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  1. Save Levels in gamesalad

    decaoeu
    by decaoeu · July 2012
    Iam pretty new to gamesalad to, but i think the best way to do that, is to create a attribute called UNLOCKEDLVL, so when the guys start each level they change the UNLOCKEDLVL attribute to the level n
  2. Triggering rule every 5 minutes

    games4fun
    by games4fun · July 2012
    How could I go about changing it if it was now every lets say 2 hours since the time to fire rule will be different and dependent on other numbers. Could I have a constrain attribute to device time%12
  3. Triggering rule every 5 minutes

    KodeRiter722
    by KodeRiter722 · July 2012
    In whatever actor you need this rule, create an integer attribute, called "Time Check" or something like that, and give it the value zero. Then, add a Rule:
  4. Triggering rule every 5 minutes

    iCreationZ
    by iCreationZ · July 2012
    attribute-devices.clock.minute = 5
  5. Constraining an actor to touch, but with an offset...

    007leokart
    by 007leokart · July 2012
    Put a constrain project in the actor you want to move the following:
  6. Inventory help needed!

    iCreationZ
    by iCreationZ · July 2012
    The way I'd do it is for each item that you want to be a collectable, give a Game Attribute (Boolean), and name each one after the item, such as "game.StarCollected". Then when a cer
  7. Drag Multiple Squares

    Braydon_SFX
    by Braydon_SFX · July 2012
    http://gshelper.com/constrain-to-mouse-and-keep-collision-gamesalad/
  8. Starting a scene on button press

    shebhnt
    by shebhnt · July 2012
    In the game I have been working on I did something pretty similiar to what everyone else has said. I have a "GameStarted" attribute that starts at false until a button is pressed th
  9. Help Zooming In/Out

    007leokart
    by 007leokart · July 2012
    Rule if touch is pressed, attribute Scene.Camera.Size.Width >= 3840, attribute Scene.Camera.Size.Length >= 2560;
  10. Starting a scene on button press

    007leokart
    by 007leokart · July 2012
    Create a boolean attribute called Start, make it false.
  11. Problems with Switching Between Random Enemy Spawns

    Goodnight Games
    by Goodnight Games · July 2012
    What I did was I created variables for the min and max of random in the attribute that picked the spawn number of the enemy so it looked like random(variableMin, variableMax).
  12. Constraining an actor to touch, but with an offset...

    RThurman
    by RThurman · July 2012
    Make two self attributes (of type real). Name them xOffset, and yOffset. Then add the following rule.
  13. No Index Attribute on Windows GS

    DaneVincent
    by DaneVincent · July 2012
    I realized i needed a Timer to check Distance and initialize the spawn pattern,The Real Attribute DID work so yay
  14. minimum velocity of a ball

    SANDEEP410
    by SANDEEP410 · July 2012
    (Quote)
  15. No Index Attribute on Windows GS

    DaneVincent
    by DaneVincent · July 2012
    I am Currently experimenting using Tshirtbooths Magnitude calculation and Implementing it into the Recycling Bullets tutorial. I'm using Windows GS and it seems there is no index Attribute. so i have
  16. Constraining an actor to touch, but with an offset...

    KodeRiter722
    by KodeRiter722 · July 2012
    - constrain attr: self.position.x to mouse.position.x (+ or -) [some # of pixels]
  17. Interpolate Score Stops Working When it is Overloaded? (Not Quite Sure)

    KodeRiter722
    by KodeRiter722 · July 2012
    - change attribute game.tempscore to game.tempscore + 100
  18. Rotating the camera

    JohnPapiomitis
    by JohnPapiomitis · July 2012
    Yes. You change or interpolate the camera rotation attribute. Its under the scene attributes so you can only do it in a unlocked actor.
  19. Make Actor Move Randomly

    OskarDeveloper
    by OskarDeveloper · July 2012
    Simple way is to use timers, change attribute self.motonX and Y to how you need it to move then add a timer "after for example 1 sek" change attribute self.motionX and Y to 0 then ad
  20. Platformer game - bugs found - Please help! No double jump / land on enemies head to kill actor

    dugistheking
    by dugistheking · July 2012
    thanks for the feedback. Jump on actor seems to do the trick and currently testing. Still have problems with the jump though. Let me be more specific. Actor is running along a floor. He jump and runs
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