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  1. Collisions counting problem

    glynius
    by glynius · July 2012
    Thanks for answering. I really don't know what else could be wrong there. I've checked multiple times using and actor and displaying the attribute, when the ball collides with two tiles at a time, it
  2. formula for multiples of 60 in "if" statement in rule?

    developer6810
    by developer6810 · July 2012
    What exactly would be the set of rules necessary for the game.Time attribute?
  3. formula for multiples of 60 in "if" statement in rule?

    MarkOnTheIron
    by MarkOnTheIron · July 2012
    The self.Time attribute of an actor is active only if the actor is present in a scene and even if you use the same actor in different scenes it will reset at each change of scene.
  4. Question about collision, velocity and offsets? (Not Answered)

    FrozenDingo
    by FrozenDingo · July 2012
    How would I go about keeping collisions using velocity but also create an offset so the object doesn't jump when selected?
  5. Colliding with all instances except one

    ericzingeler
    by ericzingeler · July 2012
    Create a attribute called "ActiveCollideActorX"
  6. My 1st Turret Project

    DaneVincent
    by DaneVincent · July 2012
    ok so i did some searching and discovered that if i use a constrain attribute on my enemy health where if game.enemy health > 0 Timer, every one second spawn bullet etc, till the enemy is out o
  7. My 1st Turret Project

    DaneVincent
    by DaneVincent · July 2012
    information into the same "Global attribute" what is the correct work around for this? do i manually creat several Attributes per actor or is there some system where a "Glo
  8. formula for multiples of 60 in "if" statement in rule?

    MarkOnTheIron
    by MarkOnTheIron · July 2012
    So, if I understand correctly you want a Save Attribute to fire every 60 seconds?
  9. Collisions counting problem

    glynius
    by glynius · July 2012
    destroys the actor one by one, and adds 1 to an attribute. The tiles are actually 1 actor copied multiple times in the scene.
  10. Tables, and spawning - need help

    IsabelleK
    by IsabelleK · July 2012
    I have a new actor - I called it Spawner. It has 6 integer attributes inside him (each for each row in a table). At the beginning of the scene it changes each of these attributes to the appropriate va
  11. flipping images (horizontal)

    InLaNoche
    by InLaNoche · July 2012
    The whole issue is I do not know how to flip them other than the actor attribute. And this does not seem to be a run time changble value. It just adds a lot more work to what I want to do. I can al
  12. How to I define the starting point and ending point in the arc using Tshirt Booth's tutorial?

    RThurman
    by RThurman · July 2012
    2) in GS point the sword actor straight up with a Change Attribute Behavior (90 degrees).
  13. Actor stop spawning after touch, restart spawning after contact with another actor, HOW?

    Cabaco
    by Cabaco · July 2012
    Ok I made it so that they stop spawning automatically, now I cant quite figure out how to make them spawnable againa up to 5. I made a destroycount attribute. Sorry for the inconvenience
  14. Result bar and score

    GuaveMedia
    by GuaveMedia · July 2012
    do it with a constrain attribute...
  15. flipping images (horizontal)

    InLaNoche
    by InLaNoche · July 2012
    I have tried to do this in a rule. For testing sake, I made a quick shooter game. Again, just as a test, I have tried to use Change Attribute when the player's ship moves left. In the set field I t
  16. How to Find the References to Game Variables

    MotherHoose
    by MotherHoose · July 2012
    when you make an attribute … name it so you know why it exists/what it does
  17. Interpolate not based on static time?

    RThurman
    by RThurman · July 2012
    Constrain Attribute: self.Position.X To: self.Position.X +(( game.Mouse.Position.X - self.Position.X )*.25)
  18. Actor stop spawning after touch, restart spawning after contact with another actor, HOW?

    MotherHoose
    by MotherHoose · July 2012
    track the number of balls destroyed with another attribute
  19. Jumping Collision issue

    shebhnt
    by shebhnt · July 2012
    I was using "change attribute" to change the linear velocity of x to whatever I want but it seems that by changing it to "constrain attribute" it actually fixed it
  20. Jumping Collision issue

    Cluv
    by Cluv · July 2012
    What rule are you using for collision, and what code is in your keyboard press and are you using constrain attribute by any chance? I just went ahead and changed that in the template, and it caused t
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