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  1. Double Jump issue: Lack of gravity when holding spacebar!!!

    Chestosneako Inc
    by Chestosneako Inc · February 2017
    Bro that TOTALLY WORKS!! I can't believe it only took me one answer to solve this!! I really gotta start learning the differences between Constrain and change attributes, that's the only thing I neede
  2. Double Jump issue: Lack of gravity when holding spacebar!!!

    Socks
    by Socks · February 2017
    Constrain attribute linear velocity to 620
  3. BUG: "Overlap" is not detected in some cases [FIXED: works if actor is marked as MOVEABLE]

    Socks
    by Socks · February 2017
    Collisions are a feature of the physics engine, switching 'movable' off takes the actor out of the physics engine calculation, at least one of the two actors involved in a collision needs to have 'mov
  4. BUG: "Overlap" is not detected in some cases [FIXED: works if actor is marked as MOVEABLE]

    Hymloe
    by Hymloe · February 2017
    To summarise, it would be nice if one could detect OVERLAPPING and COLLISIONS separately, as they are actually logically different things.
  5. Rule limitations and contain statements

    fmakawa
    by fmakawa · February 2017
    Hi folks, So I finally have a working PC again so I´m back at this. I have a problem though and its a doozy. I know text attributes have a limit in terms of how much content they can have but is there
  6. Trying to figure out Soosiz2

    quinn221
    by quinn221 · February 2017
    The buttons have a change attribute ( self.positionY to self.Position.Y + game.UBoffset )
  7. Enemies appearing under block

    LemonKicks
    by LemonKicks · February 2017
    . With a lot of help I have been able to fix it by using an EnemyCount attribute and index attribute for the enemies. But thank you for replying. I really appreciate all the help the forum gives newb
  8. Trying to figure out Soosiz2

    Two.E
    by Two.E · February 2017
    If there is already HUD elements in the game, you might need to look at their 'constrain behaviours'. My guess is that for its X and Y positions, it is going to have a equation.
  9. WILL PAY FOR HELP! How to save unlocked characters without table

    supafly129
    by supafly129 · February 2017
    Tables are quite simple to use and will make your life easier, especially if you have many unlockable characters. They are basically advanced attributes, and you decide whether each column is a boole
  10. WILL PAY FOR HELP! How to save unlocked characters without table

    pHghost
    by pHghost · February 2017
    Use save/load attribute. But you have to do it individually for every attribute you want to save and you need to keep track of the keys.
  11. Will pay for help!

    james.kadado
    by james.kadado · February 2017
    Does anyone have any idea how I can destroy an attribute (unlock with XX coins) after I unlock the character?
  12. WILL PAY FOR HELP! How to save unlocked characters without table

    james.kadado
    by james.kadado · February 2017
    Does anyone have any idea how I can destroy an attribute (unlock with XX coins) after I unlock the character?
  13. Cash Me Ousside!

    Toque
    by Toque · February 2017
    The animation image size is large so collisions appear to happen without touching.
  14. Armelline's In-App Purchase Tutorial Template

    Hymloe
    by Hymloe · February 2017
    I tap that button, but I get no change in my Callback attribute, and the table cell 5 of row 1 of Purchase Table never has anything in it (judging from my Display Text function on the main menu).
  15. Another performance question, image stretching

    Toque
    by Toque · February 2017
    (Quote)
  16. Another performance question, image stretching

    Socks
    by Socks · February 2017
    (Quote)
  17. Another performance question, image stretching

    Toque
    by Toque · February 2017
    This memory allocation is a device attribute for loading in to ram?
  18. Armelline's In-App Purchase Tutorial Template

    Armelline
    by Armelline · February 2017
    @Hymloe It needs very minimal editing to be used for consumables too. Just replace the saving of a boolean attribute like in the example with adding to an integer etc. and put a "Consume&
  19. Face weapon in the right direction that the player is facing!

    Toque
    by Toque · February 2017
    (Quote)
  20. Face weapon in the right direction that the player is facing!

    CyberHax5100
    by CyberHax5100 · February 2017
    (Quote)
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