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  1. Moving platform problem

    master200012
    by master200012 · July 2012
    Do you use the change velocity behavior? If you are, make sure its relative to the actor, not scene. You can't change the actor's linear velocity y with change attribute behaviors because those are re
  2. Round Up: Attention GameSalad Management - Part 2............

    KiwiLee
    by KiwiLee · July 2012
    20. Debugger/Performance Analyser – Ability to step through code, view attributes and code being executed, more details regarding performance of the application rules etc By code I am implying the ru
  3. Spawning characters

    tross99
    by tross99 · July 2012
    I have my lives set up know and where theyre displayed when an enemy hits the wall another life is shown whether I put game attribute game lives + or - 1. Any ideas?
  4. How can I make and actor repeat and action with out using spawn?

    jobei
    by jobei · July 2012
    Change attribute self.Color.Alpha to 1
  5. Bouncing Collisions--How do I make them behave?

    EAKugler
    by EAKugler · July 2012
    I'm just starting to play with this tool, and I am already frustrated with it because I cannot get an actor to fall and come to a rest on a surface. Can someone please explain how to make collisions
  6. bird flying help

    Fal01
    by Fal01 · July 2012
    Then make a boolean self attribute on your bird - self.direction
  7. How can I make and actor repeat and action with out using spawn?

    gyroscope
    by gyroscope · July 2012
    Change attribute self.Color.Alpha to 1
  8. How can I make and actor repeat and action with out using spawn?

    jobei
    by jobei · July 2012
    Change attribute set: game.hitbox big NI
  9. Spawning characters

    HC_DK
    by HC_DK · July 2012
    Use CHANGE ATTRIBUTE: GAME LIVE to GAME LIVE + 1
  10. Spawning characters

    tross99
    by tross99 · July 2012
    do i create a game life attribute and when the enemy interacts with this wall the gamelife attribute is constrained?
  11. Adding/Selecting Random Numbers from Tables for In-Game Boosts?

    HC_DK
    by HC_DK · July 2012
    Add an attribute called eg: RandomNr
  12. Adding/Selecting Random Numbers from Tables for In-Game Boosts?

    ShineHouseGames
    by ShineHouseGames · July 2012
    My power ups work through a timer system, where every 15 seconds, a random number (1-4) is selected for an attribute. Every 30 seconds, depending on the number, a different boost will appear from the
  13. transferring the score

    tatiang
    by tatiang · July 2012
    So your score is based on the time and nothing else? You wrote that it changes the image "when you score." It has to use an attribute if it's based on something other than just tim
  14. Need help with soccer/hockey style game.

    arkonllf
    by arkonllf · July 2012
    then i put a collide attribute in the blue actor, the blue actor's physics are:
  15. Need help with soccer/hockey style game.

    master200012
    by master200012 · July 2012
    2. Use the change velocity behavior if you want the ball to travel like being kicked. You'll need to create a game attribute (angle) and constrain it to the guy's rotation. This will allow the ball to
  16. Chasing logic problem.

    gyroscope
    by gyroscope · July 2012
    are change behaviours, make them constrain behaviours; see if that does the trick.
  17. transferring the score

    SmallTallBox
    by SmallTallBox · July 2012
    It's not an attribute, it's an actor that is on a timer to change image.
  18. How can i make a ball bounce on only actors i want it only to bounce on?

    DarkUndeadSpawn
    by DarkUndeadSpawn · July 2012
    You need to use a change attribute and not a constrain as once you constrain it ..it overrides collisions just like a mouse constrain. Not sure what else you mean about the angle as you were not clear
  19. How can i make a ball bounce on only actors i want it only to bounce on?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2012
    You need to use a change attribute and not a constrain as once you constrain it ..it overrides collisions just like a mouse constrain. Not sure what else you mean about the angle as you were not clear
  20. What's up with game.TEXT changing to self.TEXT?

    APPlause
    by APPlause · July 2012
    point you're suppose to select game.text as an attribute for the Keyboard input actor. I do that but when I come back after testing it now reads self.text instead of game.text. The tutorial is by som
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