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  1. Is the save behavior gone?

    developer6810
    by developer6810 · July 2012
    basically you have to save each attribute one by one...
  2. endless score with custom font?

    Barking_Apps
    by Barking_Apps · July 2012
    this happened to me, remember to go into every custom font actor on screen and change the self.attribute in this order 10, 100, 1000 the more actors there are...
  3. Help Zooming In/Out

    ekelrock
    by ekelrock · July 2012
    Interpolate (or change attribute) scene.Camera.Size.Width to 3840
  4. This is how to drag a lot of actors by pressing one of them! or make it move beside the touch.

    OskarDeveloper
    by OskarDeveloper · July 2012
    - constrain attr: self.position.x to mouse.position.x (+ or -) [some pixels]
  5. Glass explosion particles effect

    DeadlySeriousMedia
    by DeadlySeriousMedia · July 2012
    Hopefully some day they have a gravity attribute for particles and an ability for them to collide. Maybe after the new engine is done. Don't hold your breath.
  6. pause menu scene not becoming translucent

    robert.mccarthy
    by robert.mccarthy · July 2012
    Are you changing 'ALPHA' attribute?
  7. Help with a spawning button

    OskarDeveloper
    by OskarDeveloper · July 2012
    Yeah but you will have to constrain the x and y of the button to the cameras x and y then you will have to add a - or a + after the constrain to move it where you want on the screen. Read this thread;
  8. Collisions counting problem

    glynius
    by glynius · July 2012
    (Quote)
  9. Collisions counting problem

    simo103
    by simo103 · July 2012
    @beep .. just a guess to try and help ... maybe your destroy attribute is triggering before the count has time to complete .. try wrapping it in a timer to test that idea so say after 0.3 secs destroy
  10. IS it possible? Disabling Taps but Enabling Swipes

    MADGames
    by MADGames · July 2012
    I'm having a little trouble creating my code for my game. In this case, I have coded swiping through When pressed/released, record mouse.position.x and assign it to a 'touch' and 'release' attribute,
  11. Constrain Collision & Dragging (Video Included)

    creativeapps
    by creativeapps · July 2012
    I am facing problem in collision After I dragging green box with constrain orange line.
  12. Jumping mechanics - need help!

    thornster19
    by thornster19 · July 2012
    case) under the do section you just add a change attribute and in the change attribute, you add the line set: self.motion.linearVelocity.x to 100 (or a higher value if you want to go faster) for righ
  13. ball physics

    praj
    by praj · July 2012
    When collide with paddle, change attribute- self.motion.linear velocity x to self.motion.linear velocity x +1*(self.position x-game.mouse.position x) ------ this is iphone game so i made buttons to m
  14. Drag Multiple Squares

    OskarDeveloper
    by OskarDeveloper · July 2012
    Do this on every actor: first calculate how far away from the touch you want it to be, then type that number of pixels after the constrain attr like this;
  15. High Scores for two different modes?

    thilanwij
    by thilanwij · July 2012
    @kinzua I made save attributes "HiScore" and "ArcadeHiScore". Then made separate blank actors for each game over screen called, "save attribute" a
  16. High Scores for two different modes?

    thilanwij
    by thilanwij · July 2012
    and i don't know why. The main variable I use (attribute) is the game.score. I also made two separate variables for "arcadehighscore" and "HiScore". How and Is the
  17. Thank you Gamesalad Community.

    ShineHouseGames
    by ShineHouseGames · July 2012
    My first post on the forums was how to change an attribute, which you would think
  18. bouncing ball

    trilokpotluri
    by trilokpotluri · July 2012
    I have used different rules, collisions, gravity...nothing seems to work fine..
  19. Drop box when collide with main actor

    decaoeu
    by decaoeu · July 2012
    Screenshot of my attribute:
  20. Need help with word table search

    simo103
    by simo103 · July 2012
    @tysonwills ... since tables aren't searchable .. this is what i would do .... I would put al the ten point words in a text attribute say Game.TenPointsWords. they would need to be like this (which is
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