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Actor angle as it relates to another actor's angle
by Kangavark ·If self.angular velocity = otherActor.angular velocity; Change Image, Change Attribute -
IOS simulator issue:system freezes when loading a rule
by zellhuang ·Now I'v faced a weird issue. I created an actor named ACTOR1 in which there is a attribute(real) named POSITION. Then I created several rules in this actor: -
I am having problems getting a ball to move at a constant speed
by PBEmpire ·i know my title was crap. btw my restitution is 1. i a have a actor to stop the slider from sinking. i have 0 for everything except restitution. constrain attribute did not work. ball only moves in 1 -
using tables in rules
by tenrdrmer ·(Quote) -
entering text into table
by rhinokey ·any way to allow a player to enter text into a table with keyboard input, i'm currently doing it by making an text attribute, having the keyboard input go there, then bounce that to the table, but i -
my game closes :(
by AFM ·Also I have 2 scene with the attribute pause (by clicking an icon appears) with more png -
Touch and scale actor
by glynius ·(Quote) -
Timers are for chumps - GS optimization tips
by domenius ·You can use a separate rule and an extra attribute to do this. Essentially you create a timer with a Boolean toggle rather than the actual code you want run, then place the code in a simpler rule togg -
Touch and scale actor
by RThurman ·Constrain: self.size.Height To: (self.size.Width + (self.size.Width - self.distance)) -
changing actors attribute according to what scene it is in
by gyroscope ·Hi, you can put the change attribute behaviour in an actor in the scene but off-screen. That way, when each scene opens, your attribute will change. -
Touch and scale actor
by glynius ·i created a self-distance attribute which is constrained to -
##permanently changing attribute**
by tatiang ·@gyroscope As I understood it, the problem was that after the boolean reset to 0/false, the initial condition would run again (When kiip=0), so to avoid that the attribute would have to change to a va -
What attribute do I use to change image when walking a certain direction?
by zefrof ·Say an actor is moving up on the scene, I want it to change to a picture of the back of said actor. If the actor is moving down you'd see an image of the front of the actor. What attribute should I us -
I am having problems getting a ball to move at a constant speed
by SlickZero ·If the ball doesn't need to change speeds, and you want it to travel at a constant one, use constrain attribute for the velocity. -
Cannot view Keyboard Input.
by gyroscope ·Presumably you've already made a Text attribute for use in the Keyboard Input Behaviour... let's assume you've called it Name. -
##permanently changing attribute**
by gyroscope ·Hi Ryan, you don't need any timer; because even though you're changing the attribute kiip to 1 before the achievement, the achievement is in the same Rule so will not be affected and will still work t -
I am having problems getting a ball to move at a constant speed
by PBEmpire ·i tried but it did not work. instead made my game lag. but i seem to get result when i put change attribute (velocity x) to (velocity x )( max.speed) but occasionally ball goes super slow till it dies -
I am having problems getting a ball to move at a constant speed
by Braydon_SFX ·Change attribute self.motion.linear.velocity.x to whatever -
##permanently changing attribute**
by RyanScott ·do I need to have a timer after 0.1 seconds change attribute and save the attribute once it changes to 1? (referring to your simpler solution) -
Spawning Question
by MotherHoose ·Attribute: self.Time ≤ 0.15