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  1. ball slows down speed.....

    praj
    by praj · July 2012
    goes back to maxspeed after a few more hits. i constrained attribute max speed to max speed/ (and also tried putting in ball speed.) but the problem only slightly improved and then started the nonsen
  2. best way to Pause an Actor?

    ironDan
    by ironDan · July 2012
    Make a global Index attribute called pause. Then in the actor that you touch to pause
  3. how to properly reset a scene?

    ironDan
    by ironDan · July 2012
    Reset a scene will not reset any global attributes. Make an actor in your game that you can hide off screen and call him Control Center and have a rule that says when you Reset a Scene that it changes
  4. how to properly reset a scene?

    Barking_Apps
    by Barking_Apps · July 2012
    you need to create a Boolean attribute and have when you want to reset change attribute from game.reset to true. When game.reset is true change attributes (score to 3 etc.) and then of cause reset sce
  5. How to make an actor jump with gravity on.

    ironDan
    by ironDan · July 2012
    Do you have gravity set in the "scene" attributes?
  6. Manual IF statements

    gyroscope
    by gyroscope · July 2012
    The IF statement (When Rule) doesn't have to be tied to an attribute, it can be used for actor receiving events: mouse, touch, collide or keyboard. You don't necessarily need to use a When Rule at all
  7. best way to Pause an Actor?

    Goodnight Games
    by Goodnight Games · July 2012
    Find his rotation attribute in self then keep track of it in an attribute. Once that's done make a rule that says on press change his rotation to that attribute and if you have something that's making
  8. Changing a Timer's Time as It's Going

    Goodnight Games
    by Goodnight Games · July 2012
    Timer starts with time based on an attribute called ComboTime. After ComboTime expires all the variables reset and this part works great.
  9. best way to Pause an Actor?

    Kangavark
    by Kangavark · July 2012
    accomplish this? I thought I had to make a pause Attribute (real) that would change to "1" upon touch--based on a Rule. Unfortunately, this isn't working.
  10. Jumpy animation

    GuaveMedia
    by GuaveMedia · July 2012
    can you provide some code or? The error that all spawned die also sounds like that the attribute doesn't get set back, I also wouldn't use spawn since it needs memory usage.
  11. how to achieve a "melee" attack?

    Hapiapps
    by Hapiapps · July 2012
    Make global attributes for the players x and y. If the attribute for the other player's x and is less than … away from yours, then attack.
  12. Manual IF statements

    InLaNoche
    by InLaNoche · July 2012
    of the IF must be an Attribute. Kind of a constraint, but worse, I cannot make an equaiton on that site (such as self.V1 - self.Delta1 < 35. Yes I can put the 35 on the other side, but it mu
  13. Issue with moving center arcs (Trig Question)

    RThurman
    by RThurman · July 2012
    http://gshelper.com/constrain-to-mouse-and-keep-collision-gamesalad/
  14. Using Constrain Attribute.

    gyroscope
    by gyroscope · July 2012
    Constrain Behaviour
  15. Manual IF statements

    heathcc
    by heathcc · July 2012
    Currently, you can only leverage the expression editor to build logic checks with Rules. You should be able to add a Rule with multiple checks against a value/attribute/event as well as nest them.
  16. Manual IF statements

    InLaNoche
    by InLaNoche · July 2012
    compare 2 equations without having to create an attribute (that I know of, stop me here and tell me how that is done and I'll be happy). It seems that the first part of the IF has to be an Attribute
  17. How to Auto save and Auto load a scene in GameSalad?

    JamieOneil
    by JamieOneil · July 2012
    If you wanted to save a scene, you would have to create a few attributes.
  18. How to Auto save and Auto load a scene in GameSalad?

    HC_DK
    by HC_DK · July 2012
    The Save and Load behaviour only allows you to save an attribute. You will have to do a little more work to "save" the scene
  19. Using Constrain Attribute.

    developer6810
    by developer6810 · July 2012
    Use the timer behavior and do: FOR (however many seconds you want), constrain position ... (to the other actor). After the timer's done, the constrained position will disable (Image)
  20. Using Constrain Attribute.

    dhouse
    by dhouse · July 2012
    Is there a way to "un-Constrain" one object from another? In a scene I have an actor constrained to the movement of another actor but after a period of time I want to switch off the
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