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Question About Tables and Implementation
by MotherHoose ·gameAttribute: need2destroy … index type -
Question About Tables and Implementation
by The_Gamesalad_Guru ·that store static data unlike a game level attribute that the processor has to check ever cycle. By using tables we avoid lagging the processor. So you address a table row or colum just like you woul -
Boolean in tables? What's the use? My workaround, What's yours?
by fishZombie ·If you put a Boolean attribute in the first box in a rule, the second (comparative) box will automatically switch to a true/false selection box, so you can not compare 2 booleans to each other. -
Boolean in tables? What's the use? My workaround, What's yours?
by MobileRocketGames ·For example, if you wanted to check if your boolean was true, create a game.Boolean attribute, constrain it to the target you want to check against and create a rule on touch that says if game.Boolean -
Boolean in tables? What's the use? My workaround, What's yours?
by fishZombie ·i can not say "If Table1,Row1,Column1 is TRUE, then......". I wish I could, but the way the rules are set up, I have to enter a solid attribute FIRST, and then compare it to another -
╠╣ow to make customized achievements
by lukey5227 ·Make a scene that has arrows. The arrows move up and down the achievements. Have an attribute that has which # is selected. Arrows change the number. Have actors that display the image, description, n -
achievements
by praj ·ok. it is like create boolean attributes in a achievement scene and when game score is 100+ then change attribute etc etc? -
APP Rejected for not having a Restore Button for In-App Purchase.
by AcceleratedGames ·Change the attribute you had changed with the in-app purchase. -
APP Rejected for not having a Restore Button for In-App Purchase.
by CulturePlay ·Looks like I have to add a button to my main screen, and add a rule on this button so that when touch is pressed, it will activate the PRO behavior "In App Purchase Restore Item Action&qu -
How to stop an actor
by Braydon_SFX ·What if you create a attribute (boolean) that are set to true. -
How to stop an actor
by Braydon_SFX ·Change attribute linear velocity x to 0 -
❇❇ ╠╣ow to make a draggable platform (with offset) ❇❇
by lukey5227 ·3) Make 2 new attributes -
How to stop an actor
by The_Gamesalad_Guru ·Change attribute linear velocity x to 0 -
creating a point system
by lukey5227 ·Inside, make a "Change Attribute" behavior and change the score to score + 1. That means if the score is 4 it will say change Score to 4 + 1 which is 5. Finally, add the destroy beha -
Need help looping an actor!
by shaihem2014 ·One way of doing this is to switch the "wrap x" attribute in the scene>Attributes tab in Mac Creator. -
*****Time System Problem*****
by Mikv616 ·Attribute: game.Clock.hour = 17 -
How to Make 2 Actors Share an Object
by guerined ·Have you try to create game attributes to constrain position on the block and to constrain the pipe to those game attributes?.. -
*****Time System Problem*****
by RThurman ·-- Attribute: game.Clock.hour < 6 -
Need help looping an actor!
by Braydon_SFX ·One way of doing this is to switch the "wrap x" attribute in the scene>Attributes tab in Mac Creator. -
<b> ∆∆ "Follow my finger" tutorial ∆∆ - Included project file </b>
by LeonardDeveloper ·3. Add two "Constrain Attribute" behaviors to the actor,