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  1. Starting a scene on button press

    KCD
    by KCD · July 2012
    I have created a boolean attribute named snap and added it like you said but the actors still move.
  2. Trying to set general Boolean attribute to 160 but it won't give me a spot to input #?

    QuestionMan
    by QuestionMan · July 2012
    I'm following along with one of the popular GameSalad tutorials on youtube, but its using the mac version and I am using the Windows version. In the video, he sets a new attribute "slider_bar
  3. Making A fire button work

    J_PAN
    by J_PAN · July 2012
    just create a game attribute to know when you click
  4. Constraining an actor to touch, but with an offset...

    J_PAN
    by J_PAN · July 2012
    when mouse button is down and touch is pressed constrain attribute self.positionX to game.MousePositionX and constrain attribute self.positionY to game.MousePositionY. It should work, if it doesn't, l
  5. save and load attributes -- how do you use them?

    turnstyle
    by turnstyle · July 2012
    change attribute: game.unlock To: game.unlock+1
  6. save and load attributes -- how do you use them?

    turnstyle
    by turnstyle · July 2012
    I thought save attribute places some file/data to the phone, so if I turn off/reset my phone the data will be available when I open the game again.
  7. Create a rotatable actor

    tenrdrmer
    by tenrdrmer · July 2012
    Only option is to Constrain the x and y values
  8. Playable Tetris demo - demo not completed - gameplay video

    UtopianGames
    by UtopianGames · July 2012
    Wayne made a tetris with GS a while back and he made the blocks constrain to a master so im guessing this is lots of small squares too?
  9. Constraining an actor to touch, but with an offset...

    iCreationZ
    by iCreationZ · July 2012
    How (if possible) can i constrain an actor to touch, but with the offset of where the touch is?
  10. custom loading screen?

    developer6810
    by developer6810 · July 2012
    Is there like an attribute or something? How do you code it so the scene only takes as long as the actual loading does?
  11. Saving and Loading problems

    JoVe
    by JoVe · July 2012
    Such as developer6810 says you must make one attribute a level. You can use this rule but you must use a different attribute for each level.
  12. Saving and Loading problems

    developer6810
    by developer6810 · July 2012
    The reason this happens is because you're using the same attribute (game.overallscore) for each level. So, when you save it, the computer can only pick one number and use that for each level. Try maki
  13. Spawn actor for a certain amount of time

    master200012
    by master200012 · July 2012
    When (attribute) self.time > (the number of seconds you want this actor to exist,
  14. Starting a scene on button press

    J_PAN
    by J_PAN · July 2012
    @kevinjcamps, try to create a game boolean atribute (start) to know when the scene starts. then in each actor create a rule saying when attribute start is true change attribute self.movable to true an
  15. Saving and Loading problems

    TWEAmazingApps
    by TWEAmazingApps · July 2012
    or equal to) game.levelonehighscore then change attribute to game.levelonehighscore to game.overallscore. So now game.levelonehighscore has 1200 . I do this too all my 3 scenes. so its game.levelones
  16. Time high score

    Gyver
    by Gyver · July 2012
    To save performance you could use the change instead of the constrain. But if it not affect the game then go for it. (Image)
  17. Time high score

    glynius
    by glynius · July 2012
    Hey Gyver, it works great...the only change is that i don't use a change attribute, i use a constrain attribute because i also want the time to display...
  18. Constrain My Slider To A Value

    simo103
    by simo103 · July 2012
    @robert.mccarthy ... I would do a Game attribute.SecondSliderActive is touched change to true. Then on 1st sider put when secondSliderActive is true constrain self.positionX to Global variable.
  19. Time high score

    glynius
    by glynius · July 2012
    (Quote)
  20. Constrain My Slider To A Value

    robert.mccarthy
    by robert.mccarthy · July 2012
    All works great, moving the slider changes my global attribute.
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