute, when spawning.

    scrapee_net
    by scrapee_net · August 2012
    I have an actor that has rotation set to 270. If I drag it to the scene it will respect the rotation set in it's settings.
  4. Scene change happens before explosion happens

    scrapee_net
    by scrapee_net · August 2012
    Create a boolean game attribute called level-complete for example, and setted to false by default. When all the enemies were destroyed, change its value to true.
  5. Question about "overlaps or collides" rule

    scrapee_net
    by scrapee_net · August 2012
    Create an integer game attribute for every kind of actor that you want to check.
  6. Question about "overlaps or collides" rule

    LSGamer
    by LSGamer · August 2012
    So, starting off, I was spawning and destroying "check-er" actors in all of the possible places where the randomly spawned actors could be, and had a rule that stated: if you overlap
  7. How to make a random animation play for x amount of seconds

    BoyGeniusStudios
    by BoyGeniusStudios · August 2012
    Attribute timer for 5 seconds.....
  8. How to make icons pop up?

    J_PAN
    by J_PAN · August 2012
    use change attribute to change alpha from 0 to 1 and 1 to 0
  9. Display time to game center

    glynius
    by glynius · August 2012
    is the type of the attribute that i use for high score, it is a "real attribute". What can i do to post my highscore
  10. How to "simulate" a balloon movements in the air.

    BlazingApplications
    by BlazingApplications · August 2012
    Make two self attributes (both real)
  11. Tweet Sheet: attach image using attribute/table cell value broken?

    Chobbiface
    by Chobbiface · August 2012
    Have spent a fair bit of time researching this and testing numerous combinations through adhoc. Have got to say the new web publishing has been fantastic in speeding this along. So the problem is, apa
  12. Cant get my character to move while jumping

    Megaemman
    by Megaemman · August 2012
    I was able to get my character to move left and right and jump up using rule>key>change attribute and boolean attribute for the true and false.
  13. minimum velocity

    ORBZ
    by ORBZ · August 2012
    constrain speed = magintude(linearVelX, linearVelY)
  14. saving to table

    gurechan
    by gurechan · August 2012
    If you want to save data stored in an attribute to a table cell, I assume that column data type must match the attribute type in order to be able to save the data?
  15. I need to slow down a ball for 3 seconds!

    patapple
    by patapple · August 2012
    I have a change velocity and then the ball bounce against other actors and his velocity change during the game. So, I have a "X" velocity and i need for example to do X-200 so his ve
  16. I need to slow down a ball for 3 seconds!

    patapple
    by patapple · August 2012
    - when a specific attribute is true, i need that his velocity is decreased to 300
  17. minimum velocity

    PBEmpire
    by PBEmpire · August 2012
    hey calvin, i need help on maintaining constant speed when bounce off paddle. i cant use constrain velocity x to speed cuz i have assigned tasks for velocity x.
  18. Feature Idea

    objectantics
    by objectantics · August 2012
    Maybe a better approach to this would be a way of Accessing the Attributes of an actor from another actor.
  19. Feature Idea

    gyroscope
    by gyroscope · August 2012
    If you need that "function" drag it out of the custom behaviour library... if you want to call it, trigger it with an attribute... providing you've dragged it into the rules of cours
  20. Problems with constrain attribute vs interpolate

    gyroscope
    by gyroscope · August 2012
    Change attribute boolean to false
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