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Moving platform problem
by master200012 ·Do you use the change velocity behavior? If you are, make sure its relative to the actor, not scene. You can't change the actor's linear velocity y with change attribute behaviors because those are re -
Round Up: Attention GameSalad Management - Part 2............
by KiwiLee ·20. Debugger/Performance Analyser – Ability to step through code, view attributes and code being executed, more details regarding performance of the application rules etc By code I am implying the ru -
Spawning characters
by tross99 ·I have my lives set up know and where theyre displayed when an enemy hits the wall another life is shown whether I put game attribute game lives + or - 1. Any ideas? -
How can I make and actor repeat and action with out using spawn?
by jobei ·Change attribute self.Color.Alpha to 1 -
Bouncing Collisions--How do I make them behave?
by EAKugler ·I'm just starting to play with this tool, and I am already frustrated with it because I cannot get an actor to fall and come to a rest on a surface. Can someone please explain how to make collisions -
bird flying help
by Fal01 ·Then make a boolean self attribute on your bird - self.direction -
How can I make and actor repeat and action with out using spawn?
by gyroscope ·Change attribute self.Color.Alpha to 1 -
How can I make and actor repeat and action with out using spawn?
by jobei ·Change attribute set: game.hitbox big NI -
Spawning characters
by HC_DK ·Use CHANGE ATTRIBUTE: GAME LIVE to GAME LIVE + 1 -
Spawning characters
by tross99 ·do i create a game life attribute and when the enemy interacts with this wall the gamelife attribute is constrained? -
Adding/Selecting Random Numbers from Tables for In-Game Boosts?
by HC_DK ·Add an attribute called eg: RandomNr -
Adding/Selecting Random Numbers from Tables for In-Game Boosts?
by ShineHouseGames ·My power ups work through a timer system, where every 15 seconds, a random number (1-4) is selected for an attribute. Every 30 seconds, depending on the number, a different boost will appear from the -
transferring the score
by tatiang ·So your score is based on the time and nothing else? You wrote that it changes the image "when you score." It has to use an attribute if it's based on something other than just tim -
Need help with soccer/hockey style game.
by arkonllf ·then i put a collide attribute in the blue actor, the blue actor's physics are: -
Need help with soccer/hockey style game.
by master200012 ·2. Use the change velocity behavior if you want the ball to travel like being kicked. You'll need to create a game attribute (angle) and constrain it to the guy's rotation. This will allow the ball to -
Chasing logic problem.
by gyroscope ·are change behaviours, make them constrain behaviours; see if that does the trick. -
transferring the score
by SmallTallBox ·It's not an attribute, it's an actor that is on a timer to change image. -
How can i make a ball bounce on only actors i want it only to bounce on?
by DarkUndeadSpawn ·You need to use a change attribute and not a constrain as once you constrain it ..it overrides collisions just like a mouse constrain. Not sure what else you mean about the angle as you were not clear -
How can i make a ball bounce on only actors i want it only to bounce on?
by The_Gamesalad_Guru ·You need to use a change attribute and not a constrain as once you constrain it ..it overrides collisions just like a mouse constrain. Not sure what else you mean about the angle as you were not clear -
What's up with game.TEXT changing to self.TEXT?
by APPlause ·point you're suppose to select game.text as an attribute for the Keyboard input actor. I do that but when I come back after testing it now reads self.text instead of game.text. The tutorial is by som