GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. When to use Angle attribute?

    Slowboy
    by Slowboy · August 2012
    I'm still not convinced that an Angle attribute could've helped me avoid having to pre-rotate my images in this situation.
  2. Multiple copies all performing the same action, how to make them individual?

    UtopianGames
    by UtopianGames · August 2012
    Make a self boolean attribute in the actor and when touch is pressed or inside change it to true then do a rule if (self.boolean) = true do the animation.
  3. I am having problems getting a ball to move at a constant speed

    PBEmpire
    by PBEmpire · August 2012
    have set- when ball collides with slider, change attribute( self. motion.linear.velocity.x) to (self. motion.linear.velocity.x)(max.speed).
  4. changing actors attribute according to what scene it is in

    haza
    by haza · August 2012
    but how do you get them to change the attribute when the scene is opened
  5. changing actors attribute according to what scene it is in

    haza
    by haza · August 2012
    I have been trying for a while. is there anyone who know how to change actors attribute according to what scene it is in.
  6. Accelerometer Help?

    Dsgkid595
    by Dsgkid595 · August 2012
    of the game), they don't accidentally change the attribute that disables their tapping, but I don't want people to have to throw their phones at the wall to get the game to work. What do you guys thi
  7. When to use Angle attribute?

    NovicaStudio
    by NovicaStudio · August 2012
    @FloridaGames although I think the Angle Type of Attribute would reduce a bit of lag if you had something like 3600000 as a real, an angle could reduce it. I think it might help a bit. Plus you could
  8. When to use Angle attribute?

    FloridaGames
    by FloridaGames · August 2012
    Keep in mind that if you use a real attribute (game.anlge) and then have actor do something like : change self.rotation to game.angle.
  9. making multiple of numbers in the expression editor

    gyroscope
    by gyroscope · July 2012
    Attribute YourAtt > 0
  10. making multiple of numbers in the expression editor

    developer6810
    by developer6810 · July 2012
    have, a condition xxxxx and I want it to be when attribute xxxxx ≠ (440 to 470) --- do behaviors.
  11. Need Help With Tilt Controls

    Dazza006
    by Dazza006 · July 2012
    Left Attribute game.Accelerometer.x < -0.05
  12. making multiple of numbers in the expression editor

    gyroscope
    by gyroscope · July 2012
    Attribute YourAtt > 0
  13. making multiple of numbers in the expression editor

    developer6810
    by developer6810 · July 2012
    How would you say like for example, you wanted to say this attribute is not equal to 1 through 10 (like including all numbers) and put it all in one expression editor? Thanks.
  14. Stop repeating

    gyroscope
    by gyroscope · July 2012
    In the meantime, to answer your other question: self.YourMovingActor.Position.X, etc., is found via the Attribute Browser. This opens when you click on the 3 little dots in the Interpolate behaviour (
  15. Stop repeating

    casparwylie
    by casparwylie · July 2012
    Interpolate attribute: self.Position.X etc.
  16. When to use Angle attribute?

    MarkOnTheIron
    by MarkOnTheIron · July 2012
    If I remember correctly the angle attribute can hold a maximum value of 360 and if it's bigger it will restart from 0. So a value of 380 with the angle attribute will be 20.
  17. make player jump if you touch anywhere on screen EXCEPT in certain areas

    gyroscope
    by gyroscope · July 2012
    Change Attribute JumpArea to true
  18. Random selection

    BarrytheBrave
    by BarrytheBrave · July 2012
    If your numbers are not sequential (so you can't use the min and max) then I'd say make another integer attribute called RND, and use the random function to set RND to a random number from min 1 to ma
  19. Random selection

    Braydon_SFX
    by Braydon_SFX · July 2012
    Create an integer attribute and name it.
  20. make player jump if you touch anywhere on screen EXCEPT in certain areas

    guilleface
    by guilleface · July 2012
    have it to change a "jump" attribute to true, and instead of having when touch count is >0, change to when "jump" is true
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla