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  1. choose randomly between 4 actors?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · July 2012
    Set up a game attribute called "pickActor"
  2. choose randomly between 4 actors?

    HC_DK
    by HC_DK · July 2012
    Use the CHANGE ATTRIBUTE behaviour: game.YOUR SPAWN ATTRIBUTE to random(1,4)
  3. choose randomly between 4 actors?

    developer6810
    by developer6810 · July 2012
    Wait do you put change attribute for change attribute... to random (1,4)
  4. choose randomly between 4 actors?

    HC_DK
    by HC_DK · July 2012
    One attribute where you use: random(1,4)
  5. change time on timer

    Braydon_SFX
    by Braydon_SFX · July 2012
    change attribute game.Time to game.Time-1
  6. choose randomly between 4 actors?

    developer6810
    by developer6810 · July 2012
    If ATTRIBUTE = 1 then
  7. choose randomly between 4 actors?

    developer6810
    by developer6810 · July 2012
    Would there be 4 attributes instead of 1 and the thing would be if attribute is = to random #?
  8. choose randomly between 4 actors?

    HC_DK
    by HC_DK · July 2012
    If ATTRIBUTE = 1 then
  9. choose randomly between 4 actors?

    developer6810
    by developer6810 · July 2012
    So what would the attribute (in the other example 50) be since there is 4 numbers and only < and >?
  10. Enemy Life Attribute...could be a problem?

    tatiang
    by tatiang · July 2012
    @DaneVincent, the key here is to understand the different between game attributes and actor attributes. The answer to your question is that if you have each enemy check game.EnemyHealth and game.Enem
  11. choose randomly between 4 actors?

    developer6810
    by developer6810 · July 2012
    I know to choose randomly between 2 objects, you create an attribute that is valued at 50 and then you have the computer choose randomly between 0 and 100 and if the attribute is greater than the chos
  12. Enemy Life Attribute...could be a problem?

    DaneVincent
    by DaneVincent · July 2012
    Ok lets say I have 5 Enemies on the Screen in a straight line and i kill one by reducing the Enemy.Health Attribute i created to 0,
  13. change time on timer

    developer6810
    by developer6810 · July 2012
    How would you make the attribute continuously count down?
  14. change time on timer

    developer6810
    by developer6810 · July 2012
    Yeah, create a integer attribute and then have the time on the timer set to that attribute.
  15. change time on timer

    developer6810
    by developer6810 · July 2012
    Wait, if you wanted the starting time to be 60, would you set the attribute at 60?
  16. change time on timer

    Braydon_SFX
    by Braydon_SFX · July 2012
    Yeah, create a integer attribute and then have the time on the timer set to that attribute.
  17. change time on timer

    developer6810
    by developer6810 · July 2012
    I want to put a timer in and also have objects that if it collides with an actor, change the time to +10 seconds on one object or -10 seconds on another. Would I have to create an attribute for the ti
  18. Enemy Life Attribute...could be a problem?

    DaneVincent
    by DaneVincent · July 2012
    I'm new to GS and Have been cramming Tutorials for about a week, i have just recently completed the George Collins Arcade Shoot em up Tutorial and have a question about the enemy health Attribute.
  19. fix rectangle collision please

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · July 2012
    Are you lining your two 'collisions' up visually or with actual X/Y values? When I make sure my X/Y values match I don't seem to have a problem.
  20. Need help with swipe!

    Braydon_SFX
    by Braydon_SFX · July 2012
    If you listened to the beginning of the tutorial, he said that he already created that attribute.
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