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  1. Highscore and Name

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · August 2012
    Write the name and score to a game level attribute and if the player score is worthy for the list in that rule write both those attributes to a table and use the table to display in your score chart.
  2. Actor angle as it relates to another actor's angle

    BarrytheBrave
    by BarrytheBrave · August 2012
    Hey, it won't be angular velocity, as this measures the speed of rotation. You would want to track each actors self.rotation. Perhaps have two game angle attributes called rotation1 and rotation2.
  3. Actor angle as it relates to another actor's angle

    Kangavark
    by Kangavark · August 2012
    If self.angular velocity = otherActor.angular velocity; Change Image, Change Attribute
  4. IOS simulator issue:system freezes when loading a rule

    zellhuang
    by zellhuang · August 2012
    Now I'v faced a weird issue. I created an actor named ACTOR1 in which there is a attribute(real) named POSITION. Then I created several rules in this actor:
  5. I am having problems getting a ball to move at a constant speed

    PBEmpire
    by PBEmpire · August 2012
    i know my title was crap. btw my restitution is 1. i a have a actor to stop the slider from sinking. i have 0 for everything except restitution. constrain attribute did not work. ball only moves in 1
  6. using tables in rules

    tenrdrmer
    by tenrdrmer · August 2012
    (Quote)
  7. entering text into table

    rhinokey
    by rhinokey · August 2012
    any way to allow a player to enter text into a table with keyboard input, i'm currently doing it by making an text attribute, having the keyboard input go there, then bounce that to the table, but i
  8. my game closes :(

    AFM
    by AFM · August 2012
    Also I have 2 scene with the attribute pause (by clicking an icon appears) with more png
  9. Touch and scale actor

    glynius
    by glynius · August 2012
    (Quote)
  10. Timers are for chumps - GS optimization tips

    domenius
    by domenius · August 2012
    You can use a separate rule and an extra attribute to do this. Essentially you create a timer with a Boolean toggle rather than the actual code you want run, then place the code in a simpler rule togg
  11. Touch and scale actor

    RThurman
    by RThurman · August 2012
    Constrain: self.size.Height To: (self.size.Width + (self.size.Width - self.distance))
  12. changing actors attribute according to what scene it is in

    gyroscope
    by gyroscope · August 2012
    Hi, you can put the change attribute behaviour in an actor in the scene but off-screen. That way, when each scene opens, your attribute will change.
  13. Touch and scale actor

    glynius
    by glynius · August 2012
    i created a self-distance attribute which is constrained to
  14. ##permanently changing attribute**

    tatiang
    by tatiang · August 2012
    @gyroscope As I understood it, the problem was that after the boolean reset to 0/false, the initial condition would run again (When kiip=0), so to avoid that the attribute would have to change to a va
  15. What attribute do I use to change image when walking a certain direction?

    zefrof
    by zefrof · August 2012
    Say an actor is moving up on the scene, I want it to change to a picture of the back of said actor. If the actor is moving down you'd see an image of the front of the actor. What attribute should I us
  16. I am having problems getting a ball to move at a constant speed

    SlickZero
    by SlickZero · August 2012
    If the ball doesn't need to change speeds, and you want it to travel at a constant one, use constrain attribute for the velocity.
  17. Cannot view Keyboard Input.

    gyroscope
    by gyroscope · August 2012
    Presumably you've already made a Text attribute for use in the Keyboard Input Behaviour... let's assume you've called it Name.
  18. ##permanently changing attribute**

    gyroscope
    by gyroscope · August 2012
    Hi Ryan, you don't need any timer; because even though you're changing the attribute kiip to 1 before the achievement, the achievement is in the same Rule so will not be affected and will still work t
  19. I am having problems getting a ball to move at a constant speed

    PBEmpire
    by PBEmpire · August 2012
    i tried but it did not work. instead made my game lag. but i seem to get result when i put change attribute (velocity x) to (velocity x )( max.speed) but occasionally ball goes super slow till it dies
  20. I am having problems getting a ball to move at a constant speed

    Braydon_SFX
    by Braydon_SFX · August 2012
    Change attribute self.motion.linear.velocity.x to whatever
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