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minimum velocity of a ball
by tatiang ·When self.Motion.Linear Velocity.X < 30 --> Constrain attribute self.Motion.Linear Velocity.X to 30. -
About layers?
by tatiang ·pause") and use the game.touches.count attribute in your rule condition. A third way is to make a scene-sized actor that is transparent (e.g. Change Attribute self.color.alpha to 0) with a -
Accelerometer Problem , Help needed !
by kinzua ·@marwanbarakat consider caliberating the user sensor when he starts playing.. to do that.. create an attribute which reads the accel value Y on startup or when u think it wud b best.. Then use this va -
GS Design Patterns
by tatiang ·It often comes down to a question of resource usage, so certain ways of doing things (e.g. recycling actors vs. spawning & destroying) are preferable, but it can just as easily be a matter of -
Balls occaisionly go through the walls.
by mynameisace ·Yeah, but avoid Interpolate too, as collisions don't work with interpolate. -
Character Selection Scene
by tatiang ·In that case, when you select a character, change an attribute on that actor such as self.character to a number or text value. Then in the actor's rules, add When self.character=1 --> change s -
Character Selection Scene
by tatiang ·If you want the short and sweet answer, you just import images named 1.png, 2.png, etc. and then use Change Attribute self.image to game.characterSelectNumber..".png" where game.char -
How would I set this function up?
by tatiang ·The idea is that you need to change the value of an attribute that determines whether or not your object can pass through a wall. When you check for a collision, also check the value of that attribute -
If touch is pressed change self.physics.movable to true??? [Problem]
by tatiang ·@guilleface, I'm sorry you found it a frustrating experience and didn't realize that that attribute couldn't be changed during runtime. -
moving platform problem
by Pennez-Games ·Instead of using the move behavior, use the interpolate behavior, change the platform's movable attribute to false, and have the actor interpolate it's Y position to game.Screen.Size.Hight. -
How would I set this function up?
by guilleface ·change attribute "power ups" to true. -
How would I set this function up?
by guilleface ·create a game.atribbute called what ever, say "power up", now on the actor have a rule, when game.attribute.powerup is false and overlaps with wall -
If touch is pressed change self.physics.movable to true??? [Problem]
by guilleface ·you do can but nothing will happened, i don't know why game salad allow you to change movable if it won't work, i waste many hours trying to find out why my actor was not moving, i had my actor to dis -
moving platform problem
by AcceleratedGames ·Instead of using the move behavior, use the interpolate behavior, change the platform's movable attribute to false, and have the actor interpolate it's Y position to game.Screen.Size.Hight. -
**Help Constraining Actors**
by Pennez-Games ·@Gyroscope Ok Im still a little confused on how I constrain it. So if I type in the constrain attribute box of the actor that is following, self position.x what do I type in the box next to that one? -
If touch is pressed change self.physics.movable to true??? [Problem]
by expired_012 ·You can't change the self.movable attribute while the game is running as far as I know. Ex. If you have self.physics.movable set to false it will stay that way even if you tell it to turn true when to -
**Help Constraining Actors**
by Mikv616 ·@Gyroscope Ok Im still a little confused on how I constrain it. So if I type in the constrain attribute box of the actor that is following, self position.x what do I type in the box next to that one? -
If touch is pressed change self.physics.movable to true??? [Problem]
by EIGHTHSIN ·I have an actor that has its self.physics.movable attribute set to false. I would like to enable this on touch, so I have, -
**Help Constraining Actors**
by gyroscope ·use 2 Constrain Behaviours as follows: -
**Help Constraining Actors**
by Mikv616 ·Hi I wanted to know how exactly do I constrain the position of a actor by using the position of another constantly moving actor thanks!