-
Remember actor position from previous scene
by gurechan ·You would either need to store the x and y position of each actor in an attribute, or write it to a table. Then you can call this data back in the next scene or where required. -
working with Display Text
by MotherHoose ·but in expressionEditor where you want an attribute's value then you should use the "\n" -
Growing actor with platform constraint?
by RThurman ·Try using a constrain attribute behavior on the square -
Pendulum - how?
by FloridaGames ·Change attribute self.clockwise to true -
Tables and using scene.name as a parameter
by SquareHeart ·Hi, thanks for the reply - I've been selecting the attribute - not typing it in. -
dynamically changing images
by gurechan ·What's the correct way to concatenate the self.Image attribute to dynamically change images? -
Is there a way to ease the movements of an actor so they don't instantly start and stop?
by grierdill ·I did use the accelerate and friction to speed up and slow down, but instead of the attribute Max Speed, I made a new a speed limit rule so if the actor's linear velocityX is ≥ 200, for the linear vel -
Combos?
by tatiang ·That one's really up to you. You can constrain a sword actor to a position near the main character actor and have it rotate or move (jab) in a certain direction, but there are other ways to make a sw -
advanced expression techniques
by AcceleratedGames ·You can use this one in a "Change Attribute" behavior that changes self.Image. I use it to change the background image of my scene based on the level. The background images have to -
How to touch an actor so that it leads to the movement of another actor?
by shark1505 ·Create a boolean game attribute called touchActor. -
Changing Actor's Constraints
by gyroscope ·As for saving, make a game real attribute, let's call it VolSave. Add another Rule, -
advanced expression techniques
by rhinokey ·hey guys i've looked around and while i've found definitions on th attributes and behaviors, i was wondering if anywhere there was a list of advanced uses that can be used in the expression editor suc -
Changing spawning frequency
by BoyGeniusStudios ·First you want to make a attribute named spawn level 2 (or anything). Then make a rule that whenever a actor is spawned change attribute spawn level 2 +1. Then make a rule that if spawn level 2 is bel -
Remember scene actor placement/location
by tatiang ·@kevinjcamps My question was what happens to the value of game.ballhandler x. Have you tracked that attribute with DisplayText or Log Debugging Statements? Feel free to post a link (or send me a mes -
Tables and using scene.name as a parameter
by MotherHoose ·as the name is an attribute … it should be selected -
Spawning actor
by MotherHoose ·selectTable … select attribute or type in Row:/Column: -
Spawning actor
by SANDEEP410 ·However in the change attribute pannel i cant find the option of setting value to true -
Need help making it so if the iPhone hears a noise, it reacts and preforms a behavior
by Braydon_SFX ·...Couldn't you just play the sound and trigger an attribute and then do whatever you want? -
How to Find the References to Game Variables
by rhinokey ·I'll have to try that Ron, I'm doing all my own code, and since I'm still learning i try a lot of different things, and sometimes in big projects I'll find attributes i remember making but not sure i -
change scene with attributes?
by gyroscope ·Hi, changing a scene with an attribute isn't going to speed up a changing scene; you're best to optimise your graphics and rules to help with speed of changing scene.