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  1. Face weapon in the right direction that the player is facing!

    Toque
    by Toque · February 2017
    when you constrain position it will always go to that position relative to player.
  2. Face weapon in the right direction that the player is facing!

    CyberHax5100
    by CyberHax5100 · February 2017
    I am working on a basic attack in which the player will use a weapon to attack the bad guys. It uses the same attack as a sword except the weapon is not actually a sword but it's an electric shock of
  3. Final Breakthrough - Gameplay Teaser

    BigDave
    by BigDave · February 2017
    -attribute system for heros to distribute points
  4. Image Format

    Adrenaline
    by Adrenaline · February 2017
    * use a physics editor to create a new collision shape, and then upload that file to your GS project using custom collisions. Check out @Armelline 's Physics Body Editor video here
  5. Jumping animation

    Adrenaline
    by Adrenaline · January 2017
    Instead, make that button trigger an attribute change (setting 'jumping' to true).
  6. Jumping animation

    jamie_c
    by jamie_c · January 2017
    Create an Attribute that will track if the player is jumping or not. And use this Attribute to trigger and run the animation instead of a key press.
  7. Drag to rotate - question

    Adrenaline
    by Adrenaline · January 2017
    (Quote)
  8. Drag to rotate - question

    RThurman
    by RThurman · January 2017
    Make two attributes:
  9. Which attribute should I use instead of Index on PC version?!

    Chestosneako Inc
    by Chestosneako Inc · January 2017
    Okay that makes sense. I decided to put "self.health -1" when colliding with player and kept health attribute as 3 but this time instead of "if 3 then destroy" I ch
  10. Drag to rotate - question

    Adrenaline
    by Adrenaline · January 2017
    Change Attribute
  11. Which attribute should I use instead of Index on PC version?!

    Socks
    by Socks · January 2017
    Your rule says 'if 3 then destroy', so if you set your health attribute to 3 then the enemy actor will be destroyed before you ever get to see it ("the enemy is not there").
  12. Which attribute should I use instead of Index on PC version?!

    Chestosneako Inc
    by Chestosneako Inc · January 2017
    And this is the attribute I did: https://drive.google.com/open?id=0B-lJpxbDBNVoV01xSzlDT09hRGM
  13. make mini store.how ?

    tatiang
    by tatiang · January 2017
              Change Attribute game.heroStrength to game.heroStrength+15
  14. make mini store.how ?

    tatiang
    by tatiang · January 2017
    If you just want a button in a Pause Scene that changes your hero's attribute values, it's as straightforward as:
  15. Which attribute should I use instead of Index on PC version?!

    Chestosneako Inc
    by Chestosneako Inc · January 2017
    (Quote)
  16. Which attribute should I use instead of Index on PC version?!

    Socks
    by Socks · January 2017
    I would probably go with "my favourite enemy head kill points totalizer attribute", or if you prefer more abstract mathematical affectations maybe go with the classic "X&
  17. making a working slingshot

    jamesritchie@gmail.com
    by jamesritchie@gmail.com · January 2017
    ok so i set the "sling power" attribute to
  18. making a working slingshot

    Socks
    by Socks · January 2017
    (Quote)
  19. Which attribute should I use instead of Index on PC version?!

    Chestosneako Inc
    by Chestosneako Inc · January 2017
    Okay, what's the name of the attribute I should use though?! It helps if I can see a screenshot of how I'm suppose to set it up or to be specific about the name of each rule/behavior I'm suppose to us
  20. making a working slingshot

    jamesritchie@gmail.com
    by jamesritchie@gmail.com · January 2017
    need to make it so as the Y value decreases the attribute actually increases (up to a certain point). I don't know how else to explain it sorry
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