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When to use Angle attribute?
by Slowboy ·I'm still not convinced that an Angle attribute could've helped me avoid having to pre-rotate my images in this situation. -
Multiple copies all performing the same action, how to make them individual?
by UtopianGames ·Make a self boolean attribute in the actor and when touch is pressed or inside change it to true then do a rule if (self.boolean) = true do the animation. -
I am having problems getting a ball to move at a constant speed
by PBEmpire ·have set- when ball collides with slider, change attribute( self. motion.linear.velocity.x) to (self. motion.linear.velocity.x)(max.speed). -
changing actors attribute according to what scene it is in
by haza ·but how do you get them to change the attribute when the scene is opened -
changing actors attribute according to what scene it is in
by haza ·I have been trying for a while. is there anyone who know how to change actors attribute according to what scene it is in. -
Accelerometer Help?
by Dsgkid595 ·of the game), they don't accidentally change the attribute that disables their tapping, but I don't want people to have to throw their phones at the wall to get the game to work. What do you guys thi -
When to use Angle attribute?
by NovicaStudio ·@FloridaGames although I think the Angle Type of Attribute would reduce a bit of lag if you had something like 3600000 as a real, an angle could reduce it. I think it might help a bit. Plus you could -
When to use Angle attribute?
by FloridaGames ·Keep in mind that if you use a real attribute (game.anlge) and then have actor do something like : change self.rotation to game.angle. -
making multiple of numbers in the expression editor
by gyroscope ·Attribute YourAtt > 0 -
making multiple of numbers in the expression editor
by developer6810 ·have, a condition xxxxx and I want it to be when attribute xxxxx ≠ (440 to 470) --- do behaviors. -
Need Help With Tilt Controls
by Dazza006 ·Left Attribute game.Accelerometer.x < -0.05 -
making multiple of numbers in the expression editor
by gyroscope ·Attribute YourAtt > 0 -
making multiple of numbers in the expression editor
by developer6810 ·How would you say like for example, you wanted to say this attribute is not equal to 1 through 10 (like including all numbers) and put it all in one expression editor? Thanks. -
Stop repeating
by gyroscope ·In the meantime, to answer your other question: self.YourMovingActor.Position.X, etc., is found via the Attribute Browser. This opens when you click on the 3 little dots in the Interpolate behaviour ( -
Stop repeating
by casparwylie ·Interpolate attribute: self.Position.X etc. -
When to use Angle attribute?
by MarkOnTheIron ·If I remember correctly the angle attribute can hold a maximum value of 360 and if it's bigger it will restart from 0. So a value of 380 with the angle attribute will be 20. -
make player jump if you touch anywhere on screen EXCEPT in certain areas
by gyroscope ·Change Attribute JumpArea to true -
Random selection
by BarrytheBrave ·If your numbers are not sequential (so you can't use the min and max) then I'd say make another integer attribute called RND, and use the random function to set RND to a random number from min 1 to ma -
Random selection
by Braydon_SFX ·Create an integer attribute and name it. -
make player jump if you touch anywhere on screen EXCEPT in certain areas
by guilleface ·have it to change a "jump" attribute to true, and instead of having when touch count is >0, change to when "jump" is true