-
choose randomly between 4 actors?
-
choose randomly between 4 actors?
by HC_DK ·Use the CHANGE ATTRIBUTE behaviour: game.YOUR SPAWN ATTRIBUTE to random(1,4) -
choose randomly between 4 actors?
by developer6810 ·Wait do you put change attribute for change attribute... to random (1,4) -
choose randomly between 4 actors?
by HC_DK ·One attribute where you use: random(1,4) -
change time on timer
by Braydon_SFX ·change attribute game.Time to game.Time-1 -
choose randomly between 4 actors?
by developer6810 ·If ATTRIBUTE = 1 then -
choose randomly between 4 actors?
by developer6810 ·Would there be 4 attributes instead of 1 and the thing would be if attribute is = to random #? -
choose randomly between 4 actors?
by HC_DK ·If ATTRIBUTE = 1 then -
choose randomly between 4 actors?
by developer6810 ·So what would the attribute (in the other example 50) be since there is 4 numbers and only < and >? -
Enemy Life Attribute...could be a problem?
by tatiang ·@DaneVincent, the key here is to understand the different between game attributes and actor attributes. The answer to your question is that if you have each enemy check game.EnemyHealth and game.Enem -
choose randomly between 4 actors?
by developer6810 ·I know to choose randomly between 2 objects, you create an attribute that is valued at 50 and then you have the computer choose randomly between 0 and 100 and if the attribute is greater than the chos -
Enemy Life Attribute...could be a problem?
by DaneVincent ·Ok lets say I have 5 Enemies on the Screen in a straight line and i kill one by reducing the Enemy.Health Attribute i created to 0, -
change time on timer
by developer6810 ·How would you make the attribute continuously count down? -
change time on timer
by developer6810 ·Yeah, create a integer attribute and then have the time on the timer set to that attribute. -
change time on timer
by developer6810 ·Wait, if you wanted the starting time to be 60, would you set the attribute at 60? -
change time on timer
by Braydon_SFX ·Yeah, create a integer attribute and then have the time on the timer set to that attribute. -
change time on timer
by developer6810 ·I want to put a timer in and also have objects that if it collides with an actor, change the time to +10 seconds on one object or -10 seconds on another. Would I have to create an attribute for the ti -
Enemy Life Attribute...could be a problem?
by DaneVincent ·I'm new to GS and Have been cramming Tutorials for about a week, i have just recently completed the George Collins Arcade Shoot em up Tutorial and have a question about the enemy health Attribute. -
fix rectangle collision please
-
Need help with swipe!
by Braydon_SFX ·If you listened to the beginning of the tutorial, he said that he already created that attribute.