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how to stop actor animation when it collide with wall
by tatiang ·You can wrap the animate behavior in a rule for When actor collides or overlaps with actor wall --> [do nothing]; Otherwise --> Animate. Or, you can add a boolean attribute, self.stoppe -
Custom Keyboard (delete letter question)
by Sparkyidr ·then when you hit enter, add all the "letter" table values, and populate a text attribute with the result of all the letters added together. -
Custom Keyboard (delete letter question)
by MarkOnTheIron ·To my knowledge there's no way to delete a character from a text attribute. -
Doodle Jump side effect
by jonmulcahy ·no, change attribute so it happens instantly. you want to change the value of the x position -
Problem with collision and move at random direction
by praj ·If conidtion valid. - attribute-self.motion.linear.velocity.y >-20 -
Problem with collision and move at random direction
by praj ·sometimes (really sometimes after few side wall collisions), it starts going in the opposite direction. Meaning lets say it hits right wall and bounces to left wall. it some times comes back down ins -
How to make a whole screen red flash.
by RacetotheMoon ·When your event happens, call a boolean attribute to be TRUE, call it something along the lines of 'gameScreenFlash_Red'. When this event calls, change your sprite to have an alpha value of 1 (or, if -
Increasing velocity at set times
by Toecutter ·Attribute: game.gametime < 90 -
Tables Select col2
by tenrdrmer ·You would want to use a GameAttribute in place of the row setting in both displays. Then Set that game attribute randomly. -
Moving an actor issue
by The_Gamesalad_Guru ·All of GS is pretty much obvious. It's just logic and the computer does what you tell it when based on attribute conditions. Learn to look past the GUI and think in logic a to b to c to d. -
Moving an actor issue
by The_Gamesalad_Guru ·Here is what you do. Add rule inside that rule. When attribute self.position x = (position you want) -
Moving an actor issue
by JustMe74 ·Rule: When touch is released, and an attribute I call game.Page5ChipRight is False : -
╠╣ow to make customized achievements
by JohnPapiomitis ·That would still require a extra attribute though for each achivement, when you can just make the achivements boolean attributes themselves. -
Why in some games i see an expression type: size.width/2 or mouse.position.x/2?
by tenrdrmer ·What did you try this with. Change Attribute, Interpolate Attribute, Constrain Attribute, Etc…. ? -
Increasing velocity at set times
by Toecutter ·Attribute: game.gametime < 90 -
Expression Editor Help
by MotherHoose ·you really want to replace the x with a selected attribute for numberValue … or a number -
keyboard input for Windows
by tenrdrmer ·This screenshot should help show you where you need to be to create a game level attribute in the Windows Creator. -
❇❇ ╠╣ow to make a grid ❇❇
by lukey5227 ·2) Make two new attributes -
Question About Tables and Implementation
by MotherHoose ·gameAttribute: need2destroy … index type -
Question About Tables and Implementation
by The_Gamesalad_Guru ·that store static data unlike a game level attribute that the processor has to check ever cycle. By using tables we avoid lagging the processor. So you address a table row or colum just like you woul