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Changing image in the prefered order? A challenge.
by MotherHoose ·one 'myRow' attribute on the Prototype (not 5) -
Time under 1 sec get rounded to 1
by ComputerWare ·I thought it was when one behavior took the table-value and saved it in a attribute that it rounded it, but it is not that problem... -
Changing scenes with an attribute
by BarrytheBrave ·The level select menu has 15 buttons - one for each level in a world. Each button has an attribute called self.buttonNumber, which start at 1 - 15 respectively. -
Berzerk Almost Done! Just a little more help please?
by tatiang ·I know Move To has some bugs... I don't know if Interpolate would be any better, but have you tried Otherwise-->Change Velocity to 0 (or change attribute self.motion.linear velocity.x/y to 0)? -
Berzerk Almost Done! Just a little more help please?
by VibraKnife ·The rule is where when the game.Line attribute is true, the enemies move towards the player, and if not, they go to self.Position.X, self.Position.Y -
Berzerk Almost Done! Just a little more help please?
by VibraKnife ·the enemy actor, there is a rule where when the attribute game.Line is true, Move to game.TargetX, game.TargetY at a speed of 80. game.Target X and Y are the coordinates of the player actor and the c -
Berzerk Almost Done! Just a little more help please?
by MotherHoose ·are they just touch is pressed … change a gameAttribute: -
is it possible to make a health bar from an image?
by VibraKnife ·For the health bar, use the replicate action to replicate to a certain number of actors, and when the actor gets hurt, you have health decrease. To do this, make an integer attribute (lets call it &am -
Berzerk Almost Done! Just a little more help please?
by VibraKnife ·The actor spawns under the player and always is on the player. It's invisible so no one is confused. When it is touching a wall, it changes a boolean attribute to true, and when it isn't, the attribu -
Play Sound Depending on Table Cell Value
by lukejr ·Thanks for the reply. I have it now with 40 rules for 40 different audio sounds, checks if attribute is equal to a random number (1,40). -
Find and Replace attributes in rules??
by MotherHoose ·in Inspector: gameAttributes: -
making a time-dependent loadingbar
by gyroscope ·Now make an integer attribute called LBTime for instance. -
Find and Replace attributes in rules??
by iTouchGamer ·Ok I have 2 attributes-Score1 and Score2 -
Play Sound Depending on Table Cell Value
by MotherHoose ·Attribute: QuestionImage = whatever -
Find and Replace attributes in rules??
by MotherHoose ·when you just change the name of an Attribute -
Play Sound Depending on Table Cell Value
by lukejr ·I am using a table cell value to change the image of an Instance. Using self.Image and the Constrain Attribute behavior to change the image. There is no self.Sound or self.Audio option available. How -
Keeping coins after levels
by gamewizard99 ·You could create another attribute called total coins. After each level you could add the number of coins earned in that specific level to the attribute total coins. Hope I helped. -
Changing image in the prefered order? A challenge.
by MotherHoose ·in actorPrototype add attribute … index type … named myRow -
Find and Replace attributes in rules??
by iTouchGamer ·Hey guys, I'm nearing the completion of my next game and I have to do a lot of copying and pasting of rules and changing the attributes. IS there a way to "Find" an attribute, then r -
is it possible to make a health bar from an image?
by APPertizing ·it was dissapearing alltogether. So in change attribute of the (Badie) actor I dropped the game.life-10 to -2 and then when the badie hits the goodie the health bar just basically shrinks from all 4