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How can I check table data from Path find?
by ironDan ·I have a grid of cells and am using the path find behavior for an actor to navigate the grid and all is good...however before the actor follows the path I would like the cells that are on the path tab -
Just released my first game GeoLander, some thoughts about the project and the GameSalad
by Zulfikar ·* Has everything you need to create 2D games. No need to improvise or code your own solutions. Just add objects and adjust their attributes, rules and logics -
Movment Control
by Socks ·Double click the middle actor, in the last change attribute behaviour, the one in the timer, change . . . -
HTML5 bugs with animations (or booleans)
by Aazousan ·The image below shows what it does in-game. I have a boolean attribute, "left", that is set to "true" when the character pushes the left arrow. As a result, the ani -
NEW Project Merger for GameSalad™ - Updated and 1.25.80+ Ready
by gingagaming ·(Quote) -
NEW Project Merger for GameSalad™ - Updated and 1.25.80+ Ready
by pHghost ·The problem with GS Project Attributes (which lets you analyze attribute use and reorder attributes and tables) is that if you try to reorder them and press the button to generate a new file, it simpl -
SUGGESTION / FEATURE: It would be great if an actor could make Particles BEHIND the actor.
by RossmanBrothersGames ·Not sure which is more performance taxing, to constrain an actor behind the main actor emitting particles. Or to have the actor be stationary and set the offset of the particles to Actor1x - Actor2x, -
Hidden Object Games
by tatiang ·Change Attribute game.foundCount to game.foundCount+1 -
Car riding on way
by birdboy ·The attached file has two scenes. The first one uses the Move behavior (and your left and right keys on the keyboard), the second one uses the Constrain behavior (and mouse movement). -
Help with character movement
by Socks ·Or constrain. -
SUGGESTION / FEATURE: It would be great if an actor could make Particles BEHIND the actor.
by rainwaterstudios ·Create a new actor positioned under the actor you want the particles to spawn from; constrain the X and Y values of the new actor to the actor on top of it, and then spawn the particles from the botto -
Double Jump issue: Lack of gravity when holding spacebar!!!
by The_Gamesalad_Guru ·(Quote) -
Looping Numbers
by birdboy ·@Socks Yes, if you're using game.time or self.time, you're right. But for a more universal solution you need to use your own attribute. -
Looping Numbers
by birdboy ·Edit: more precisely, my solution was wrong, it's still wrong when you include an attribute. -
Looping Numbers
by Socks ·I think you should have an attribute (or equation) where you have a zero ? -
make mini store.how ?
by tatiang ·If you are increasing an attribute value, use the minimum function to limit the value: -
Constrain to position in a rotating actor
by Socks ·http://forums.gamesalad.com/discussion/75220/fast-constrain-linkmachine-v2/p1 -
Constrain to position in a rotating actor
by GreenfroggGames ·Can somebody please help me understand this formula. I've constrained the position and rotation of my "head" actor to my "player" actor and it works. -
Death counter
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Death counter
by Socks ·Game attribute: 'Kills'.