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make player jump if you touch anywhere on screen EXCEPT in certain areas
by guilleface ·create a global attribute "don't jump" and in your 3 other buttons when press change -
make player jump if you touch anywhere on screen EXCEPT in certain areas
by developer6810 ·RULE: attribute (game.jumps) > 0 AND attribute (game.Touches.Count) > 0 -
When to use Angle attribute?
by Slowboy ·I usually just use Real attributes and adjust the rotation of an object, but am I missing a trick by not using an Angle attribute instead? Is there a particular advantage or quirk of the Angle attribu -
##permanently changing attribute**
by gyroscope ·Hi Ryan, I think I get what you're saying. So you'll need another attribute that'll keep your attribute at 0 after it has been 1 before. -
##permanently changing attribute**
by BarrytheBrave ·You could have another attribute called 'kiip earned' which is set to 0. -
##permanently changing attribute**
by RyanScott ·I want an attribute to be changed to 1 and to then change back to 0 permanently. -
saving money/gems in game
by HC_DK ·Do as @AIGames says, make two different attributes for each like Money and Ingame Money and Gems and Ingame Gems. In your levels you add Money and Gems to the Ingame attribute and in the Game Over / L -
saving money/gems in game
by GuaveMedia ·Save the attribute (Image) -
How to save total score??
by pavel ·I have 40 attributes -
How to save total score??
by patapple ·Can you explain a little bit more? Do you want to save a specific attribute? If yes, you can use the save and load behaviors. -
Jumpy animation
by sparx13 ·I managed to get the actor to die at the right times. But I'm not sure how to do the health bar because I can't constrain it to the actors self.life attribute and I was confused on what you meant abou -
Actor Won't Display Text - Need Help
by gyroscope ·Hi, just to be clear: you've made an integer attribute - for this example let's call it Count, and you've maybe made it a scene attribute. -
iterative behaviors (i.e "for ()" in programming)
by gyroscope ·Make two integer attributes, var and a, both with their values as the default 0. -
Why wont self.physics.movable let me change mid game?
by QuestionMan ·Oh and btw your constrain idea worked, thanks man! Too bad you cant change that attribute during runtime though -
Why wont self.physics.movable let me change mid game?
by Sparkyidr ·Yeah. That's one of the attributes you can't change at runtime unfortunately. -
Why wont self.physics.movable let me change mid game?
by QuestionMan ·I did this with 'change attribute', and it wont move at all now. It doesnt seem to recognize the change attribute for self.physics.movable. -
How to stop gravity while using it later in Windows
by QuestionMan ·Did this, and it wont move at all now. It doesnt seem to recognize the change attribute for self.physics.movable. -
Fill a CrystalBall with coin collected HELP
by Cabaco ·Make a boolean attribute that is false. i.e. coinmove -
My loop only seems to work on the second time through
by Goodnight Games ·The problem is the timer doesn't constrain the attribute the first time you press the button it only subtracts .1 once. If you click on it anytime after that and run the cycle it will subtract to zero -
Dynamic Bars Using Attribute with Constant Width
by mmzbr ·I need to create a Dynamic Health Bar using Constrain but the Attribute changes so my bar Width. I want to keep the initial bar width as a constant (50 pixels) even if initial attribute changes. Its t