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Collisions counting problem
by glynius ·Thanks for answering. I really don't know what else could be wrong there. I've checked multiple times using and actor and displaying the attribute, when the ball collides with two tiles at a time, it -
formula for multiples of 60 in "if" statement in rule?
by developer6810 ·What exactly would be the set of rules necessary for the game.Time attribute? -
formula for multiples of 60 in "if" statement in rule?
by MarkOnTheIron ·The self.Time attribute of an actor is active only if the actor is present in a scene and even if you use the same actor in different scenes it will reset at each change of scene. -
Question about collision, velocity and offsets? (Not Answered)
by FrozenDingo ·How would I go about keeping collisions using velocity but also create an offset so the object doesn't jump when selected? -
Colliding with all instances except one
by ericzingeler ·Create a attribute called "ActiveCollideActorX" -
My 1st Turret Project
by DaneVincent ·ok so i did some searching and discovered that if i use a constrain attribute on my enemy health where if game.enemy health > 0 Timer, every one second spawn bullet etc, till the enemy is out o -
My 1st Turret Project
by DaneVincent ·information into the same "Global attribute" what is the correct work around for this? do i manually creat several Attributes per actor or is there some system where a "Glo -
formula for multiples of 60 in "if" statement in rule?
by MarkOnTheIron ·So, if I understand correctly you want a Save Attribute to fire every 60 seconds? -
Collisions counting problem
by glynius ·destroys the actor one by one, and adds 1 to an attribute. The tiles are actually 1 actor copied multiple times in the scene. -
Tables, and spawning - need help
by IsabelleK ·I have a new actor - I called it Spawner. It has 6 integer attributes inside him (each for each row in a table). At the beginning of the scene it changes each of these attributes to the appropriate va -
flipping images (horizontal)
by InLaNoche ·The whole issue is I do not know how to flip them other than the actor attribute. And this does not seem to be a run time changble value. It just adds a lot more work to what I want to do. I can al -
How to I define the starting point and ending point in the arc using Tshirt Booth's tutorial?
by RThurman ·2) in GS point the sword actor straight up with a Change Attribute Behavior (90 degrees). -
Actor stop spawning after touch, restart spawning after contact with another actor, HOW?
by Cabaco ·Ok I made it so that they stop spawning automatically, now I cant quite figure out how to make them spawnable againa up to 5. I made a destroycount attribute. Sorry for the inconvenience -
Result bar and score
by GuaveMedia ·do it with a constrain attribute... -
flipping images (horizontal)
by InLaNoche ·I have tried to do this in a rule. For testing sake, I made a quick shooter game. Again, just as a test, I have tried to use Change Attribute when the player's ship moves left. In the set field I t -
How to Find the References to Game Variables
by MotherHoose ·when you make an attribute … name it so you know why it exists/what it does -
Interpolate not based on static time?
by RThurman ·Constrain Attribute: self.Position.X To: self.Position.X +(( game.Mouse.Position.X - self.Position.X )*.25) -
Actor stop spawning after touch, restart spawning after contact with another actor, HOW?
by MotherHoose ·track the number of balls destroyed with another attribute -
Jumping Collision issue
by shebhnt ·I was using "change attribute" to change the linear velocity of x to whatever I want but it seems that by changing it to "constrain attribute" it actually fixed it -
Jumping Collision issue
by Cluv ·What rule are you using for collision, and what code is in your keyboard press and are you using constrain attribute by any chance? I just went ahead and changed that in the template, and it caused t