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  1. Tell Us About Tables

    MotherHoose
    by MotherHoose · July 2012
    think of them as a place to store/access/update lots of attributes
  2. Remember scene actor placement/location

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · July 2012
    When your player is tackled save it's X location to a Game Attribute and then use that Game Attribute when you re-set the players for the next round.
  3. Dont save levels(

    pavel
    by pavel · July 2012
    I dont understand how to save game via save and load attributes
  4. Don't save levels(

    pavel
    by pavel · July 2012
    I dont understand how to save game via save and load attributes
  5. On and Off on the same Button, Help Please Thanks!

    gyroscope
    by gyroscope · July 2012
    If you want some sounds to only play once, make a boolean attribute to act as a switch for each one..
  6. ball physics

    praj
    by praj · July 2012
    When collide with paddle, change attribute- self.motion.linear velocity x to self.motion.linear velocity x +1*(self.position x-game.mouse.position x) ------ this is iphone game so i made buttons to mo
  7. bouncing ball

    trilokpotluri
    by trilokpotluri · July 2012
    I tried creating a rule with limiting the attribute of X position of the ball to the screen and having it accelerate to left and right..But im not sure if i actually did it right..
  8. Lets Discuss some serious AI (Artificial Intelligence for enemies)...

    3itg
    by 3itg · July 2012
    First things I made for Advanced AI behavior control was a Rule and an attribute on this main actor. The attribute was called NumberOfAI.
  9. Need help with word table search

    simo103
    by simo103 · July 2012
    look in the word checker actor for the three attributes. TenLetterWords, ThirtyLetterWords etc and see how they are setup. The typed guess is wrapped in ! at both ends and compared with each attribute
  10. Starting a scene on button press

    KCD
    by KCD · July 2012
    Finally got it to work by adding the boolean start attribute true and by creating a rule on each actor attribute-game.play start-false. I added a rule on the scene, actor receives space bar down then
  11. Time high score

    glynius
    by glynius · July 2012
    I have a display text that shows the time, if i use the "change" attribute instead of "constrain", the time (display text) does not change. I'm doing something wron
  12. Platformer game - bugs found - Please help! No double jump / land on enemies head to kill actor

    rhinokey
    by rhinokey · July 2012
    you will need to make a tracking attribute in game. that keeps track of your characters postion. but i find thats usualy the first thing i make when doing a project always nice to know where that guy
  13. Constrain actors in an area?

    DeadlySeriousMedia
    by DeadlySeriousMedia · July 2012
    So I've hit a road block with this one. Here's the skinny.
  14. Paid job- Device Clock Rule Help

    games4fun
    by games4fun · July 2012
    Basically what I need is a way to have certain attributes change based on how long it’s been no matter if the app is closed or opened so it will need to be working with the device clock.
  15. How change a scene when many copies of one actor collide with the floor.

    ekelrock
    by ekelrock · July 2012
    I think angry birds changes the scene when all the birds have been "flung" and there is no movement left on the screen... But if you want to change it when many actors collide with t
  16. Attention Gamesalad Management: What Features Do You Want? Round 2

    gamedivision
    by gamedivision · July 2012
    1.custom collisions(this would help so much with performance,we wouldn't have to create a collision actor then constrain it to the position of the first actor.)
  17. HELP: my game is huge and i need optimization help

    ekelrock
    by ekelrock · July 2012
    There are a ton of threads on optimization, but I'll just throw a few ideas out there. Getting rid of Timers and Constrain Attributes seems to help. Not spawning actors or recycling them (if you need
  18. use volume slider for music, not sound?

    developer6810
    by developer6810 · July 2012
    I though you're only supposed to have constrain game.volume?
  19. how make a little screen in the scene.

    ekelrock
    by ekelrock · July 2012
    I created 2 game attributes to store the X and Y positions of the REAL actor. I called the attributes "RealActorPosX" & "RealActorPosY". They are both real
  20. Standard controls?

    tatiang
    by tatiang · July 2012
    Radio button: easy (When Touch is Pressed --> change attribute game.buttonState to self.ID -- 1, 2, or 3, for example; When self.ID is equal to game.buttonState --> change image to [&
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