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Need help with swipe!
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Moving consistently - how to move to a X,Y position but not stop
by cibram ·hmm didnt get it, you have 4 things, actors x,y - and the x,y comes from attribute, but vectorToAngel(x,y) has 2. -
Need help with swipe!
by thomasrichardgames ·) at 3:08 in the video, he selects game.swipe direction, but when i do it, it doesn't have that attribute...Help! -
Moving consistently - how to move to a X,Y position but not stop
by JohnPapiomitis ·Make a attribute, change it to a vectorToAngle between the actors position and the x and y you want to move towards, and use change velocity behavior and use that attribute you made as the direction -
Moving consistently - how to move to a X,Y position but not stop
by cibram ·Imagine a top down game, an actor is spawning and taking Move To action which tells it to go to another actors X,Y position. So far i have done this with telling him to go local attribute. -
fix rectangle collision please
by rhinokey ·rectangle collisions not being able to walk across 2 other collisions even if they are perfectly lined up is truly agrivating, -
actor slowly sinks away
by AcceleratedGames ·Make sure that the "Movable" attribute is unchecked for the slide. -
Word game and used words
by simo103 ·@jove ... in tshirtbooths videos to build a boogle like game he used a text attribute UsedWords. Then everytime you have acorrect word use a change attribute UsedWords = UsedWords + CorrectWord. -
2 sliding Blocks, One constrained with x the other constrained with y.... They dont collide?
by Rob2 ·Constrain overrides collide although the collision event is still triggered so you can use it to alter your logic. -
Best way to handle actors animate and change image sizes + collisions
by romma ·causes all sort of problems specially when using collisions as i end up with a lot of wasted space from the transperench, Im rumning into this and curious if there is any workarounds or something im -
Timer for animating
by InLaNoche ·ok, no go. I see the check box in the actor's attributes, but I cannot use Change Attribute on it, it gives Invalid path... -
Timer for animating
by MotherHoose ·though I like 1 index attribute for direction -
how to change multiple rows in a table at the same time.
by MotherHoose ·… you could add/subtract/multiply/divide by another attribute -
Problem with adding actors to my scene
by gyroscope ·It's not an attribute, it's a choice: it's under the Platform drop down menu in the Home window. -
Problem with adding actors to my scene
by ironclaw2000 ·where is the resolution independence attribute? -
Ways to improve the GS Mac Creator and Workflow
by gyroscope ·change one, changes all of them... same with the Attribute browsers... OK, if not change one, change all, at least remember that they've been resized.. -
Ways to improve the GS Mac Creator and Workflow
by MarkOnTheIron ·Another nice little thing to add is the ability to add on the "Score Attribute" section of the GC Post Score behavior the ability to call a score that is stored in a table. -
Timer for animating
by gyroscope ·One way which would be usual, so as to stop and start the animation as you want, would be to have a button. let's call this first button Right. Make a text attribute and call it AnimDir. In the Rules -
Multiple touches for different actors.
by tatiang ·Are you using game.Touches.Touch 1.X/Y and game.Touches.Touch 2.X/Y in your rules? They can be found in the Devices area of the Attribute Browser. -
Triangle Collision
by gyroscope ·So for something like a triangle, you'll need to put three transparent actors on the triangle's sides to detect collision. If the triangle image is moving, the three transparent "collision de