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Setting spawn limit in endless survival game.
by ericzingeler ·- Change attribute [StartSpawn] = 1 -
Changing Boolean with change attribute?
by ericzingeler ·Make a interger attribute and call is soundOff have it set to 0 -
Need help with saving attribute.
by ericzingeler ·Oh ok, sorry... I read that wrong. You would have to create and save a Game attribute that stores a value corresponding to that scene. -
Need help with score attribute.
by ericzingeler ·After 1 second, change attribute [Score] to [Score] + [points to add] -
Displaying text from a table.
by ericzingeler ·I don't believe you can display text from a table. Throw the value in an attribute first. -
Need help with score attribute.
by riverbat1 ·On a certain scene I have a timer, and after 1 second it will add onto the score, and it is an integer attribute. But after the 1 second it adds 1,000 points. But on the scene your score starts off at -
Setting spawn limit in endless survival game.
by tatiang ·Another way to limit bad guys would be to have each bad guy change attribute game.badguyCount to game.badguyCount+1 and then add a condition to your Spawn Actor behavior that says When game.badguyCoun -
Need help with saving attribute.
by riverbat1 ·Yeah, Tatiang is right, I need help saving/loading the scene itself. I will re-read your first comment, but yes, i need to know if I need to make a new attribute or not. I will try and do what you sai -
Need a Special Timer...for each scene
by tatiang ·Make an index attribute called game.sceneNumber. Set it to 1. -
Lets Discuss some serious AI (Artificial Intelligence for enemies)...
by 3itg ·Attribute: scene# = 1 (or textName) -
Need help with saving attribute.
by ericzingeler ·The attribute would be where your score is stored during gameplay (lets give it a name "score"). Its best practice to save your score often so incase the game crashes or the device -
Need help with saving attribute.
by tatiang ·It sounds like you're wanting to save the scene # or name. Because the Change Scene behavior has a drop-down menu instead of an expression field, you can't simply plug in an attribute with the scene -
Need help with saving attribute.
by riverbat1 ·Dang it, sorry, but what do I put in the attribute? -
Need help with saving attribute.
by riverbat1 ·I've watched videos on how to save the score and stuff like that. But, lets say I quit on a certain scene ( no my game doesn't have levels ) is there a way I can save the screen so you can come back … -
Index attribute?
by tatiang ·@kielhanson, in the Browser pane/sidebar, click on Conditions to view available choices (e.g. Attribute, Mouse Button, etc.). Then, drag one of those choices to the Rules pane to add it as a rule con -
trouble using replicate for number of lives
by tatiang ·I noticed this, too. In the Windows version, the replicate ____ times field is set to 5 by default and won't allow use of an attribute. But I'm using an unsupported OS since the only supported versi -
iAds Tips
by Braydon_SFX ·Then, I created a Boolean attribute: ShowIads -
Index attribute?
by kielhanson ·On mac, event or attribute is the start of the rule (condition). Example, if attribute = 1, do something. or if touch pressed, do something. -
Index attribute?
by ericzingeler ·at 7:29 you see him create a new rule but he has drop down boxes that allow him to select 'actor receives event' or 'attribute' but on PC I have nothing like that. Just an 'all' or 'any' choice which -
Need assistance with creating creating "static" actors..
by ericzingeler ·In the rule put in two constrain attribute behaviors.