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help would be appreciated! problem with scene
by RP ·If you have a proper score attribute created, on your scene/level you just need a simple change attribute game.score to: 0 You can place this on a generic actor off screen, or in the background. It ju -
Change tags during the game, and get collisions working
by MotherHoose ·defined Tags for all actors are gameAttributes (globalAttributes) -
Time high score
by Gyver ·When you want to stop the timer and save it make a rule who change an new attribute to the timer actors time and then destroy the time actor. -
How to make only part of an actor collidable?
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help would be appreciated! problem with scene
by Pennez-Games ·You need to reset any attributes back to their starting point in your change scene rule before the change scene behavior. -
save and load attributes -- how do you use them?
by EatingMyHat ·You should first use Change Attribute to change Unlock to 1 and than save it (if needed). Doing save and load is not the way to change values of an attribute. It is possible, but it is not how it shou -
save and load attributes -- how do you use them?
by HC_DK ·Lets use your game.unlock attribute an a example. -
help would be appreciated! problem with scene
by Pennez-Games ·actualy im not using any attributes for the game over, i am simply just making a rule when actor collides with game over, interpolate game over to center of screen then change scene to main menu, that -
save and load attributes -- how do you use them?
by lycettebros ·The key is the name that the attribute is stored under. When you load the key it will return the value of the attribute stored. -
save and load attributes -- how do you use them?
by turnstyle ·I'm trying to keep track if the player unlocked a feature. So I simply placed a save attribute on a button to unlock it. (which toggles an attribute "unlock" to 1) -
Starting a scene on button press
by lycettebros ·?? Not sure I understand. Make a boolean attribute and make all the actors only move when that boolean is true. So when the scene starts the boolean is made true. -
Owls - Available Now!! - A matching game for kids. (jonmulcahy)
by jonmulcahy ·thanks everyone, I worked very hard on it over the past 2 mths. I actually just got the good news that it was finally accepted for the Nook. I'm hoping I made it in time for their education promotion -
Resetting a scene
by natclarke ·Thanks for your fast response. So I type in each attribute related to that mini game and change each attribute to )? -
Change tags during the game, and get collisions working
by IsabelleK ·If actor overlaps, or collides with actor with tag Movable, change attribute game.Touched to true. -
Keyboard input not working?
by master200012 ·When a new score is reached, you can put your name in to keep track of your individual progress. However, when you type your name in, it displays it and keeps it as a global attribute throughout the g -
Tables or not?
by AcceleratedGames ·If attribute game.MainCharacterPositionX > self.Position.X + (game.Screen.Size.Width/2)+(self.Size.Width/2), then change attribute self.position.X to self.position.X + random(game.Screen.Size.W -
Need suggestions and help with creating scoreboard screen
by The_Gamesalad_Guru ·is. then when the name is entered save it as an attribute and then when the game is over use add row to top to write the name to colum 1 row 1 and then write the score to colum two in row 1. on yo -
GameSalad programing question
by AcceleratedGames ·1. Make a Text attribute called "BlankChecker" with no text in it. -
help would be appreciated! problem with scene
by beefy_clyro ·When its game over you'll be changing a game attribute to say game over is true or something to that effect. Put a rule on your play button from the main menu that says; -
Resetting a scene
by AcceleratedGames ·Have it so when you click on the button, you change the score attributes and any other attribute related to that mini-game to 0.