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BUG: "Overlap" is not detected in some cases [FIXED: works if actor is marked as MOVEABLE]
by birdboy ·Something I forgot before: I would never simply constrain everything in my scene. What about a rule that only constrains them when they get out of position? So if their x or y changes from their start -
BUG: "Overlap" is not detected in some cases [FIXED: works if actor is marked as MOVEABLE]
by Hymloe ·The constrain approach works, and runs fine on my iPad Mini 2, so I think I'm gonna go with it, even if it's not the most performant! -
BUG: "Overlap" is not detected in some cases [FIXED: works if actor is marked as MOVEABLE]
by Socks ·120 instructions a second, every second (60 times a second constrain X / 60 times a second constrain constrain Y) -
Does “self.Tags” affect all instances or just one?
by msx88 ·I’ve always thought that if I utilize “self.Tags” within “Change Attribute” to modify a behavior of an actor, it would only affect that single actor I’m applying to but I’ve just noticed by accident t -
Chartboost not sending reward ads. How to inform the user?
by DigiChain ·I'd imagine it'd be fairly easy to rework it to use a pause scene instead - perhaps using a game attribute which is changed on the pause scene to indicate if the ad delivers or not, and then triggers -
Movment Control
by Socks ·You can change the space (offset) between the actors by changing the offset attribute in each actor. -
Movment Control
by grahameckersley ·I'v noticed the 40 in front of the sin with constrain that's set to the tile width seems to have somewhat of an effect i just cant seem to get it to the degree i'm after, when i increase or decrease t -
Just released my first game GeoLander, some thoughts about the project and the GameSalad
by Zulfikar ·Timeleft game attribute is a real number, yes. In the table the column "target time" is an integer. I haven't had any problems in updating the timeleft game attribute's initial value -
Player not spawning back after being destroyed!
by Socks ·(Quote) -
Player not spawning back after being destroyed!
by Chestosneako Inc ·Well that literally fixes everything. I just had to take the game.health attribute OUT of the timer so that when the player got destroyed it instantly returns the health back to 100 while giving it 2 -
Player not spawning back after being destroyed!
by Socks ·(Quote) -
Player not spawning back after being destroyed!
by Chestosneako Inc ·Change attribute: game.health - game.health+90 -
HTML5 bugs with animations (or booleans)
by Icebox ·* Images are case sensitive so you need to make sure the image text attribute matches the image name or else the graphics will be invisible, Example , Actor was called Hero and i replaced the image He -
Player not spawning back after being destroyed!
by Socks ·Can you tell me where in the video he has the rule where if the health attribute goes below 20 the player is killed ? I had a quick scan through the video but couldn't see anything ? -
Player not spawning back after being destroyed!
by Chestosneako Inc ·(Quote) -
Binding of Isaac Dungeon Generation Issues
by FRAZZ3L ·For the random generation, the room changes an attribute to random (1,4), with 1 being up and 4 being left (clockwise). I have 4 rules set up for each direction, saying that if the corresponding grid -
Player not spawning back after being destroyed!
by Socks ·. . . ok, the game attribute 'health' goes down 80, 70, 60, 50, 40, 30, 20, 10 . . . . -
Player not spawning back after being destroyed!
by Chestosneako Inc ·Change attribute: game.playerDead is True -
error making a point store
by Diamond293 ·change attribute money - 100 -
Sin/Cos Trouble