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Starting a scene on button press
by KCD ·I have created a boolean attribute named snap and added it like you said but the actors still move. -
Trying to set general Boolean attribute to 160 but it won't give me a spot to input #?
by QuestionMan ·I'm following along with one of the popular GameSalad tutorials on youtube, but its using the mac version and I am using the Windows version. In the video, he sets a new attribute "slider_bar -
Making A fire button work
by J_PAN ·just create a game attribute to know when you click -
Constraining an actor to touch, but with an offset...
by J_PAN ·when mouse button is down and touch is pressed constrain attribute self.positionX to game.MousePositionX and constrain attribute self.positionY to game.MousePositionY. It should work, if it doesn't, l -
save and load attributes -- how do you use them?
by turnstyle ·change attribute: game.unlock To: game.unlock+1 -
save and load attributes -- how do you use them?
by turnstyle ·I thought save attribute places some file/data to the phone, so if I turn off/reset my phone the data will be available when I open the game again. -
Create a rotatable actor
by tenrdrmer ·Only option is to Constrain the x and y values -
Playable Tetris demo - demo not completed - gameplay video
by UtopianGames ·Wayne made a tetris with GS a while back and he made the blocks constrain to a master so im guessing this is lots of small squares too? -
Constraining an actor to touch, but with an offset...
by iCreationZ ·How (if possible) can i constrain an actor to touch, but with the offset of where the touch is? -
custom loading screen?
by developer6810 ·Is there like an attribute or something? How do you code it so the scene only takes as long as the actual loading does? -
Saving and Loading problems
by JoVe ·Such as developer6810 says you must make one attribute a level. You can use this rule but you must use a different attribute for each level. -
Saving and Loading problems
by developer6810 ·The reason this happens is because you're using the same attribute (game.overallscore) for each level. So, when you save it, the computer can only pick one number and use that for each level. Try maki -
Spawn actor for a certain amount of time
by master200012 ·When (attribute) self.time > (the number of seconds you want this actor to exist, -
Starting a scene on button press
by J_PAN ·@kevinjcamps, try to create a game boolean atribute (start) to know when the scene starts. then in each actor create a rule saying when attribute start is true change attribute self.movable to true an -
Saving and Loading problems
by TWEAmazingApps ·or equal to) game.levelonehighscore then change attribute to game.levelonehighscore to game.overallscore. So now game.levelonehighscore has 1200 . I do this too all my 3 scenes. so its game.levelones -
Time high score
by Gyver ·To save performance you could use the change instead of the constrain. But if it not affect the game then go for it. (Image) -
Time high score
by glynius ·Hey Gyver, it works great...the only change is that i don't use a change attribute, i use a constrain attribute because i also want the time to display... -
Constrain My Slider To A Value
by simo103 ·@robert.mccarthy ... I would do a Game attribute.SecondSliderActive is touched change to true. Then on 1st sider put when secondSliderActive is true constrain self.positionX to Global variable. -
Time high score
by glynius ·(Quote) -
Constrain My Slider To A Value
by robert.mccarthy ·All works great, moving the slider changes my global attribute.