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  1. TSB is a main man >>> his excellent solution to drag+collide

    gyroscope
    by gyroscope · July 2012
    http://gshelper.com/constrain-to-mouse-and-keep-collision-gamesalad/
  2. How to - Scene Actions Remain Permanent ?

    ericzingeler
    by ericzingeler · July 2012
    You can also do the same with save and load attributes, but since tables are now editable most save and load attribute uses can be done easier with tables.
  3. how can i limit random(min, max) values

    ericzingeler
    by ericzingeler · July 2012
    -- 4 Attributes (Types) (explained) --
  4. How do I make my code show an image from tables?

    Stamu
    by Stamu · July 2012
    with change attribute you can assign an image name to the self.image attribute. The name of the image can come from a table cell (text).
  5. vertical shooter enemies spawn and velocity increase over time help!!

    MrSKYone
    by MrSKYone · July 2012
    My scene display snowballs falling top to bottom in a random way. I want them to fall faster and faster over time so I created an attributes for speed with a default falling velocity, then I added a t
  6. how can i limit random(min, max) values

    diegocs
    by diegocs · July 2012
    for example i have at first change attribute to random(1,5), but when the game progresses some of the values are not valid anymore, for example, if the value 3 is not valid anymore, when the attribute
  7. trouble using replicate for number of lives

    ammarahkhalid
    by ammarahkhalid · July 2012
    Create an integer attribute called Lives - Set this to 5 or however many lives you want at the begining of the game.
  8. Jumping in a side-scroller

    EAKugler
    by EAKugler · July 2012
    I have inserted a Condition Attribute into said Rule.
  9. Jumping in a side-scroller

    KodeRiter722
    by KodeRiter722 · July 2012
    make sure that after you have selected the attribute from the drop down menu that it remains highlighted in blue. if you click it afterward sometimes it will remove the blue highlight (and appear as p
  10. trouble using replicate for number of lives

    Braydon_SFX
    by Braydon_SFX · July 2012
    Create an integer attribute called Lives - Set this to 5 or however many lives you want at the begining of the game.
  11. trouble using replicate for number of lives

    ammarahkhalid
    by ammarahkhalid · July 2012
    I am using windows version of GS. I want to know how to make replicate result in the value what i have described in Attribute as everytime i try, its only appearing in how many times and the default v
  12. problem with moving and jump with gravity at same time

    HC_DK
    by HC_DK · July 2012
    To answer your question, make 3 boolean attributes "Go Right", "Go Left" & "Jump".
  13. Change Scene Glitch

    gyroscope
    by gyroscope · July 2012
    Whatever the condition to change from one scene to the other hasn't been reset in the restart button; must be an attribute you've missed to reset somewhere...
  14. Randomizer

    HC_DK
    by HC_DK · July 2012
    In the actor you use to spawn add 2 REAL attributes, called "Next Time" and "Random Time"
  15. Spawning characters

    HC_DK
    by HC_DK · July 2012
    CHANGE ATTRIBUTE: GAME LIVE to GAME LIVE - 1
  16. help with multiscreen menu and level unlocks

    AEPstudios
    by AEPstudios · July 2012
    so, are they the save and load attribute behaviours ?, could you expand? what i did was when the game is won, to change attribute from game.unlock to game.unlock+1 would i have to save and load that
  17. Keyboard Input / Fill in with table value

    HC_DK
    by HC_DK · July 2012
    @APPlause: I missed a CHANGE ATTRIBUTE for the Compare Text attribute and the wrong attribute is saved to the table :-(
  18. Keyboard Input / Fill in with table value

    APPlause
    by APPlause · July 2012
    Are you changing your Table value at the end with a Change Attribute: set self.FromTable to self.Compare Text or do I have that backwards? I still don't see why I don't even get the prompt with the ke
  19. Moving platform problem

    master200012
    by master200012 · July 2012
    Do you use the change velocity behavior? If you are, make sure its relative to the actor, not scene. You can't change the actor's linear velocity y with change attribute behaviors because those are re
  20. Round Up: Attention GameSalad Management - Part 2............

    KiwiLee
    by KiwiLee · July 2012
    20. Debugger/Performance Analyser – Ability to step through code, view attributes and code being executed, more details regarding performance of the application rules etc By code I am implying the ru
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