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Face weapon in the right direction that the player is facing!
by Toque ·when you constrain position it will always go to that position relative to player. -
Face weapon in the right direction that the player is facing!
by CyberHax5100 ·I am working on a basic attack in which the player will use a weapon to attack the bad guys. It uses the same attack as a sword except the weapon is not actually a sword but it's an electric shock of -
Final Breakthrough - Gameplay Teaser
by BigDave ·-attribute system for heros to distribute points -
Image Format
by Adrenaline ·* use a physics editor to create a new collision shape, and then upload that file to your GS project using custom collisions. Check out @Armelline 's Physics Body Editor video here -
Jumping animation
by Adrenaline ·Instead, make that button trigger an attribute change (setting 'jumping' to true). -
Jumping animation
by jamie_c ·Create an Attribute that will track if the player is jumping or not. And use this Attribute to trigger and run the animation instead of a key press. -
Drag to rotate - question
by Adrenaline ·(Quote) -
Drag to rotate - question
by RThurman ·Make two attributes: -
Which attribute should I use instead of Index on PC version?!
by Chestosneako Inc ·Okay that makes sense. I decided to put "self.health -1" when colliding with player and kept health attribute as 3 but this time instead of "if 3 then destroy" I ch -
Drag to rotate - question
by Adrenaline ·Change Attribute -
Which attribute should I use instead of Index on PC version?!
by Socks ·Your rule says 'if 3 then destroy', so if you set your health attribute to 3 then the enemy actor will be destroyed before you ever get to see it ("the enemy is not there"). -
Which attribute should I use instead of Index on PC version?!
by Chestosneako Inc ·And this is the attribute I did: https://drive.google.com/open?id=0B-lJpxbDBNVoV01xSzlDT09hRGM -
make mini store.how ?
by tatiang ·Change Attribute game.heroStrength to game.heroStrength+15 -
make mini store.how ?
by tatiang ·If you just want a button in a Pause Scene that changes your hero's attribute values, it's as straightforward as: -
Which attribute should I use instead of Index on PC version?!
by Chestosneako Inc ·(Quote) -
Which attribute should I use instead of Index on PC version?!
by Socks ·I would probably go with "my favourite enemy head kill points totalizer attribute", or if you prefer more abstract mathematical affectations maybe go with the classic "X& -
making a working slingshot
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making a working slingshot
by Socks ·(Quote) -
Which attribute should I use instead of Index on PC version?!
by Chestosneako Inc ·Okay, what's the name of the attribute I should use though?! It helps if I can see a screenshot of how I'm suppose to set it up or to be specific about the name of each rule/behavior I'm suppose to us -
making a working slingshot