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  1. Glitchy tiles on slider puzzle

    FloridaGames
    by FloridaGames · August 2012
    -give all your pieces a row and column integer attribute.
  2. GS Windows Random Level Generator Function.

    Rama Rakosi
    by Rama Rakosi · August 2012
    Anyone know how I can spawn an actor, within a preset area. but randomly in different coordinates within the pre determined Borders? I'm thinking constrain attribute would work? any thoughts? kinda
  3. How do you achieve a 'persistant' rule? (Windows GS, noob)

    Rama Rakosi
    by Rama Rakosi · August 2012
    Maybe try applying max speed so it will always bounce. or instead of collision place an attribute condition inside the actor you want to continue bouncing. create an integer attribute set the value
  4. How do you achieve a 'persistant' rule? (Windows GS, noob)

    auriclux
    by auriclux · August 2012
    My approach is to have 4 actors(Border) as the box such that there is a rule for Needle that affects a Change Attribute(Velocity) on collision. This works all well and good for the first collision, b
  5. Shaking?

    ORBZ
    by ORBZ · August 2012
    Constrain self.speed (real) = magnitude(linearVelX, linearVelY)
  6. Current Bugs in Windows Creator

    Rama Rakosi
    by Rama Rakosi · August 2012
    Unable to change replicate.. the behavior is stuck on 5 times. cant go lower cant go higher. guess its a bug. Also cant add an attribute to replicate.
  7. Windows Creator UI Update **PREVIEW**

    ORBZ
    by ORBZ · August 2012
    Oh, and that if you copy an actor with custom attributes, then go into one of the copied actors and delete one of those custom attributes it also deletes the custom attribute in the original source a
  8. Another Repeating problem

    casparwylie
    by casparwylie · August 2012
    (change attribute myattribute to myattribute -1)......
  9. ***ALL NEW SMART CANDY TEASER SCREEN SHOTS!!!***

    iCreationZ
    by iCreationZ · August 2012
    because alot of my actors are scene specific and constrain to one another. Its for that reason that I've been spending so long on the basic game mechanics, and making life easier for myself in the lo
  10. Another Repeating problem

    arcticsunrise
    by arcticsunrise · August 2012
    how is it changing to 1 - the attribute i mean. is it time, is it touch...
  11. Touch and scale actor

    RThurman
    by RThurman · August 2012
    Make three 'real' attributes in the actor: widthOffset, heightOffset, and distance.
  12. actor with move to

    patapple
    by patapple · August 2012
    I have an actor that is moved by a move to behavior but I would like to stop it. I added a constrain attribute to self.motion.linearVelocity.x and the same for y and angular velocity but it doesn't wo
  13. Which way is better performance wise?

    memski425
    by memski425 · August 2012
    1. A separate actor for a sword and constrain into the players hands or
  14. Help: Detecting the Top of a Platform

    Tebroc
    by Tebroc · August 2012
    the player on it's way down, and then change an attribute to make the character walk. TshirtBooth's implementation works well except that his formula looks at the top Y axis and greater (again, great
  15. Another Repeating problem

    casparwylie
    by casparwylie · August 2012
    Hello, at the moment i have an attribute that can be 1, or 0, i have a rule that says 'if myattribute = 1 :
  16. How do I make a moving platform and Goomba-style enemies in Gamesalad?

    Nmdogdude
    by Nmdogdude · August 2012
    Here's a video on how to constrain one actor to another.(Image)
  17. can i do so there is example 100 lanes and when i touch play it take a random of them ??

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · August 2012
    Make an Integer attribute called: Lanes
  18. Is game salad work with Gamecenter Leaderboards group ?

    stackpoole
    by stackpoole · August 2012
    Yes i'm pretty sure they do, just put the right attribute in the box when making behaviours..
  19. Highscore and Name

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · August 2012
    Write the name and score to a game level attribute and if the player score is worthy for the list in that rule write both those attributes to a table and use the table to display in your score chart.
  20. Actor angle as it relates to another actor's angle

    BarrytheBrave
    by BarrytheBrave · August 2012
    Hey, it won't be angular velocity, as this measures the speed of rotation. You would want to track each actors self.rotation. Perhaps have two game angle attributes called rotation1 and rotation2.
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