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TSB is a main man >>> his excellent solution to drag+collide
by gyroscope ·http://gshelper.com/constrain-to-mouse-and-keep-collision-gamesalad/ -
How to - Scene Actions Remain Permanent ?
by ericzingeler ·You can also do the same with save and load attributes, but since tables are now editable most save and load attribute uses can be done easier with tables. -
how can i limit random(min, max) values
by ericzingeler ·-- 4 Attributes (Types) (explained) -- -
How do I make my code show an image from tables?
by Stamu ·with change attribute you can assign an image name to the self.image attribute. The name of the image can come from a table cell (text). -
vertical shooter enemies spawn and velocity increase over time help!!
by MrSKYone ·My scene display snowballs falling top to bottom in a random way. I want them to fall faster and faster over time so I created an attributes for speed with a default falling velocity, then I added a t -
how can i limit random(min, max) values
by diegocs ·for example i have at first change attribute to random(1,5), but when the game progresses some of the values are not valid anymore, for example, if the value 3 is not valid anymore, when the attribute -
trouble using replicate for number of lives
by ammarahkhalid ·Create an integer attribute called Lives - Set this to 5 or however many lives you want at the begining of the game. -
Jumping in a side-scroller
by EAKugler ·I have inserted a Condition Attribute into said Rule. -
Jumping in a side-scroller
by KodeRiter722 ·make sure that after you have selected the attribute from the drop down menu that it remains highlighted in blue. if you click it afterward sometimes it will remove the blue highlight (and appear as p -
trouble using replicate for number of lives
by Braydon_SFX ·Create an integer attribute called Lives - Set this to 5 or however many lives you want at the begining of the game. -
trouble using replicate for number of lives
by ammarahkhalid ·I am using windows version of GS. I want to know how to make replicate result in the value what i have described in Attribute as everytime i try, its only appearing in how many times and the default v -
problem with moving and jump with gravity at same time
by HC_DK ·To answer your question, make 3 boolean attributes "Go Right", "Go Left" & "Jump". -
Change Scene Glitch
by gyroscope ·Whatever the condition to change from one scene to the other hasn't been reset in the restart button; must be an attribute you've missed to reset somewhere... -
Randomizer
by HC_DK ·In the actor you use to spawn add 2 REAL attributes, called "Next Time" and "Random Time" -
Spawning characters
by HC_DK ·CHANGE ATTRIBUTE: GAME LIVE to GAME LIVE - 1 -
help with multiscreen menu and level unlocks
by AEPstudios ·so, are they the save and load attribute behaviours ?, could you expand? what i did was when the game is won, to change attribute from game.unlock to game.unlock+1 would i have to save and load that -
Keyboard Input / Fill in with table value
by HC_DK ·@APPlause: I missed a CHANGE ATTRIBUTE for the Compare Text attribute and the wrong attribute is saved to the table :-( -
Keyboard Input / Fill in with table value
by APPlause ·Are you changing your Table value at the end with a Change Attribute: set self.FromTable to self.Compare Text or do I have that backwards? I still don't see why I don't even get the prompt with the ke -
Moving platform problem
by master200012 ·Do you use the change velocity behavior? If you are, make sure its relative to the actor, not scene. You can't change the actor's linear velocity y with change attribute behaviors because those are re -
Round Up: Attention GameSalad Management - Part 2............
by KiwiLee ·20. Debugger/Performance Analyser – Ability to step through code, view attributes and code being executed, more details regarding performance of the application rules etc By code I am implying the ru