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  1. Actor angle as it relates to another actor's angle

    Kangavark
    by Kangavark · August 2012
    If self.angular velocity = otherActor.angular velocity; Change Image, Change Attribute
  2. IOS simulator issue:system freezes when loading a rule

    zellhuang
    by zellhuang · August 2012
    Now I'v faced a weird issue. I created an actor named ACTOR1 in which there is a attribute(real) named POSITION. Then I created several rules in this actor:
  3. I am having problems getting a ball to move at a constant speed

    PBEmpire
    by PBEmpire · August 2012
    i know my title was crap. btw my restitution is 1. i a have a actor to stop the slider from sinking. i have 0 for everything except restitution. constrain attribute did not work. ball only moves in 1
  4. using tables in rules

    tenrdrmer
    by tenrdrmer · August 2012
    (Quote)
  5. entering text into table

    rhinokey
    by rhinokey · August 2012
    any way to allow a player to enter text into a table with keyboard input, i'm currently doing it by making an text attribute, having the keyboard input go there, then bounce that to the table, but i
  6. my game closes :(

    AFM
    by AFM · August 2012
    Also I have 2 scene with the attribute pause (by clicking an icon appears) with more png
  7. Touch and scale actor

    glynius
    by glynius · August 2012
    (Quote)
  8. Timers are for chumps - GS optimization tips

    domenius
    by domenius · August 2012
    You can use a separate rule and an extra attribute to do this. Essentially you create a timer with a Boolean toggle rather than the actual code you want run, then place the code in a simpler rule togg
  9. Touch and scale actor

    RThurman
    by RThurman · August 2012
    Constrain: self.size.Height To: (self.size.Width + (self.size.Width - self.distance))
  10. changing actors attribute according to what scene it is in

    gyroscope
    by gyroscope · August 2012
    Hi, you can put the change attribute behaviour in an actor in the scene but off-screen. That way, when each scene opens, your attribute will change.
  11. Touch and scale actor

    glynius
    by glynius · August 2012
    i created a self-distance attribute which is constrained to
  12. ##permanently changing attribute**

    tatiang
    by tatiang · August 2012
    @gyroscope As I understood it, the problem was that after the boolean reset to 0/false, the initial condition would run again (When kiip=0), so to avoid that the attribute would have to change to a va
  13. What attribute do I use to change image when walking a certain direction?

    zefrof
    by zefrof · August 2012
    Say an actor is moving up on the scene, I want it to change to a picture of the back of said actor. If the actor is moving down you'd see an image of the front of the actor. What attribute should I us
  14. I am having problems getting a ball to move at a constant speed

    SlickZero
    by SlickZero · August 2012
    If the ball doesn't need to change speeds, and you want it to travel at a constant one, use constrain attribute for the velocity.
  15. Cannot view Keyboard Input.

    gyroscope
    by gyroscope · August 2012
    Presumably you've already made a Text attribute for use in the Keyboard Input Behaviour... let's assume you've called it Name.
  16. ##permanently changing attribute**

    gyroscope
    by gyroscope · August 2012
    Hi Ryan, you don't need any timer; because even though you're changing the attribute kiip to 1 before the achievement, the achievement is in the same Rule so will not be affected and will still work t
  17. I am having problems getting a ball to move at a constant speed

    PBEmpire
    by PBEmpire · August 2012
    i tried but it did not work. instead made my game lag. but i seem to get result when i put change attribute (velocity x) to (velocity x )( max.speed) but occasionally ball goes super slow till it dies
  18. I am having problems getting a ball to move at a constant speed

    Braydon_SFX
    by Braydon_SFX · August 2012
    Change attribute self.motion.linear.velocity.x to whatever
  19. ##permanently changing attribute**

    RyanScott
    by RyanScott · August 2012
    do I need to have a timer after 0.1 seconds change attribute and save the attribute once it changes to 1? (referring to your simpler solution)
  20. Spawning Question

    MotherHoose
    by MotherHoose · August 2012
    Attribute: self.Time ≤ 0.15
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