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Using Tables to Start and Stop Music
by gyroscope ·Change Attribute scene.ToggleIcon to true -
How to Find the References to Game Variables
by rhinokey ·also as i have just found out, game salad does not always tell you that a attribute is in use when you delete, so be careful, i have an index attribute in an actor that when i press delete on, it just -
Changing image in the prefered order? A challenge.
by tatiang ·The difference between a game attribute and an actor attribute is that a game attribute is a single attribute that any actor can reference, while an actor's attribute is only visible (normally) to tha -
Health bar problems
by APPertizing ·Thanks tatiang, I did constrain the x position just like in t-shirt booths tutorial but my image would not shrink from both sides to the middle, it was shrinking from all 4 sides at once. I tried your -
I am having problems getting a ball to move at a constant speed
by PBEmpire ·someone must an answer!!! i constrained attribute but it did not work -
Health bar problems
by tatiang ·There are two ways to do a health bar: replicate a small actor (e.g. 10 x 10) a certain number of times based on an attribute such as game.health (index), or constrain the width of a large actor (e.g. -
How to create a sword attack after a button is pressed on the scene?
by MotherHoose ·add a gameAttribute: boolean type … name attack -
Complicated pausing problem.
by MotherHoose ·Attribute: self.Time > 5.25 -
How can I drag and drop an actor only across the X axis?
by gyroscope ·Constrain Attribute self.Position.X to game.Touches.Touch 1.X -
Using Tables to Start and Stop Music
by gyroscope ·So back to your question, you could use tables to solve your problem but it really isn't necessary in this case; it's really straightforward, using a boolean attribute and a few rules/behaviours. -
"Time played"
by rhinokey ·@talo this is my first guess, make a attribute called minutes, set it to start at 0 and then every 60 seconds +1, then an attribute for seconds when bellow 60 every one second add +1, when =60 rese -
Changing image in the prefered order? A challenge.
by nypraise ·What is the purpose of this Done attribute? I don´t get it. -
Endless Runner "Sequences"?
by BSideGames ·I would build all of the sequences off screen. Then have each one move into the camera view or out of camera view based off of a random number in a attribute then just have a trigger somewhere in eac -
How to rotate an actor to the center of a circle (possible sin & cos question)
by MotherHoose ·Constrain Attribute: self.Rotation To: vectorToAngle(x,y) -
Changing image in the prefered order? A challenge.
by MotherHoose ·add attribute … boolean … named done -
Changing image in the prefered order? A challenge.
by nypraise ·If the image is pressed and the countClick is 0 it shows the image 1 and change the attribute to of countClick to 1. -
constraining an attribute
by hoomann210 ·hi guys...i've got a problem in constraining an attribute and hope you could help -
Changing image in the prefered order? A challenge.
by gyroscope ·Hi @nypraise The method @tatiang suggested will work fine for you then, except make the ClickCount attribute a game integer attribute. To add more detail: -
Another noob question
by Hapy00 ·So I am doing this game that involves block stacking ala Bejeweled. I have block actors spawning from the top of the screen and falling down in columns (Move Attribute, Direction 270, Speed 300; coll -
Changing image in the prefered order? A challenge.
by tatiang ·Either way, wouldn't it be easiest to have an attribute self.clickCount (index) and increase it with each Touch is Pressed? And then have a few rules that say When self.clickCount = 1 --> Chan