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hold to change scene?
by Pennez-Games ·(Quote) -
hold to change scene?
by Pennez-Games ·(Quote) -
Jumpy animation
by GuaveMedia ·If you don't use spawn very often it is okay. I would definitely change the attribute. -
Need help with making proper onscreen controls
by Pennez-Games ·(Quote) -
hold to change scene?
by PBEmpire ·now u tell me lol. but it should still work because while scrolling and u hit the button, it will not change scene as the attribute is at 2. unless u hold your finger there for 2 sec. -
Need help with making proper onscreen controls
by Hapiapps ·Make an attribute thats an integer, call it direction (or whatever you like). -
hold to change scene?
by PBEmpire ·create attribute call touch. then go to ur button and add rule- when touch is pressed inside, for every 1 second, change attribute touch to touch+1. -
Reset Variables after Animation?
by gyroscope ·Strange that none of those Change Attribute behaviours are getting through... -
hold to change scene?
by tatiang ·.....change attribute self.pressedTime (real) to self.Time -
Jumpy animation
by sparx13 ·Ok thanks for the reply. The life attribute is in game, do I need to change it to the actor. If I don't use spawn what else would I use? -
ball problem
by PBEmpire ·guys,. my ball changes speed sometimes if it hits side of slider or bricks sometimes and only goes back to maxspeed after a few more hits. i constrained attribute max speed to max speed/ (and also tri -
how bad is spawn actors for performance
by rhinokey ·the core of my system is a self randomizing platform system, basically i have 4 actors, Left Middle and Right, then one cale lane change all of these are set to constrain attribute to a table valu -
Help with enemy AI.
by Flayr ·fire different weapons. TestPlayer also has two constrain attribute behaviors setting it's x and y to the variables "PlayerX and "PlayerY". TestEnemy is set to lower its va -
Reset Variables after Animation?
by MADGames ·In my game, I "count" how many swipes the user does then when it hits 5, an animation occurs. To do this I made an attribute called "SwipeCount" and everytime a swi -
Problem with custom font countdown timer and unlocked levels
by redlotusdesignz ·I'm not sure if I have to add in another attribute or if it is a bug. -
Old man needs a simple answer ... click and centre a 2048x2048 actor on the clicked/touched spot
by tenrdrmer ·You don't need any extra attributes for this. In the circle cut out actor put this rule -
noobQ - Is "self.Length of Time Minus 1" attribute in Windows free D/L?
by tenrdrmer ·That's an attribute you have to create I the actor. It needs to be an integer type attribute. And you can name it what ever you want -
noobQ - Is "self.Length of Time Minus 1" attribute in Windows free D/L?
by auriclux ·I want to have my actor rotate back and forth through maybe 60 degrees. And I found an example game online that produces this result using a rule with an attribute that reads, in part, "if ( -
Old man needs a simple answer ... click and centre a 2048x2048 actor on the clicked/touched spot
by 3itg ·Make 3 game attributes for the location. One X, One Y and a Boolean. -
How to get actors to spawn when touch is realeased from another actor?
by carlblanchet ·Make a boolean attribute (lets call it touchReleased), then in the actor that you press make a rule: when touch is pressed: change attribute touchReleased to FALSE. Then make second rule: when touch i