-
"Floopy" - 13 years old developer
by Benjamin_m5 ·I think the game is not so bad for your first game. But i think it could be more polished and more details as axample add better physics or collisions shapes. -
Attention Gamesalad Management: What Features Do You Want? Round 2
by MobileRocketGames ·Asset and Attribute organization -
adding equiptable items?
by romma ·1) Not really, I'm guessing the character is starting out with an equipped item, I also assume you have the "items" X and Y constrained to the characters X and Y + displacement value -
adding equiptable items?
by Pennez-Games ·(2) iv got the pc version and i cant find the index attribute, (Image) -
How do I change large amounts of table data.
by KodeRiter722 ·Honestly, if you are referencing specific rows, then just make enough rows for every item in your game and add/remove items in the row that matches their integer attribute. Don't bother removing rows. -
Destroy Actor when hitted by fast block
by mithrawept ·Is your Kill Cat attribute a game attribute? If so, the you need to have the attribute in the actor, rather than across the whole game. Open the Cat actor and add the attribute in the Attributes box. -
Destroy Actor when hitted by fast block
by decaoeu ·I have create a rule that says, when actor BLOCK is FASTER THAN 30, and HIT the CAT, Change Attribute Kill Cat to 1. -
Ball wash in gamesalad
by JohnPapiomitis ·Then just just have 3 other actors act as the color sensors and have them constrain to the balls position and rotation with sin and cos. -
Copy Table Behavior not working
by KaiWen ·@HenrikChristeen it's really puzzling. I even turn off the other actions in the actor just to see as a test to make sure that my rule was firing. Turn off attribute action to start the game when pre -
How do I change large amounts of table data.
by games4fun ·What I want to is have a interger attribute that dependning on what number is it to have all the rows greater than the number move up one slot from a table. For example -
how to spawn an actor in the same position every scene
by kobayaashi ·I tend to put my spawn actor instructions in the background actor, unless the spawning is the result of actor interaction (such as spawning following an attack, destruction, or attribute change in ano -
Question on saving my user's keyboard input
by APPlause ·in the textfield Actor" Windows Save attribute has "Save:" and "As: ". Will the "As:" field function like your "Key" -
Project on a LogoQuiz-like game
by ericzingeler ·Now all you have to do is set the actor's image to the TableCellValue(tb.content,[I.D. number of set to use], 1). In a rule to check the answer, the condition should be if typed user answer attribute -
how to spawn an actor in the same position every scene
by ericzingeler ·Create a Position X real game attribute and a Position Y real game attribute. Set those Position X and Y attributes to the coordinates of your choice. -
Question on saving my user's keyboard input
by ericzingeler ·Attributes (Game or Scene): -
Is there a way to randomly call sounds
by ericzingeler ·Because a sound is not an attribute, there is only one way we can go about this. In an actor, create a rule with a play sound behavior for each sound. The rule would be something like, if att.PlaySo -
Slide Square On Grid
by HC_DK ·You can just turn off the interpolate and turn on the change attribute above it. -
Question on saving my user's keyboard input
by APPlause ·I'm trying to take a user's keyboard input and have the value still there the next time he visits that "field". I've used "Keyboard Input with "Save Attribute&q -
Need help with score attribute.
by riverbat1 ·After 1 second, change attribute [Score] to [Score] + [points to add] -
Need help with saving attribute.
by riverbat1 ·Oh ok, sorry... I read that wrong. You would have to create and save a Game attribute that stores a value corresponding to that scene.