GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. How to change scene based on an attribute? possible or an impossible dream?

    SquareHeart
    by SquareHeart · August 2012
    for context I have a level select actor (on my level select screen) that I am using to select a level (there are currently 32 instances of the actor) rather than have each an individual actor with a c
  2. make actor turn around after hitting wall

    APPertizing
    by APPertizing · August 2012
    I have an actor that has tilt controls I have managed to make him go from one end of the screen back to the other and up and down ect, but when he hits the wall at the end i would like him to turn aro
  3. dress up game problem

    kesh17aki
    by kesh17aki · August 2012
    change attribute: self.drag to 1
  4. Remember actor position from previous scene

    MeaningfulGames
    by MeaningfulGames · August 2012
    Make an attribute that stores the actor's position.x , and then on the new scene call that attribute and do what you will with it.
  5. Is there a way to ease the movements of an actor so they don't instantly start and stop?

    grierdill
    by grierdill · August 2012
    I'm using the really simple, "change attribute self.linear velocity," to move my player around and was wondering how to ease the start and stop of the movement, almost as if they wer
  6. Collisions with an Actor (Identifying which instance of the actor)

    KiwiLee
    by KiwiLee · August 2012
    I have a scene with 10 actors of the same type (these have a unique ID - attribute) to identify which one i.e. from 1 to 10. When they clash with another actor on the screen I want the actor that th
  7. My loop only seems to work on the second time through

    Goodnight Games
    by Goodnight Games · August 2012
    Fixed it by switching from constrain attribute to interpolate.
  8. Fixing this problem??

    WALK2222
    by WALK2222 · August 2012
    I have tried adding an actor into the scene, and giving it the text attribute, but the text always end up going off screen.
  9. Jump on to kill mario style

    rhinokey
    by rhinokey · August 2012
    http://forums.gamesalad.com/discussion/47565/gamesalad-recipe-3-enemy-collisions#latest like 5 posts before yours posted about 2 hours before yours,, it was still on the front page.
  10. Jump on to kill mario style

    CaptMedia
    by CaptMedia · August 2012
    I'm not exactly sure if this is the best or easiest way to do this, but I would constrain three objects to the edges of the enemy. Then setup rules that say when the main actor collides with the side
  11. why does the camera track my mouse weird? (examples included)

    tenrdrmer
    by tenrdrmer · August 2012
    You need to constrain an object to the mouse positions and then shrink your tracking area down to something smaller than the scene. Then put a control camera behavior in the actor being constrained to
  12. *** Gamesalad Recipe 3: Enemy Collisions (Super Mario style collisions) ***

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · August 2012
    Hi All,
  13. Rotate actor clockwise always issues

    mighty_pooh
    by mighty_pooh · August 2012
    I rotates from a random attribute.
  14. How can I make something have a random delay every time?

    gyroscope
    by gyroscope · August 2012
    Make your integer attribute, let's call it RepRand. Make a boolean and call it Toggle.
  15. entering text into table

    tatiang
    by tatiang · August 2012
    You do have to use the Keyboard Input behavior, which requires an attribute, but why do you need more than one attribute? You should be able to re-use/reset the input attribute and then just store it
  16. Combos?

    tatiang
    by tatiang · August 2012
    Are you wanting to do combos where multiple buttons are pressed, or where if you use your sword correctly 5 times in a row you get a bonus? If it's the latter, just make a game attribute of type inde
  17. An easy question :) - Answered (I think, by myself getting off my arse)

    Nmdogdude
    by Nmdogdude · August 2012
    You could have an attribute 'which level', and have each answer change it to a certain #, then create a rule if attribute 'which level' = a certain number...change scene to scene whatever.
  18. why does the camera track my mouse weird? (examples included)

    part12studios
    by part12studios · August 2012
    The assumed approach here would be that i would constrain an object to follow the touch/mouse position
  19. Jumpy animation

    fahrraddach
    by fahrraddach · August 2012
    you have to make the attribute inside of your actor. there where you can also find things like movable or not and fixed rotation and so on. and try to make every actor have its on health bar flying ab
  20. Problems with spawning actors

    rhinokey
    by rhinokey · August 2012
    make an attribute maybe a true false, have the rule set to spawn the actor when that gets set to false.
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla