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Owls - now on the Kindle Fire, iPad and Nook
by jonmulcahy ·Yea let's hope so, they rejected the first build I uploaded for the kindle due to the camera issue. I reuploaded it with my constrain camera fix and it got through today. -
where's the attribute for swipe?
by developer6810 ·RULE: touch is pressed -- change attribute game.touchX to game.MousePositionX, change attribute game.touchY to game.MousePositionY -
Problems with angles
by InLaNoche ·The reason I have been creating multilple tries at this, is that ever since I made my first angle attribute, I am having trouble deleting the attributes from actors. That aside, so I go to make my 4t -
Infinite Jump problem
by LumpApps ·Ad an attribute called grounded. -
Cramping in the code boxes
by InLaNoche ·I'm not sure why this is happening, and it seems maybe it's dependant on the resolution of the monitor I am on? In any case, even though, say, a Constrain block has a lot of horizontal realistate, th -
how to achieve a "melee" attack?
by rhinokey ·game attributes -
Bullet Help!
by BarrytheBrave ·You could add a self boolean attribute to the bullet called "bounced". Then add a rule so that when the bullet collides with a wall the bounced attribute changes to true, and the bul -
Bullet Help!
by skippertech ·it collides with it. SO i went in and made an attribute, that everytime it collides it adds +1 to the attribute, and when it gets to =2, the actor gets destroyed. Unfortunatly that didnt help because -
How to change the direction of an actor when it collides with another actor.
by adlaim ·Make a boolean attribute called ((ChangeDirection))- or Some thing -((False)). -
reseting scene help with attributes
by BarrytheBrave ·You reset them with the change attribute action. If you have a list of game attributes that need resetting (to 0 for example) then on the button actor have rules that say: -
reseting scene help with attributes
by Pennez-Games ·(Quote) -
reseting scene help with attributes
by Pennez-Games ·it will reset your current scene and it's attributes. Keep in mind that this will not reset game attributes just scene attributes, so if your HUD for example makes use of game attributes then you wil -
reseting scene help with attributes
by gurechan ·If you're using attributes to check for the control settings, you'll need to create a rule to reset all of these. The just using the reset scene attribute won't do it. -
reseting scene help with attributes
by BarrytheBrave ·it will reset your current scene and it's attributes. Keep in mind that this will not reset game attributes just scene attributes, so if your HUD for example makes use of game attributes then you wil -
best way to Pause an Actor?
by Kangavark ·(Quote) -
Need help with making proper onscreen controls
by Pennez-Games ·(Quote) -
Help with a spawning button
by BarrytheBrave ·What I would do is not make the button itself spawn any actors. Make a game boolean attribute called "spawnWarrior", which is initially un-ticked (false). Now in the button (on the n -
Orbiting actor won't face direction they are travelling
by ORBZ ·When you constrain the x and y position the actor has a velocity of 0. -
Need help with making proper onscreen controls
by schwarzA ·Then make 2 game attributes (these will both be integer attributes) -
Need help with making proper onscreen controls
by Pennez-Games ·Create attribute called move . Let it be an integer attribute. Create a left button and a right button. In your buttons, create rle- when touch is pressed inside, change attribute move to 1. When touc