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  1. A few thing I would REALLY REALLY LOVE to see in GS.

    fishZombie
    by fishZombie · July 2012
    1) I would love to see an Advanced tab on RULES, for Collisions Mainly.
  2. attribute moving help

    Pennez-Games
    by Pennez-Games · July 2012
    i have gamesalad on windows and iv created some attributes and stuff to make my platforms move up, im using interpolate
  3. How do I spawn actors with increasing speed without spawning them at the same time?

    MotherHoose
    by MotherHoose · July 2012
    on spawner add 2 attributes:
  4. Stop repeating

    gyroscope
    by gyroscope · July 2012
    Interpolate attribute: self.YourMovingActor.Position.X
  5. text attributes

    gurechan
    by gurechan · July 2012
    I have 3 text game attributes, and compare these to another text attribute set by the player during the game. If a match is found in either of the 3 game text attributes, I trigger something.
  6. Best way to handle actors animate and change image sizes + collisions

    MotherHoose
    by MotherHoose · July 2012
    @romma … smaller sensor actors for collisions are great!
  7. Actor stop spawning after touch, restart spawning after contact with another actor, HOW?

    MotherHoose
    by MotherHoose · July 2012
    gameAttribute: spawnDone … boolean type
  8. Invert Numbers(only between 0-1)

    DavidsChannel
    by DavidsChannel · July 2012
    i have an real attribute. I want to invert the number so when its 0 it should be 1. when its 0.4 it should be 0.6. If it is 0.25 it should be 0.75.
  9. ★★ 31 Optimization Tips ★★

    AcceleratedGames
    by AcceleratedGames · July 2012
    5. Turn every attribute under the physics tab in the actor editor to 0 on actors who do not need it.
  10. Help figuring out an expression

    RThurman
    by RThurman · July 2012
    You can create a game attribute to store actor2's X and Y position.
  11. Need assistance with creating creating "static" actors..

    ginny32
    by ginny32 · July 2012
    it would have something to do with a collision attribute not sure of the exact rule though if someone could help out there it would be helpful (Image)
  12. can i constrain more than one image to a actor?

    guilleface
    by guilleface · July 2012
    like i have customs number so i am using the floor formula, i really don't know how it works, but all my pictures of number are named 1.png, 2.png, 2.png,4.png, 5.png 6.png 7.png 8.png 9.png and 0.pn…
  13. Need help with onscreen touch controls

    Pennez-Games
    by Pennez-Games · July 2012
    it is on touch is pressed, i even tried when touch is inside aswell as pressed, none works..... but someone did tell me i had to create a stop attribute and stuff but i didnt understand, how can i fix
  14. Need help with onscreen touch controls

    Pennez-Games
    by Pennez-Games · July 2012
    it is on touch is pressed, i even tried when touch is inside aswell as pressed, none works..... but someone did tell me i had to create a stop attribute and stuff but i didnt understand, how can i fix
  15. Newbee Sound Question

    gyroscope
    by gyroscope · July 2012
    Hi Mike, first, find out the exact length of time of your audio narration (in an audio editor or Garageband, etc). Then make a boolean attribute, call it A1trigger set to the default false (i.e unchec
  16. Newbee Sound Question

    mcarrera
    by mcarrera · July 2012
    I'm doing a story book and I have audio narration. I want the narration to play through to its completion before any of the actors in the scene become active. Is this possible? When I try to work with
  17. Constraining Rotation to the Mouse Position

    AcceleratedGames
    by AcceleratedGames · July 2012
    Constrain self.Rotation to vectortToAngle(self.Position.X - game.Mouse.Position.X, self.Position.Y - game.Mouse.Position.Y)
  18. Constraining Rotation to the Mouse Position

    ShineHouseGames
    by ShineHouseGames · July 2012
    So i have a system that moves the Actor towards the mouse position, but I'm not really sure how to constrain the actor's rotation facing towards the mouse position.
  19. Enemy Life Attribute...could be a problem?

    tatiang
    by tatiang · July 2012
    is especially helpful in cases where you want to constrain one actor's attribute to another actor's attribute without doing two constrains (constrain game.ActorAPosition to self.ActorAPosition &a
  20. Stop repeating

    gyroscope
    by gyroscope · July 2012
    Rule: When All conditions are valid: Attribute game.comp1 = 1:
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