GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. How can I check table data from Path find?

    ironDan
    by ironDan · February 2017
    I have a grid of cells and am using the path find behavior for an actor to navigate the grid and all is good...however before the actor follows the path I would like the cells that are on the path tab
  2. Just released my first game GeoLander, some thoughts about the project and the GameSalad

    Zulfikar
    by Zulfikar · February 2017
    * Has everything you need to create 2D games. No need to improvise or code your own solutions. Just add objects and adjust their attributes, rules and logics
  3. Movment Control

    Socks
    by Socks · February 2017
    Double click the middle actor, in the last change attribute behaviour, the one in the timer, change . . .
  4. HTML5 bugs with animations (or booleans)

    Aazousan
    by Aazousan · February 2017
    The image below shows what it does in-game. I have a boolean attribute, "left", that is set to "true" when the character pushes the left arrow. As a result, the ani
  5. NEW Project Merger for GameSalad™ - Updated and 1.25.80+ Ready

    gingagaming
    by gingagaming · February 2017
    (Quote)
  6. NEW Project Merger for GameSalad™ - Updated and 1.25.80+ Ready

    pHghost
    by pHghost · February 2017
    The problem with GS Project Attributes (which lets you analyze attribute use and reorder attributes and tables) is that if you try to reorder them and press the button to generate a new file, it simpl
  7. SUGGESTION / FEATURE: It would be great if an actor could make Particles BEHIND the actor.

    RossmanBrothersGames
    by RossmanBrothersGames · February 2017
    Not sure which is more performance taxing, to constrain an actor behind the main actor emitting particles. Or to have the actor be stationary and set the offset of the particles to Actor1x - Actor2x,
  8. Hidden Object Games

    tatiang
    by tatiang · February 2017
         Change Attribute game.foundCount to game.foundCount+1
  9. Car riding on way

    birdboy
    by birdboy · February 2017
    The attached file has two scenes. The first one uses the Move behavior (and your left and right keys on the keyboard), the second one uses the Constrain behavior (and mouse movement).
  10. Help with character movement

    Socks
    by Socks · February 2017
    Or constrain.
  11. SUGGESTION / FEATURE: It would be great if an actor could make Particles BEHIND the actor.

    rainwaterstudios
    by rainwaterstudios · February 2017
    Create a new actor positioned under the actor you want the particles to spawn from; constrain the X and Y values of the new actor to the actor on top of it, and then spawn the particles from the botto
  12. Double Jump issue: Lack of gravity when holding spacebar!!!

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · February 2017
    (Quote)
  13. Looping Numbers

    birdboy
    by birdboy · February 2017
    @Socks Yes, if you're using game.time or self.time, you're right. But for a more universal solution you need to use your own attribute.
  14. Looping Numbers

    birdboy
    by birdboy · February 2017
    Edit: more precisely, my solution was wrong, it's still wrong when you include an attribute.
  15. Looping Numbers

    Socks
    by Socks · February 2017
    I think you should have an attribute (or equation) where you have a zero ?
  16. make mini store.how ?

    tatiang
    by tatiang · February 2017
    If you are increasing an attribute value, use the minimum function to limit the value:
  17. Constrain to position in a rotating actor

    Socks
    by Socks · February 2017
    http://forums.gamesalad.com/discussion/75220/fast-constrain-linkmachine-v2/p1
  18. Constrain to position in a rotating actor

    GreenfroggGames
    by GreenfroggGames · February 2017
    Can somebody please help me understand this formula. I've constrained the position and rotation of my "head" actor to my "player" actor and it works.
  19. Death counter

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · February 2017
    You could also have each enemy that is spawned increase the kills counter when that enemy is spawned by putting a Change Attribute behavior in the enemy that says:
  20. Death counter

    Socks
    by Socks · February 2017
    Game attribute: 'Kills'.
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla