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  1. hold to change scene?

    Pennez-Games
    by Pennez-Games · July 2012
    (Quote)
  2. hold to change scene?

    Pennez-Games
    by Pennez-Games · July 2012
    (Quote)
  3. Jumpy animation

    GuaveMedia
    by GuaveMedia · July 2012
    If you don't use spawn very often it is okay. I would definitely change the attribute.
  4. Need help with making proper onscreen controls

    Pennez-Games
    by Pennez-Games · July 2012
    (Quote)
  5. hold to change scene?

    PBEmpire
    by PBEmpire · July 2012
    now u tell me lol. but it should still work because while scrolling and u hit the button, it will not change scene as the attribute is at 2. unless u hold your finger there for 2 sec.
  6. Need help with making proper onscreen controls

    Hapiapps
    by Hapiapps · July 2012
    Make an attribute thats an integer, call it direction (or whatever you like).
  7. hold to change scene?

    PBEmpire
    by PBEmpire · July 2012
    create attribute call touch. then go to ur button and add rule- when touch is pressed inside, for every 1 second, change attribute touch to touch+1.
  8. Reset Variables after Animation?

    gyroscope
    by gyroscope · July 2012
    Strange that none of those Change Attribute behaviours are getting through...
  9. hold to change scene?

    tatiang
    by tatiang · July 2012
    .....change attribute self.pressedTime (real) to self.Time
  10. Jumpy animation

    sparx13
    by sparx13 · July 2012
    Ok thanks for the reply. The life attribute is in game, do I need to change it to the actor. If I don't use spawn what else would I use?
  11. ball problem

    PBEmpire
    by PBEmpire · July 2012
    guys,. my ball changes speed sometimes if it hits side of slider or bricks sometimes and only goes back to maxspeed after a few more hits. i constrained attribute max speed to max speed/ (and also tri
  12. how bad is spawn actors for performance

    rhinokey
    by rhinokey · July 2012
    the core of my system is a self randomizing platform system, basically i have 4 actors, Left Middle and Right, then one cale lane change all of these are set to constrain attribute to a table valu
  13. Help with enemy AI.

    Flayr
    by Flayr · July 2012
    fire different weapons. TestPlayer also has two constrain attribute behaviors setting it's x and y to the variables "PlayerX and "PlayerY". TestEnemy is set to lower its va
  14. Reset Variables after Animation?

    MADGames
    by MADGames · July 2012
    In my game, I "count" how many swipes the user does then when it hits 5, an animation occurs. To do this I made an attribute called "SwipeCount" and everytime a swi
  15. Problem with custom font countdown timer and unlocked levels

    redlotusdesignz
    by redlotusdesignz · July 2012
    I'm not sure if I have to add in another attribute or if it is a bug.
  16. Old man needs a simple answer ... click and centre a 2048x2048 actor on the clicked/touched spot

    tenrdrmer
    by tenrdrmer · July 2012
    You don't need any extra attributes for this. In the circle cut out actor put this rule
  17. noobQ - Is "self.Length of Time Minus 1" attribute in Windows free D/L?

    tenrdrmer
    by tenrdrmer · July 2012
    That's an attribute you have to create I the actor. It needs to be an integer type attribute. And you can name it what ever you want
  18. noobQ - Is "self.Length of Time Minus 1" attribute in Windows free D/L?

    auriclux
    by auriclux · July 2012
    I want to have my actor rotate back and forth through maybe 60 degrees. And I found an example game online that produces this result using a rule with an attribute that reads, in part, "if (
  19. Old man needs a simple answer ... click and centre a 2048x2048 actor on the clicked/touched spot

    3itg
    by 3itg · July 2012
    Make 3 game attributes for the location. One X, One Y and a Boolean.
  20. How to get actors to spawn when touch is realeased from another actor?

    carlblanchet
    by carlblanchet · July 2012
    Make a boolean attribute (lets call it touchReleased), then in the actor that you press make a rule: when touch is pressed: change attribute touchReleased to FALSE. Then make second rule: when touch i
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