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  1. "Floopy" - 13 years old developer

    Benjamin_m5
    by Benjamin_m5 · July 2012
    I think the game is not so bad for your first game. But i think it could be more polished and more details as axample add better physics or collisions shapes.
  2. Attention Gamesalad Management: What Features Do You Want? Round 2

    MobileRocketGames
    by MobileRocketGames · July 2012
    Asset and Attribute organization
  3. adding equiptable items?

    romma
    by romma · July 2012
    1) Not really, I'm guessing the character is starting out with an equipped item, I also assume you have the "items" X and Y constrained to the characters X and Y + displacement value
  4. adding equiptable items?

    Pennez-Games
    by Pennez-Games · July 2012
    (2) iv got the pc version and i cant find the index attribute, (Image)
  5. How do I change large amounts of table data.

    KodeRiter722
    by KodeRiter722 · July 2012
    Honestly, if you are referencing specific rows, then just make enough rows for every item in your game and add/remove items in the row that matches their integer attribute. Don't bother removing rows.
  6. Destroy Actor when hitted by fast block

    mithrawept
    by mithrawept · July 2012
    Is your Kill Cat attribute a game attribute? If so, the you need to have the attribute in the actor, rather than across the whole game. Open the Cat actor and add the attribute in the Attributes box.
  7. Destroy Actor when hitted by fast block

    decaoeu
    by decaoeu · July 2012
    I have create a rule that says, when actor BLOCK is FASTER THAN 30, and HIT the CAT, Change Attribute Kill Cat to 1.
  8. Ball wash in gamesalad

    JohnPapiomitis
    by JohnPapiomitis · July 2012
    Then just just have 3 other actors act as the color sensors and have them constrain to the balls position and rotation with sin and cos.
  9. Copy Table Behavior not working

    KaiWen
    by KaiWen · July 2012
    @HenrikChristeen it's really puzzling. I even turn off the other actions in the actor just to see as a test to make sure that my rule was firing. Turn off attribute action to start the game when pre
  10. How do I change large amounts of table data.

    games4fun
    by games4fun · July 2012
    What I want to is have a interger attribute that dependning on what number is it to have all the rows greater than the number move up one slot from a table. For example
  11. how to spawn an actor in the same position every scene

    kobayaashi
    by kobayaashi · July 2012
    I tend to put my spawn actor instructions in the background actor, unless the spawning is the result of actor interaction (such as spawning following an attack, destruction, or attribute change in ano
  12. Question on saving my user's keyboard input

    APPlause
    by APPlause · July 2012
    in the textfield Actor" Windows Save attribute has "Save:" and "As: ". Will the "As:" field function like your "Key"
  13. Project on a LogoQuiz-like game

    ericzingeler
    by ericzingeler · July 2012
    Now all you have to do is set the actor's image to the TableCellValue(tb.content,[I.D. number of set to use], 1). In a rule to check the answer, the condition should be if typed user answer attribute
  14. how to spawn an actor in the same position every scene

    ericzingeler
    by ericzingeler · July 2012
    Create a Position X real game attribute and a Position Y real game attribute. Set those Position X and Y attributes to the coordinates of your choice.
  15. Question on saving my user's keyboard input

    ericzingeler
    by ericzingeler · July 2012
    Attributes (Game or Scene):
  16. Is there a way to randomly call sounds

    ericzingeler
    by ericzingeler · July 2012
    Because a sound is not an attribute, there is only one way we can go about this. In an actor, create a rule with a play sound behavior for each sound. The rule would be something like, if att.PlaySo
  17. Slide Square On Grid

    HC_DK
    by HC_DK · July 2012
    You can just turn off the interpolate and turn on the change attribute above it.
  18. Question on saving my user's keyboard input

    APPlause
    by APPlause · July 2012
    I'm trying to take a user's keyboard input and have the value still there the next time he visits that "field". I've used "Keyboard Input with "Save Attribute&q
  19. Need help with score attribute.

    riverbat1
    by riverbat1 · July 2012
    After 1 second, change attribute [Score] to [Score] + [points to add]
  20. Need help with saving attribute.

    riverbat1
    by riverbat1 · July 2012
    Oh ok, sorry... I read that wrong. You would have to create and save a Game attribute that stores a value corresponding to that scene.
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