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Save Levels in gamesalad
by decaoeu ·Iam pretty new to gamesalad to, but i think the best way to do that, is to create a attribute called UNLOCKEDLVL, so when the guys start each level they change the UNLOCKEDLVL attribute to the level n -
Triggering rule every 5 minutes
by games4fun ·How could I go about changing it if it was now every lets say 2 hours since the time to fire rule will be different and dependent on other numbers. Could I have a constrain attribute to device time%12 -
Triggering rule every 5 minutes
by KodeRiter722 ·In whatever actor you need this rule, create an integer attribute, called "Time Check" or something like that, and give it the value zero. Then, add a Rule: -
Triggering rule every 5 minutes
by iCreationZ ·attribute-devices.clock.minute = 5 -
Constraining an actor to touch, but with an offset...
by 007leokart ·Put a constrain project in the actor you want to move the following: -
Inventory help needed!
by iCreationZ ·The way I'd do it is for each item that you want to be a collectable, give a Game Attribute (Boolean), and name each one after the item, such as "game.StarCollected". Then when a cer -
Drag Multiple Squares
by Braydon_SFX ·http://gshelper.com/constrain-to-mouse-and-keep-collision-gamesalad/ -
Starting a scene on button press
by shebhnt ·In the game I have been working on I did something pretty similiar to what everyone else has said. I have a "GameStarted" attribute that starts at false until a button is pressed th -
Help Zooming In/Out
by 007leokart ·Rule if touch is pressed, attribute Scene.Camera.Size.Width >= 3840, attribute Scene.Camera.Size.Length >= 2560; -
Starting a scene on button press
by 007leokart ·Create a boolean attribute called Start, make it false. -
Problems with Switching Between Random Enemy Spawns
by Goodnight Games ·What I did was I created variables for the min and max of random in the attribute that picked the spawn number of the enemy so it looked like random(variableMin, variableMax). -
Constraining an actor to touch, but with an offset...
by RThurman ·Make two self attributes (of type real). Name them xOffset, and yOffset. Then add the following rule. -
No Index Attribute on Windows GS
by DaneVincent ·I realized i needed a Timer to check Distance and initialize the spawn pattern,The Real Attribute DID work so yay -
minimum velocity of a ball
by SANDEEP410 ·(Quote) -
No Index Attribute on Windows GS
by DaneVincent ·I am Currently experimenting using Tshirtbooths Magnitude calculation and Implementing it into the Recycling Bullets tutorial. I'm using Windows GS and it seems there is no index Attribute. so i have -
Constraining an actor to touch, but with an offset...
by KodeRiter722 ·- constrain attr: self.position.x to mouse.position.x (+ or -) [some # of pixels] -
Interpolate Score Stops Working When it is Overloaded? (Not Quite Sure)
by KodeRiter722 ·- change attribute game.tempscore to game.tempscore + 100 -
Rotating the camera
by JohnPapiomitis ·Yes. You change or interpolate the camera rotation attribute. Its under the scene attributes so you can only do it in a unlocked actor. -
Make Actor Move Randomly
by OskarDeveloper ·Simple way is to use timers, change attribute self.motonX and Y to how you need it to move then add a timer "after for example 1 sek" change attribute self.motionX and Y to 0 then ad -
Platformer game - bugs found - Please help! No double jump / land on enemies head to kill actor
by dugistheking ·thanks for the feedback. Jump on actor seems to do the trick and currently testing. Still have problems with the jump though. Let me be more specific. Actor is running along a floor. He jump and runs