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  1. more questions! about friction and collisions and such

    rhinokey
    by rhinokey · July 2012
    was setting the actor collision to circle, then constraining a box a few pixels smaller to the actor so it would have a flat bottom slightly lifted off of the ground plain by a bit of the characters
  2. Occasional character appearance

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · July 2012
    change attribute pickCharacter (random(1,10)
  3. Run to Completion

    simo103
    by simo103 · July 2012
    @robert.mccarthy ... if you have an attribute (say: Game.Start). And in a rule you say when Game.Start is true, then a timer for say 5 seconds. If game start is set back to false the timer action woul
  4. recycle actor help (ignore previous post!)

    UtopianGames
    by UtopianGames · July 2012
    Make a boolean "touched" and add if attribute "touched" is false to your move rule.
  5. Playing Music on the Menu Screen?

    gyroscope
    by gyroscope · July 2012
    Change attribute MusicStart to true
  6. Platformer game - bugs found - Please help! No double jump / land on enemies head to kill actor

    dugistheking
    by dugistheking · July 2012
    thank you very much for the feedback! Lets hope someone else can help us with the jump on enemy issue. With the jump issue. Presumably we must set something to say when player jumps - attribute retur
  7. Platformer game - bugs found - Please help! No double jump / land on enemies head to kill actor

    s4ndm4n
    by s4ndm4n · July 2012
    The way i handled it was that if the actor overlaps/collides with ground then i have an attribute called grounded that = 1. If the actor doesn't overlap with ground then it is zero.
  8. Can Anyone explain tshirtbooths Constrain to mouse and keep collision demo?I cant view it on windows

    Dellatron
    by Dellatron · July 2012
    If someone could explain the method to me would be awesome!!! I cant look over the demo as I am using windows gamesalad, and have spent a fair bit of time trying to suss this out on my own with only …
  9. Possible bug

    tatiang
    by tatiang · July 2012
    While it's not entirely efficient, you could constrain a "lead" actor below your falling actor (assuming it's falling down) and have a collision rule that changes some game attribute
  10. Possible bug

    BravarianPawStudios
    by BravarianPawStudios · July 2012
    and the velocity goes to zero (linear velocity y attribute). Finally I decided to track my own velocity y with my own timer code but even that the velocity goes to zero when there's overlapping but a
  11. flipping images (horizontal)

    tenrdrmer
    by tenrdrmer · July 2012
    Under the actor attributes there is an images section. In that section there should be an attribute call flip image horizontally and flip Image Vertically. You set it to true to flip it opposite of th
  12. flipping images (horizontal)

    InLaNoche
    by InLaNoche · July 2012
    animation for left/right movement. I found the attribute, but I can't seem to change that with a rule. How is this done in the windows version of the GSC?
  13. Collision shapes...uhg!

    DeadlySeriousMedia
    by DeadlySeriousMedia · July 2012
    Yeah, I think I finally came up with a design that should have minimal collisions issues. The profile of a human does not work easily with our available collisions, unless that body is a stiff corpse.
  14. Collision shapes...uhg!

    DeadlySeriousMedia
    by DeadlySeriousMedia · July 2012
    Come on GS. Lets us drawn polygonal collisions or add alpha channel collisions or something. I'm freaking dying over here! (Image)
  15. autoload and autosave?

    IsabelleK
    by IsabelleK · July 2012
    You can make additional attribute, call it SaveTime, and put a rule in each scene:
  16. Actor stop spawning after touch, restart spawning after contact with another actor, HOW?

    MotherHoose
    by MotherHoose · July 2012
    add gameAttribute … spawnCount … index type
  17. help with swapping two actors around

    MotherHoose
    by MotherHoose · July 2012
    -Attribute: self.Position.Y ≥ 450 … the offScreen Y
  18. help with swapping two actors around

    SteakSauce
    by SteakSauce · July 2012
    When space is pressed and attribute "character one is on screen" is true
  19. A few thing I would REALLY REALLY LOVE to see in GS.

    fishZombie
    by fishZombie · July 2012
    1) I would love to see an Advanced tab on RULES, for Collisions Mainly.
  20. attribute moving help

    Pennez-Games
    by Pennez-Games · July 2012
    i have gamesalad on windows and iv created some attributes and stuff to make my platforms move up, im using interpolate
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