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How to change scene based on an attribute? possible or an impossible dream?
by SquareHeart ·for context I have a level select actor (on my level select screen) that I am using to select a level (there are currently 32 instances of the actor) rather than have each an individual actor with a c -
make actor turn around after hitting wall
by APPertizing ·I have an actor that has tilt controls I have managed to make him go from one end of the screen back to the other and up and down ect, but when he hits the wall at the end i would like him to turn aro -
dress up game problem
by kesh17aki ·change attribute: self.drag to 1 -
Remember actor position from previous scene
by MeaningfulGames ·Make an attribute that stores the actor's position.x , and then on the new scene call that attribute and do what you will with it. -
Is there a way to ease the movements of an actor so they don't instantly start and stop?
by grierdill ·I'm using the really simple, "change attribute self.linear velocity," to move my player around and was wondering how to ease the start and stop of the movement, almost as if they wer -
Collisions with an Actor (Identifying which instance of the actor)
by KiwiLee ·I have a scene with 10 actors of the same type (these have a unique ID - attribute) to identify which one i.e. from 1 to 10. When they clash with another actor on the screen I want the actor that th -
My loop only seems to work on the second time through
by Goodnight Games ·Fixed it by switching from constrain attribute to interpolate. -
Fixing this problem??
by WALK2222 ·I have tried adding an actor into the scene, and giving it the text attribute, but the text always end up going off screen. -
Jump on to kill mario style
by rhinokey ·http://forums.gamesalad.com/discussion/47565/gamesalad-recipe-3-enemy-collisions#latest like 5 posts before yours posted about 2 hours before yours,, it was still on the front page. -
Jump on to kill mario style
by CaptMedia ·I'm not exactly sure if this is the best or easiest way to do this, but I would constrain three objects to the edges of the enemy. Then setup rules that say when the main actor collides with the side -
why does the camera track my mouse weird? (examples included)
by tenrdrmer ·You need to constrain an object to the mouse positions and then shrink your tracking area down to something smaller than the scene. Then put a control camera behavior in the actor being constrained to -
*** Gamesalad Recipe 3: Enemy Collisions (Super Mario style collisions) ***
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Rotate actor clockwise always issues
by mighty_pooh ·I rotates from a random attribute. -
How can I make something have a random delay every time?
by gyroscope ·Make your integer attribute, let's call it RepRand. Make a boolean and call it Toggle. -
entering text into table
by tatiang ·You do have to use the Keyboard Input behavior, which requires an attribute, but why do you need more than one attribute? You should be able to re-use/reset the input attribute and then just store it -
Combos?
by tatiang ·Are you wanting to do combos where multiple buttons are pressed, or where if you use your sword correctly 5 times in a row you get a bonus? If it's the latter, just make a game attribute of type inde -
An easy question :) - Answered (I think, by myself getting off my arse)
by Nmdogdude ·You could have an attribute 'which level', and have each answer change it to a certain #, then create a rule if attribute 'which level' = a certain number...change scene to scene whatever. -
why does the camera track my mouse weird? (examples included)
by part12studios ·The assumed approach here would be that i would constrain an object to follow the touch/mouse position -
Jumpy animation
by fahrraddach ·you have to make the attribute inside of your actor. there where you can also find things like movable or not and fixed rotation and so on. and try to make every actor have its on health bar flying ab -
Problems with spawning actors
by rhinokey ·make an attribute maybe a true false, have the rule set to spawn the actor when that gets set to false.