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  1. Owls - now on the Kindle Fire, iPad and Nook

    jonmulcahy
    by jonmulcahy · July 2012
    Yea let's hope so, they rejected the first build I uploaded for the kindle due to the camera issue. I reuploaded it with my constrain camera fix and it got through today.
  2. where's the attribute for swipe?

    developer6810
    by developer6810 · July 2012
    RULE: touch is pressed -- change attribute game.touchX to game.MousePositionX, change attribute game.touchY to game.MousePositionY
  3. Problems with angles

    InLaNoche
    by InLaNoche · July 2012
    The reason I have been creating multilple tries at this, is that ever since I made my first angle attribute, I am having trouble deleting the attributes from actors. That aside, so I go to make my 4t
  4. Infinite Jump problem

    LumpApps
    by LumpApps · July 2012
    Ad an attribute called grounded.
  5. Cramping in the code boxes

    InLaNoche
    by InLaNoche · July 2012
    I'm not sure why this is happening, and it seems maybe it's dependant on the resolution of the monitor I am on? In any case, even though, say, a Constrain block has a lot of horizontal realistate, th
  6. how to achieve a "melee" attack?

    rhinokey
    by rhinokey · July 2012
    game attributes
  7. Bullet Help!

    BarrytheBrave
    by BarrytheBrave · July 2012
    You could add a self boolean attribute to the bullet called "bounced". Then add a rule so that when the bullet collides with a wall the bounced attribute changes to true, and the bul
  8. Bullet Help!

    skippertech
    by skippertech · July 2012
    it collides with it. SO i went in and made an attribute, that everytime it collides it adds +1 to the attribute, and when it gets to =2, the actor gets destroyed. Unfortunatly that didnt help because
  9. How to change the direction of an actor when it collides with another actor.

    adlaim
    by adlaim · July 2012
    Make a boolean attribute called ((ChangeDirection))- or Some thing -((False)).
  10. reseting scene help with attributes

    BarrytheBrave
    by BarrytheBrave · July 2012
    You reset them with the change attribute action. If you have a list of game attributes that need resetting (to 0 for example) then on the button actor have rules that say:
  11. reseting scene help with attributes

    Pennez-Games
    by Pennez-Games · July 2012
    (Quote)
  12. reseting scene help with attributes

    Pennez-Games
    by Pennez-Games · July 2012
    it will reset your current scene and it's attributes. Keep in mind that this will not reset game attributes just scene attributes, so if your HUD for example makes use of game attributes then you wil
  13. reseting scene help with attributes

    gurechan
    by gurechan · July 2012
    If you're using attributes to check for the control settings, you'll need to create a rule to reset all of these. The just using the reset scene attribute won't do it.
  14. reseting scene help with attributes

    BarrytheBrave
    by BarrytheBrave · July 2012
    it will reset your current scene and it's attributes. Keep in mind that this will not reset game attributes just scene attributes, so if your HUD for example makes use of game attributes then you wil
  15. best way to Pause an Actor?

    Kangavark
    by Kangavark · July 2012
    (Quote)
  16. Need help with making proper onscreen controls

    Pennez-Games
    by Pennez-Games · July 2012
    (Quote)
  17. Help with a spawning button

    BarrytheBrave
    by BarrytheBrave · July 2012
    What I would do is not make the button itself spawn any actors. Make a game boolean attribute called "spawnWarrior", which is initially un-ticked (false). Now in the button (on the n
  18. Orbiting actor won't face direction they are travelling

    ORBZ
    by ORBZ · July 2012
    When you constrain the x and y position the actor has a velocity of 0.
  19. Need help with making proper onscreen controls

    schwarzA
    by schwarzA · July 2012
    Then make 2 game attributes (these will both be integer attributes)
  20. Need help with making proper onscreen controls

    Pennez-Games
    by Pennez-Games · July 2012
    Create attribute called move . Let it be an integer attribute. Create a left button and a right button. In your buttons, create rle- when touch is pressed inside, change attribute move to 1. When touc
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