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more questions! about friction and collisions and such
by rhinokey ·was setting the actor collision to circle, then constraining a box a few pixels smaller to the actor so it would have a flat bottom slightly lifted off of the ground plain by a bit of the characters -
Occasional character appearance
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Run to Completion
by simo103 ·@robert.mccarthy ... if you have an attribute (say: Game.Start). And in a rule you say when Game.Start is true, then a timer for say 5 seconds. If game start is set back to false the timer action woul -
recycle actor help (ignore previous post!)
by UtopianGames ·Make a boolean "touched" and add if attribute "touched" is false to your move rule. -
Playing Music on the Menu Screen?
by gyroscope ·Change attribute MusicStart to true -
Platformer game - bugs found - Please help! No double jump / land on enemies head to kill actor
by dugistheking ·thank you very much for the feedback! Lets hope someone else can help us with the jump on enemy issue. With the jump issue. Presumably we must set something to say when player jumps - attribute retur -
Platformer game - bugs found - Please help! No double jump / land on enemies head to kill actor
by s4ndm4n ·The way i handled it was that if the actor overlaps/collides with ground then i have an attribute called grounded that = 1. If the actor doesn't overlap with ground then it is zero. -
Can Anyone explain tshirtbooths Constrain to mouse and keep collision demo?I cant view it on windows
by Dellatron ·If someone could explain the method to me would be awesome!!! I cant look over the demo as I am using windows gamesalad, and have spent a fair bit of time trying to suss this out on my own with only … -
Possible bug
by tatiang ·While it's not entirely efficient, you could constrain a "lead" actor below your falling actor (assuming it's falling down) and have a collision rule that changes some game attribute -
Possible bug
by BravarianPawStudios ·and the velocity goes to zero (linear velocity y attribute). Finally I decided to track my own velocity y with my own timer code but even that the velocity goes to zero when there's overlapping but a -
flipping images (horizontal)
by tenrdrmer ·Under the actor attributes there is an images section. In that section there should be an attribute call flip image horizontally and flip Image Vertically. You set it to true to flip it opposite of th -
flipping images (horizontal)
by InLaNoche ·animation for left/right movement. I found the attribute, but I can't seem to change that with a rule. How is this done in the windows version of the GSC? -
Collision shapes...uhg!
by DeadlySeriousMedia ·Yeah, I think I finally came up with a design that should have minimal collisions issues. The profile of a human does not work easily with our available collisions, unless that body is a stiff corpse. -
Collision shapes...uhg!
by DeadlySeriousMedia ·Come on GS. Lets us drawn polygonal collisions or add alpha channel collisions or something. I'm freaking dying over here! (Image) -
autoload and autosave?
by IsabelleK ·You can make additional attribute, call it SaveTime, and put a rule in each scene: -
Actor stop spawning after touch, restart spawning after contact with another actor, HOW?
by MotherHoose ·add gameAttribute … spawnCount … index type -
help with swapping two actors around
by MotherHoose ·-Attribute: self.Position.Y ≥ 450 … the offScreen Y -
help with swapping two actors around
by SteakSauce ·When space is pressed and attribute "character one is on screen" is true -
A few thing I would REALLY REALLY LOVE to see in GS.
by fishZombie ·1) I would love to see an Advanced tab on RULES, for Collisions Mainly. -
attribute moving help
by Pennez-Games ·i have gamesalad on windows and iv created some attributes and stuff to make my platforms move up, im using interpolate