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ball slows down speed.....
by praj ·goes back to maxspeed after a few more hits. i constrained attribute max speed to max speed/ (and also tried putting in ball speed.) but the problem only slightly improved and then started the nonsen -
best way to Pause an Actor?
by ironDan ·Make a global Index attribute called pause. Then in the actor that you touch to pause -
how to properly reset a scene?
by ironDan ·Reset a scene will not reset any global attributes. Make an actor in your game that you can hide off screen and call him Control Center and have a rule that says when you Reset a Scene that it changes -
how to properly reset a scene?
by Barking_Apps ·you need to create a Boolean attribute and have when you want to reset change attribute from game.reset to true. When game.reset is true change attributes (score to 3 etc.) and then of cause reset sce -
How to make an actor jump with gravity on.
by ironDan ·Do you have gravity set in the "scene" attributes? -
Manual IF statements
by gyroscope ·The IF statement (When Rule) doesn't have to be tied to an attribute, it can be used for actor receiving events: mouse, touch, collide or keyboard. You don't necessarily need to use a When Rule at all -
best way to Pause an Actor?
by Goodnight Games ·Find his rotation attribute in self then keep track of it in an attribute. Once that's done make a rule that says on press change his rotation to that attribute and if you have something that's making -
Changing a Timer's Time as It's Going
by Goodnight Games ·Timer starts with time based on an attribute called ComboTime. After ComboTime expires all the variables reset and this part works great. -
best way to Pause an Actor?
by Kangavark ·accomplish this? I thought I had to make a pause Attribute (real) that would change to "1" upon touch--based on a Rule. Unfortunately, this isn't working. -
Jumpy animation
by GuaveMedia ·can you provide some code or? The error that all spawned die also sounds like that the attribute doesn't get set back, I also wouldn't use spawn since it needs memory usage. -
how to achieve a "melee" attack?
by Hapiapps ·Make global attributes for the players x and y. If the attribute for the other player's x and is less than … away from yours, then attack. -
Manual IF statements
by InLaNoche ·of the IF must be an Attribute. Kind of a constraint, but worse, I cannot make an equaiton on that site (such as self.V1 - self.Delta1 < 35. Yes I can put the 35 on the other side, but it mu -
Issue with moving center arcs (Trig Question)
by RThurman ·http://gshelper.com/constrain-to-mouse-and-keep-collision-gamesalad/ -
Using Constrain Attribute.
by gyroscope ·Constrain Behaviour -
Manual IF statements
by heathcc ·Currently, you can only leverage the expression editor to build logic checks with Rules. You should be able to add a Rule with multiple checks against a value/attribute/event as well as nest them. -
Manual IF statements
by InLaNoche ·compare 2 equations without having to create an attribute (that I know of, stop me here and tell me how that is done and I'll be happy). It seems that the first part of the IF has to be an Attribute -
How to Auto save and Auto load a scene in GameSalad?
by JamieOneil ·If you wanted to save a scene, you would have to create a few attributes. -
How to Auto save and Auto load a scene in GameSalad?
by HC_DK ·The Save and Load behaviour only allows you to save an attribute. You will have to do a little more work to "save" the scene -
Using Constrain Attribute.
by developer6810 ·Use the timer behavior and do: FOR (however many seconds you want), constrain position ... (to the other actor). After the timer's done, the constrained position will disable (Image) -
Using Constrain Attribute.
by dhouse ·Is there a way to "un-Constrain" one object from another? In a scene I have an actor constrained to the movement of another actor but after a period of time I want to switch off the