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  1. Using Tables to Start and Stop Music

    gyroscope
    by gyroscope · August 2012
    Change Attribute scene.ToggleIcon to true
  2. How to Find the References to Game Variables

    rhinokey
    by rhinokey · August 2012
    also as i have just found out, game salad does not always tell you that a attribute is in use when you delete, so be careful, i have an index attribute in an actor that when i press delete on, it just
  3. Changing image in the prefered order? A challenge.

    tatiang
    by tatiang · August 2012
    The difference between a game attribute and an actor attribute is that a game attribute is a single attribute that any actor can reference, while an actor's attribute is only visible (normally) to tha
  4. Health bar problems

    APPertizing
    by APPertizing · August 2012
    Thanks tatiang, I did constrain the x position just like in t-shirt booths tutorial but my image would not shrink from both sides to the middle, it was shrinking from all 4 sides at once. I tried your
  5. I am having problems getting a ball to move at a constant speed

    PBEmpire
    by PBEmpire · August 2012
    someone must an answer!!! i constrained attribute but it did not work
  6. Health bar problems

    tatiang
    by tatiang · August 2012
    There are two ways to do a health bar: replicate a small actor (e.g. 10 x 10) a certain number of times based on an attribute such as game.health (index), or constrain the width of a large actor (e.g.
  7. How to create a sword attack after a button is pressed on the scene?

    MotherHoose
    by MotherHoose · August 2012
    add a gameAttribute: boolean type … name attack
  8. Complicated pausing problem.

    MotherHoose
    by MotherHoose · August 2012
    Attribute: self.Time > 5.25
  9. How can I drag and drop an actor only across the X axis?

    gyroscope
    by gyroscope · August 2012
    Constrain Attribute self.Position.X to game.Touches.Touch 1.X
  10. Using Tables to Start and Stop Music

    gyroscope
    by gyroscope · August 2012
    So back to your question, you could use tables to solve your problem but it really isn't necessary in this case; it's really straightforward, using a boolean attribute and a few rules/behaviours.
  11. "Time played"

    rhinokey
    by rhinokey · August 2012
    @talo this is my first guess, make a attribute called minutes, set it to start at 0 and then every 60 seconds +1, then an attribute for seconds when bellow 60 every one second add +1, when =60 rese
  12. Changing image in the prefered order? A challenge.

    nypraise
    by nypraise · August 2012
    What is the purpose of this Done attribute? I don´t get it.
  13. Endless Runner "Sequences"?

    BSideGames
    by BSideGames · August 2012
    I would build all of the sequences off screen. Then have each one move into the camera view or out of camera view based off of a random number in a attribute then just have a trigger somewhere in eac
  14. How to rotate an actor to the center of a circle (possible sin & cos question)

    MotherHoose
    by MotherHoose · August 2012
    Constrain Attribute: self.Rotation To: vectorToAngle(x,y)
  15. Changing image in the prefered order? A challenge.

    MotherHoose
    by MotherHoose · August 2012
    add attribute … boolean … named done
  16. Changing image in the prefered order? A challenge.

    nypraise
    by nypraise · August 2012
    If the image is pressed and the countClick is 0 it shows the image 1 and change the attribute to of countClick to 1.
  17. constraining an attribute

    hoomann210
    by hoomann210 · August 2012
    hi guys...i've got a problem in constraining an attribute and hope you could help
  18. Changing image in the prefered order? A challenge.

    gyroscope
    by gyroscope · August 2012
    Hi @nypraise The method @tatiang suggested will work fine for you then, except make the ClickCount attribute a game integer attribute. To add more detail:
  19. Another noob question

    Hapy00
    by Hapy00 · August 2012
    So I am doing this game that involves block stacking ala Bejeweled. I have block actors spawning from the top of the screen and falling down in columns (Move Attribute, Direction 270, Speed 300; coll
  20. Changing image in the prefered order? A challenge.

    tatiang
    by tatiang · August 2012
    Either way, wouldn't it be easiest to have an attribute self.clickCount (index) and increase it with each Touch is Pressed? And then have a few rules that say When self.clickCount = 1 --> Chan
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