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  1. Boolean in tables? What's the use? My workaround, What's yours?

    fishZombie
    by fishZombie · July 2012
    If you put a Boolean attribute in the first box in a rule, the second (comparative) box will automatically switch to a true/false selection box, so you can not compare 2 booleans to each other.
  2. Boolean in tables? What's the use? My workaround, What's yours?

    MobileRocketGames
    by MobileRocketGames · July 2012
    For example, if you wanted to check if your boolean was true, create a game.Boolean attribute, constrain it to the target you want to check against and create a rule on touch that says if game.Boolean
  3. Boolean in tables? What's the use? My workaround, What's yours?

    fishZombie
    by fishZombie · July 2012
    i can not say "If Table1,Row1,Column1 is TRUE, then......". I wish I could, but the way the rules are set up, I have to enter a solid attribute FIRST, and then compare it to another
  4. ╠╣ow to make customized achievements

    lukey5227
    by lukey5227 · July 2012
    Make a scene that has arrows. The arrows move up and down the achievements. Have an attribute that has which # is selected. Arrows change the number. Have actors that display the image, description, n
  5. achievements

    praj
    by praj · July 2012
    ok. it is like create boolean attributes in a achievement scene and when game score is 100+ then change attribute etc etc?
  6. APP Rejected for not having a Restore Button for In-App Purchase.

    AcceleratedGames
    by AcceleratedGames · July 2012
    Change the attribute you had changed with the in-app purchase.
  7. APP Rejected for not having a Restore Button for In-App Purchase.

    CulturePlay
    by CulturePlay · July 2012
    Looks like I have to add a button to my main screen, and add a rule on this button so that when touch is pressed, it will activate the PRO behavior "In App Purchase Restore Item Action&qu
  8. How to stop an actor

    Braydon_SFX
    by Braydon_SFX · July 2012
    What if you create a attribute (boolean) that are set to true.
  9. How to stop an actor

    Braydon_SFX
    by Braydon_SFX · July 2012
    Change attribute linear velocity x to 0
  10. ❇❇ ╠╣ow to make a draggable platform (with offset) ❇❇

    lukey5227
    by lukey5227 · July 2012
    3) Make 2 new attributes
  11. How to stop an actor

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2012
    Change attribute linear velocity x to 0
  12. creating a point system

    lukey5227
    by lukey5227 · July 2012
    Inside, make a "Change Attribute" behavior and change the score to score + 1. That means if the score is 4 it will say change Score to 4 + 1 which is 5. Finally, add the destroy beha
  13. Need help looping an actor!

    shaihem2014
    by shaihem2014 · July 2012
    One way of doing this is to switch the "wrap x" attribute in the scene>Attributes tab in Mac Creator.
  14. *****Time System Problem*****

    Mikv616
    by Mikv616 · July 2012
    Attribute: game.Clock.hour = 17
  15. How to Make 2 Actors Share an Object

    guerined
    by guerined · July 2012
    Have you try to create game attributes to constrain position on the block and to constrain the pipe to those game attributes?..
  16. *****Time System Problem*****

    RThurman
    by RThurman · July 2012
    -- Attribute: game.Clock.hour < 6
  17. Need help looping an actor!

    Braydon_SFX
    by Braydon_SFX · July 2012
    One way of doing this is to switch the "wrap x" attribute in the scene>Attributes tab in Mac Creator.
  18. <b> ∆∆ "Follow my finger" tutorial ∆∆ - Included project file </b>

    LeonardDeveloper
    by LeonardDeveloper · July 2012
    3. Add two &quot;Constrain Attribute&quot; behaviors to the actor,
  19. Locking and Unlocking Levels

    HC_DK
    by HC_DK · July 2012
    Not by default but if you SAVE your Table or Attribute, whatever you use, when new level is unlocked the user can shut down completely and the progress is saved.
  20. If touch is pressed change self.physics.movable to true??? [Problem]

    EIGHTHSIN
    by EIGHTHSIN · July 2012
    Cheers for the swift reply guys, it's a shame you cannot do this action, but like @tatiang mentioned there are ways around this, however they often involve constrain attributes etc, which are performa
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