GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. minimum velocity of a ball

    tatiang
    by tatiang · July 2012
    When self.Motion.Linear Velocity.X < 30 --> Constrain attribute self.Motion.Linear Velocity.X to 30.
  2. About layers?

    tatiang
    by tatiang · July 2012
    pause") and use the game.touches.count attribute in your rule condition. A third way is to make a scene-sized actor that is transparent (e.g. Change Attribute self.color.alpha to 0) with a
  3. Accelerometer Problem , Help needed !

    kinzua
    by kinzua · July 2012
    @marwanbarakat consider caliberating the user sensor when he starts playing.. to do that.. create an attribute which reads the accel value Y on startup or when u think it wud b best.. Then use this va
  4. GS Design Patterns

    tatiang
    by tatiang · July 2012
    It often comes down to a question of resource usage, so certain ways of doing things (e.g. recycling actors vs. spawning & destroying) are preferable, but it can just as easily be a matter of
  5. Balls occaisionly go through the walls.

    mynameisace
    by mynameisace · July 2012
    Yeah, but avoid Interpolate too, as collisions don't work with interpolate.
  6. Character Selection Scene

    tatiang
    by tatiang · July 2012
    In that case, when you select a character, change an attribute on that actor such as self.character to a number or text value. Then in the actor's rules, add When self.character=1 --> change s
  7. Character Selection Scene

    tatiang
    by tatiang · July 2012
    If you want the short and sweet answer, you just import images named 1.png, 2.png, etc. and then use Change Attribute self.image to game.characterSelectNumber..".png" where game.char
  8. How would I set this function up?

    tatiang
    by tatiang · July 2012
    The idea is that you need to change the value of an attribute that determines whether or not your object can pass through a wall. When you check for a collision, also check the value of that attribute
  9. If touch is pressed change self.physics.movable to true??? [Problem]

    tatiang
    by tatiang · July 2012
    @guilleface, I'm sorry you found it a frustrating experience and didn't realize that that attribute couldn't be changed during runtime.
  10. moving platform problem

    Pennez-Games
    by Pennez-Games · July 2012
    Instead of using the move behavior, use the interpolate behavior, change the platform's movable attribute to false, and have the actor interpolate it's Y position to game.Screen.Size.Hight.
  11. How would I set this function up?

    guilleface
    by guilleface · July 2012
    change attribute "power ups" to true.
  12. How would I set this function up?

    guilleface
    by guilleface · July 2012
    create a game.atribbute called what ever, say "power up", now on the actor have a rule, when game.attribute.powerup is false and overlaps with wall
  13. If touch is pressed change self.physics.movable to true??? [Problem]

    guilleface
    by guilleface · July 2012
    you do can but nothing will happened, i don't know why game salad allow you to change movable if it won't work, i waste many hours trying to find out why my actor was not moving, i had my actor to dis
  14. moving platform problem

    AcceleratedGames
    by AcceleratedGames · July 2012
    Instead of using the move behavior, use the interpolate behavior, change the platform's movable attribute to false, and have the actor interpolate it's Y position to game.Screen.Size.Hight.
  15. **Help Constraining Actors**

    Pennez-Games
    by Pennez-Games · July 2012
    @Gyroscope Ok Im still a little confused on how I constrain it. So if I type in the constrain attribute box of the actor that is following, self position.x what do I type in the box next to that one?
  16. If touch is pressed change self.physics.movable to true??? [Problem]

    expired_012
    by expired_012 · July 2012
    You can't change the self.movable attribute while the game is running as far as I know. Ex. If you have self.physics.movable set to false it will stay that way even if you tell it to turn true when to
  17. **Help Constraining Actors**

    Mikv616
    by Mikv616 · July 2012
    @Gyroscope Ok Im still a little confused on how I constrain it. So if I type in the constrain attribute box of the actor that is following, self position.x what do I type in the box next to that one?
  18. If touch is pressed change self.physics.movable to true??? [Problem]

    EIGHTHSIN
    by EIGHTHSIN · July 2012
    I have an actor that has its self.physics.movable attribute set to false. I would like to enable this on touch, so I have,
  19. **Help Constraining Actors**

    gyroscope
    by gyroscope · July 2012
    use 2 Constrain Behaviours as follows:
  20. **Help Constraining Actors**

    Mikv616
    by Mikv616 · July 2012
    Hi I wanted to know how exactly do I constrain the position of a actor by using the position of another constantly moving actor thanks!
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla