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Need Help... Issues with Sliding menu
by schwarzA ·Change attribute - -
Orbiting actor won't face direction they are travelling
by micksolo ·I set up an actor to be "orbiting" using constrain pos x and y to cos and sin functions. It works fine. -
How make an actor have always the same position(x&y),of other actor?
by rhinokey ·constrain with an offset, and google or forum search -
Dragging an actor
by creativeapps ·http://gshelper.com/touch-offset-when-constraining-actor-to-the-mouse/ -
Jumpy animation
by ironDan ·its data? Im assuming its Global as well and constrained to the actor?? If so then you can always just have the health bar destroy itself when the actor dies and when the actor is re spawned to have -
how to achieve a "melee" attack?
by ironDan ·Make three Global Attributes (Real) EnemyX and EnemyY and DistanceToEnemy -
where's the attribute for swipe?
by developer6810 ·also, where's the attribute for shake? -
where's the attribute for swipe?
by developer6810 ·I can't find it. Is is supposed to be in devices or where is it? -
Need help with making my player reappear
by ironDan ·Like @Braydon_SFX said and to expand on just create 2 (Real) self attributes SelfX and SelfY and then 2 change attributes change SelfX to self.positionX and SelfY to self.positionY and then fire off a -
Why is it best to load attributes in a different scene?
by gyroscope ·Hi again Mike; I don't think it'd be terrible at all to put Load attributes in a same scene as other stuff, in fact it's usual to do that. -
Help with AI
by Flayr ·a level with the arrow keys and its x and y attributes are set to Game.PlayerX and Game.PlayerY. The enemy has a "Move" behavior that makes it always move forward at a rate of 15. I -
Behaviours not behaving
by gyroscope ·I've made a GSC test and I've used Rotate Behaviours instead; see if that's OK for you. The amount of wiggles can be adjusted by the Count attribute, and of course the speed in the Rotate Behaviours a -
Result bar and score
by feroman ·I know he must use constrained attribute, but it's not all. -
Sliding block (Collide)
by rhinokey ·also, when you constrain an object to another it seems to its collision abilities. -
Old man needs a simple answer ... click and centre a 2048x2048 actor on the clicked/touched spot
by DaveyJJ ·Thanks to both. Aaron, when I use the change attribute as shown above on a small actor (say, 100x100px) this works fine. On the bigger actor, a 2048x2048px square with the circle cut out of the centre -
Manual IF statements
by InLaNoche ·I can deal with it. I guess I just have to be more flexable with how I want my conditions worked out. I ran into a problem when I wanted to do an equation on the left side, but I can just reverse th -
Need help with making proper onscreen controls
by PBEmpire ·Create attribute called move . Let it be an integer attribute. Create a left button and a right button. In your buttons, create rle- when touch is pressed inside, change attribute move to 1. When touc -
Moving an actor
by AugustRain ·constrain -
Sliding block (Collide)
by AugustRain ·constrain self.position.x = game.touches.touch 1x. -
Reset Variables after Animation?
by The_Gamesalad_Guru ·In the rule where the animation is put a change attribute change swipe count to zero after the animate behavior in the rule.