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  1. Find and Replace attributes in rules??

    iTouchGamer
    by iTouchGamer · August 2012
    Hey guys, I'm nearing the completion of my next game and I have to do a lot of copying and pasting of rules and changing the attributes. IS there a way to "Find" an attribute, then r
  2. is it possible to make a health bar from an image?

    APPertizing
    by APPertizing · August 2012
    it was dissapearing alltogether. So in change attribute of the (Badie) actor I dropped the game.life-10 to -2 and then when the badie hits the goodie the health bar just basically shrinks from all 4
  3. Remember actor position from previous scene

    gurechan
    by gurechan · August 2012
    You would either need to store the x and y position of each actor in an attribute, or write it to a table. Then you can call this data back in the next scene or where required.
  4. working with Display Text

    MotherHoose
    by MotherHoose · August 2012
    but in expressionEditor where you want an attribute's value then you should use the "\n"
  5. Growing actor with platform constraint?

    RThurman
    by RThurman · August 2012
    Try using a constrain attribute behavior on the square
  6. Pendulum - how?

    FloridaGames
    by FloridaGames · August 2012
    Change attribute self.clockwise to true
  7. Tables and using scene.name as a parameter

    SquareHeart
    by SquareHeart · August 2012
    Hi, thanks for the reply - I've been selecting the attribute - not typing it in.
  8. dynamically changing images

    gurechan
    by gurechan · August 2012
    What's the correct way to concatenate the self.Image attribute to dynamically change images?
  9. Is there a way to ease the movements of an actor so they don't instantly start and stop?

    grierdill
    by grierdill · August 2012
    I did use the accelerate and friction to speed up and slow down, but instead of the attribute Max Speed, I made a new a speed limit rule so if the actor's linear velocityX is ≥ 200, for the linear vel
  10. Combos?

    tatiang
    by tatiang · August 2012
    That one's really up to you. You can constrain a sword actor to a position near the main character actor and have it rotate or move (jab) in a certain direction, but there are other ways to make a sw
  11. advanced expression techniques

    AcceleratedGames
    by AcceleratedGames · August 2012
    You can use this one in a "Change Attribute" behavior that changes self.Image. I use it to change the background image of my scene based on the level. The background images have to
  12. How to touch an actor so that it leads to the movement of another actor?

    shark1505
    by shark1505 · August 2012
    Create a boolean game attribute called touchActor.
  13. Changing Actor's Constraints

    gyroscope
    by gyroscope · August 2012
    As for saving, make a game real attribute, let's call it VolSave. Add another Rule,
  14. advanced expression techniques

    rhinokey
    by rhinokey · August 2012
    hey guys i've looked around and while i've found definitions on th attributes and behaviors, i was wondering if anywhere there was a list of advanced uses that can be used in the expression editor suc
  15. Changing spawning frequency

    BoyGeniusStudios
    by BoyGeniusStudios · August 2012
    First you want to make a attribute named spawn level 2 (or anything). Then make a rule that whenever a actor is spawned change attribute spawn level 2 +1. Then make a rule that if spawn level 2 is bel
  16. Remember scene actor placement/location

    tatiang
    by tatiang · August 2012
    @kevinjcamps My question was what happens to the value of game.ballhandler x. Have you tracked that attribute with DisplayText or Log Debugging Statements? Feel free to post a link (or send me a mes
  17. Tables and using scene.name as a parameter

    MotherHoose
    by MotherHoose · August 2012
    as the name is an attribute … it should be selected
  18. Spawning actor

    MotherHoose
    by MotherHoose · August 2012
    selectTable … select attribute or type in Row:/Column:
  19. Spawning actor

    SANDEEP410
    by SANDEEP410 · August 2012
    However in the change attribute pannel i cant find the option of setting value to true
  20. Need help making it so if the iPhone hears a noise, it reacts and preforms a behavior

    Braydon_SFX
    by Braydon_SFX · August 2012
    ...Couldn't you just play the sound and trigger an attribute and then do whatever you want?
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