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  1. Need Help... Issues with Sliding menu

    schwarzA
    by schwarzA · July 2012
    Change attribute -
  2. Orbiting actor won't face direction they are travelling

    micksolo
    by micksolo · July 2012
    I set up an actor to be "orbiting" using constrain pos x and y to cos and sin functions. It works fine.
  3. How make an actor have always the same position(x&y),of other actor?

    rhinokey
    by rhinokey · July 2012
    constrain with an offset, and google or forum search
  4. Dragging an actor

    creativeapps
    by creativeapps · July 2012
    http://gshelper.com/touch-offset-when-constraining-actor-to-the-mouse/
  5. Jumpy animation

    ironDan
    by ironDan · July 2012
    its data? Im assuming its Global as well and constrained to the actor?? If so then you can always just have the health bar destroy itself when the actor dies and when the actor is re spawned to have
  6. how to achieve a "melee" attack?

    ironDan
    by ironDan · July 2012
    Make three Global Attributes (Real) EnemyX and EnemyY and DistanceToEnemy
  7. where's the attribute for swipe?

    developer6810
    by developer6810 · July 2012
    also, where's the attribute for shake?
  8. where's the attribute for swipe?

    developer6810
    by developer6810 · July 2012
    I can't find it. Is is supposed to be in devices or where is it?
  9. Need help with making my player reappear

    ironDan
    by ironDan · July 2012
    Like @Braydon_SFX said and to expand on just create 2 (Real) self attributes SelfX and SelfY and then 2 change attributes change SelfX to self.positionX and SelfY to self.positionY and then fire off a
  10. Why is it best to load attributes in a different scene?

    gyroscope
    by gyroscope · July 2012
    Hi again Mike; I don't think it'd be terrible at all to put Load attributes in a same scene as other stuff, in fact it's usual to do that.
  11. Help with AI

    Flayr
    by Flayr · July 2012
    a level with the arrow keys and its x and y attributes are set to Game.PlayerX and Game.PlayerY. The enemy has a "Move" behavior that makes it always move forward at a rate of 15. I
  12. Behaviours not behaving

    gyroscope
    by gyroscope · July 2012
    I've made a GSC test and I've used Rotate Behaviours instead; see if that's OK for you. The amount of wiggles can be adjusted by the Count attribute, and of course the speed in the Rotate Behaviours a
  13. Result bar and score

    feroman
    by feroman · July 2012
    I know he must use constrained attribute, but it's not all.
  14. Sliding block (Collide)

    rhinokey
    by rhinokey · July 2012
    also, when you constrain an object to another it seems to its collision abilities.
  15. Old man needs a simple answer ... click and centre a 2048x2048 actor on the clicked/touched spot

    DaveyJJ
    by DaveyJJ · July 2012
    Thanks to both. Aaron, when I use the change attribute as shown above on a small actor (say, 100x100px) this works fine. On the bigger actor, a 2048x2048px square with the circle cut out of the centre
  16. Manual IF statements

    InLaNoche
    by InLaNoche · July 2012
    I can deal with it. I guess I just have to be more flexable with how I want my conditions worked out. I ran into a problem when I wanted to do an equation on the left side, but I can just reverse th
  17. Need help with making proper onscreen controls

    PBEmpire
    by PBEmpire · July 2012
    Create attribute called move . Let it be an integer attribute. Create a left button and a right button. In your buttons, create rle- when touch is pressed inside, change attribute move to 1. When touc
  18. Moving an actor

    AugustRain
    by AugustRain · July 2012
    constrain
  19. Sliding block (Collide)

    AugustRain
    by AugustRain · July 2012
    constrain self.position.x = game.touches.touch 1x.
  20. Reset Variables after Animation?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2012
    In the rule where the animation is put a change attribute change swipe count to zero after the animate behavior in the rule.
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