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  1. Need help with swipe!

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · July 2012
    He doesn't specifically say it in the video but I believe @tshirtbooth set up the game attribute "swipe direction", it's not a default attribute in Gamesalad. You would do this just
  2. Moving consistently - how to move to a X,Y position but not stop

    cibram
    by cibram · July 2012
    hmm didnt get it, you have 4 things, actors x,y - and the x,y comes from attribute, but vectorToAngel(x,y) has 2.
  3. Need help with swipe!

    thomasrichardgames
    by thomasrichardgames · July 2012
    ) at 3:08 in the video, he selects game.swipe direction, but when i do it, it doesn't have that attribute...Help! 
  4. Moving consistently - how to move to a X,Y position but not stop

    JohnPapiomitis
    by JohnPapiomitis · July 2012
    Make a attribute, change it to a vectorToAngle between the actors position and the x and y you want to move towards, and use change velocity behavior and use that attribute you made as the direction
  5. Moving consistently - how to move to a X,Y position but not stop

    cibram
    by cibram · July 2012
    Imagine a top down game, an actor is spawning and taking Move To action which tells it to go to another actors X,Y position. So far i have done this with telling him to go local attribute.
  6. fix rectangle collision please

    rhinokey
    by rhinokey · July 2012
    rectangle collisions not being able to walk across 2 other collisions even if they are perfectly lined up is truly agrivating,
  7. actor slowly sinks away

    AcceleratedGames
    by AcceleratedGames · July 2012
    Make sure that the "Movable" attribute is unchecked for the slide.
  8. Word game and used words

    simo103
    by simo103 · July 2012
    @jove ... in tshirtbooths videos to build a boogle like game he used a text attribute UsedWords. Then everytime you have acorrect word use a change attribute UsedWords = UsedWords + CorrectWord.
  9. 2 sliding Blocks, One constrained with x the other constrained with y.... They dont collide?

    Rob2
    by Rob2 · July 2012
    Constrain overrides collide although the collision event is still triggered so you can use it to alter your logic.
  10. Best way to handle actors animate and change image sizes + collisions

    romma
    by romma · July 2012
    causes all sort of problems specially when using collisions as i end up with a lot of wasted space from the transperench, Im rumning into this and curious if there is any workarounds or something im
  11. Timer for animating

    InLaNoche
    by InLaNoche · July 2012
    ok, no go. I see the check box in the actor's attributes, but I cannot use Change Attribute on it, it gives Invalid path...
  12. Timer for animating

    MotherHoose
    by MotherHoose · July 2012
    though I like 1 index attribute for direction
  13. how to change multiple rows in a table at the same time.

    MotherHoose
    by MotherHoose · July 2012
    … you could add/subtract/multiply/divide by another attribute
  14. Problem with adding actors to my scene

    gyroscope
    by gyroscope · July 2012
    It's not an attribute, it's a choice: it's under the Platform drop down menu in the Home window.
  15. Problem with adding actors to my scene

    ironclaw2000
    by ironclaw2000 · July 2012
    where is the resolution independence attribute?
  16. Ways to improve the GS Mac Creator and Workflow

    gyroscope
    by gyroscope · July 2012
    change one, changes all of them... same with the Attribute browsers... OK, if not change one, change all, at least remember that they've been resized..
  17. Ways to improve the GS Mac Creator and Workflow

    MarkOnTheIron
    by MarkOnTheIron · July 2012
    Another nice little thing to add is the ability to add on the "Score Attribute" section of the GC Post Score behavior the ability to call a score that is stored in a table.
  18. Timer for animating

    gyroscope
    by gyroscope · July 2012
    One way which would be usual, so as to stop and start the animation as you want, would be to have a button. let's call this first button Right. Make a text attribute and call it AnimDir. In the Rules
  19. Multiple touches for different actors.

    tatiang
    by tatiang · July 2012
    Are you using game.Touches.Touch 1.X/Y and game.Touches.Touch 2.X/Y in your rules? They can be found in the Devices area of the Attribute Browser.
  20. Triangle Collision

    gyroscope
    by gyroscope · July 2012
    So for something like a triangle, you'll need to put three transparent actors on the triangle's sides to detect collision. If the triangle image is moving, the three transparent "collision de
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