-
Is the save behavior gone?
by developer6810 ·basically you have to save each attribute one by one... -
endless score with custom font?
by Barking_Apps ·this happened to me, remember to go into every custom font actor on screen and change the self.attribute in this order 10, 100, 1000 the more actors there are... -
Help Zooming In/Out
by ekelrock ·Interpolate (or change attribute) scene.Camera.Size.Width to 3840 -
This is how to drag a lot of actors by pressing one of them! or make it move beside the touch.
by OskarDeveloper ·- constrain attr: self.position.x to mouse.position.x (+ or -) [some pixels] -
Glass explosion particles effect
by DeadlySeriousMedia ·Hopefully some day they have a gravity attribute for particles and an ability for them to collide. Maybe after the new engine is done. Don't hold your breath. -
pause menu scene not becoming translucent
by robert.mccarthy ·Are you changing 'ALPHA' attribute? -
Help with a spawning button
by OskarDeveloper ·Yeah but you will have to constrain the x and y of the button to the cameras x and y then you will have to add a - or a + after the constrain to move it where you want on the screen. Read this thread; -
Collisions counting problem
by glynius ·(Quote) -
Collisions counting problem
by simo103 ·@beep .. just a guess to try and help ... maybe your destroy attribute is triggering before the count has time to complete .. try wrapping it in a timer to test that idea so say after 0.3 secs destroy -
IS it possible? Disabling Taps but Enabling Swipes
by MADGames ·I'm having a little trouble creating my code for my game. In this case, I have coded swiping through When pressed/released, record mouse.position.x and assign it to a 'touch' and 'release' attribute, -
Constrain Collision & Dragging (Video Included)
by creativeapps ·I am facing problem in collision After I dragging green box with constrain orange line. -
Jumping mechanics - need help!
by thornster19 ·case) under the do section you just add a change attribute and in the change attribute, you add the line set: self.motion.linearVelocity.x to 100 (or a higher value if you want to go faster) for righ -
ball physics
by praj ·When collide with paddle, change attribute- self.motion.linear velocity x to self.motion.linear velocity x +1*(self.position x-game.mouse.position x) ------ this is iphone game so i made buttons to m -
Drag Multiple Squares
by OskarDeveloper ·Do this on every actor: first calculate how far away from the touch you want it to be, then type that number of pixels after the constrain attr like this; -
High Scores for two different modes?
by thilanwij ·@kinzua I made save attributes "HiScore" and "ArcadeHiScore". Then made separate blank actors for each game over screen called, "save attribute" a -
High Scores for two different modes?
by thilanwij ·and i don't know why. The main variable I use (attribute) is the game.score. I also made two separate variables for "arcadehighscore" and "HiScore". How and Is the -
Thank you Gamesalad Community.
by ShineHouseGames ·My first post on the forums was how to change an attribute, which you would think -
bouncing ball
by trilokpotluri ·I have used different rules, collisions, gravity...nothing seems to work fine.. -
Drop box when collide with main actor
by decaoeu ·Screenshot of my attribute: -
Need help with word table search
by simo103 ·@tysonwills ... since tables aren't searchable .. this is what i would do .... I would put al the ten point words in a text attribute say Game.TenPointsWords. they would need to be like this (which is